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A Rust Server

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 9m ago · 136.243.0.51:25586

Abstract

We describe the public Rust server A Rust Server, reached at 136.243.0.51:25586. At the last check it held 0 of 5 places, against a seven-day mean of 0 and a peak of 21. It ranks #6,558 of all servers, the top 29%. It last wiped 8d ago.

Keywordsmodded oxide

Access. Launch Rust and join Website ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/50% full
In the queue0no queue
Seven-day mean0peak 2, 48 h peak 2
Rank2#6,558top 29%
Last wipe8d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
00.511.5214:0023:0008:0018:0003:0012:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
05010015020014:0023:0008:0018:0003:0012:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct.

4Rank

The server stands in the top 29% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct24 Oct26 Oct28 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak2players, last three wipes
00.511.52+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Mon 19 Oct, 20:488d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of A Rust Server
Figure 5: The map: Procedural Map, size 2750, seed 67. Open on RustMaps.
Table 4: The server's published settings.
Address136.243.0.51:25586
Region–
Max players5
Group limit8, the default
Wipe schedule–
Last wipe19 Oct 2026, 20:48 UTC
Hostname–
First seen19 Oct 2026
MapProcedural Map
Size2750
Seed67

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded servers by player count [2] and Rust wipe forecast [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 156 on average193/500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average135/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average184/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average128/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average13/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average50/1000

Appendix AQuick answers

From the figures on this page.

Server details

A.1How well does A Rust Server run?

Over the past 48 hours, it ran at an average of 40 server fps, with a low of 3. Its entity count reached a maximum of 38,330, including buildings, deployables and all other world objects. The peak memory usage was 2,187 MB. When fps is low and entity count climbs, players feel lag.

A.2In which location is A Rust Server based?

No region is published by A Rust Server. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 136.243.0.51:25586 is its address.

A.3What is the online status and reliability of A Rust Server?

A Rust Server is currently online. The uptime it reports indicates a restart about 4 days 6 hours ago. Of the 168 hours in the last 7 full days, 143 were served, an availability of 85%. Its first appearance in Rust Statistics's records is 19 October 2026.

A.4What is the Rust version for A Rust Server?

A Rust Server is running Rust network protocol 2635 and build 168909 on the Linux operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe schedule

A.5On what cycle does A Rust Server wipe?

There are not yet enough recorded wipes for A Rust Server to reveal its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. 8 days 16 hours have passed since the current world was generated.

A.6What happens on A Rust Server when wipe day arrives?

Across its recent wipes, the average peak population was 2 players. The peak on the latest wipe came 1 hours after it began.

Player count

A.7How does A Rust Server compare with other Rust servers in the rankings?

The seven-day player-hours ranking puts A Rust Server at #6,558, within the top 29% of ranked servers.

A.8How would you characterise the player activity on A Rust Server?

At this moment 0 players are on A Rust Server, which has 5 slots in total. Over the last week the count averages 0 players and reaches 2 at its height. The busiest hour of the last 48 is 18:00 UTC, averaging 2 players.

Tags and filters

A.9What is the meaning of the tags on A Rust Server?

gmrust (Game mode): Rust survival, in its standard form; mp5 (Max players): It offers 5 slots; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): The region code is unset; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game: these are the tags A Rust Server publishes, and the server browser reads them. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.10Where can A Rust Server be found among the Rust Statistics lists and filters?

The Rust Statistics lists that A Rust Server fits are: Modded Rust servers. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Settings and map

A.11Which settings and rules are in force on A Rust Server?

The name of A Rust Server states no gather rate. No cap is given beyond the game's default of 8 players per group. The mode is survival, which means gathering, building and raiding, as the game is usually played. Combat and raiding against other players are allowed. It appears under Modded in the browser: the game is changed by plugins or settings. Oxide plugins are running. The server has VAC on, Valve's anti-cheat.

A.12What is the map for A Rust Server?

Generated by the game from seed 67, the procedural map on A Rust Server measures 2,750. Because size and seed determine the map, RustMaps can show it, linked from this page.

Connection

A.13What is the process for joining A Rust Server?

Press F1 inside Rust to open the console and enter client.connect 136.243.0.51:25586. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection. Its website can be found at https://playnhost.com/.

Appendix BServer tags

What each of the server's tags means. Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp5Max players. It offers 5 slots.
ts8Group limit. 8 per team, the value the game sets by default.
v2635Protocol. Your game must run protocol 2635 to connect.
cs168909Build. The game build is 168909.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. The region code is unset.
Mods and access
^oOxide. The plugin framework in use is Oxide (uMod).
^zModded. Modded listing: plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.