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TDL Development Server

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 30d ago · 136.243.50.209:29025

Abstract

We describe the public Rust server TDL Development Server, reached at 136.243.50.209:29025. It is offline at the last check, against a seven-day mean of 01. It ranks #16,920 of all servers, the top 71%. It last wiped 31d ago.

Keywordsvanilla modded carbon

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/50% full
In the queue0no queue
Seven-day mean0peak –
Rank2#16,920top 71%
Last wipe31d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 71% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k27 Sep29 Sep30 Sep2 Oct3 Oct5 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Custom map, no picture published
Figure 4: The map: Custom Map.
Table 3: The server's published settings.
Address136.243.50.209:29025
Region–
Max players5
Group limit8, the default
Wipe schedule–
Last wipe27 Sep 2026, 13:34 UTC
Hostname–
First seen27 Sep 2026
MapCustom Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded servers by player count [2] and servers wiping soon [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 149 on average125/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average125/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average190/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average66/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average8/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average23/1000

Appendix AQuick answers

From the figures on this page.

About the server

A.1In which location is TDL Development Server based?

There is no region published for TDL Development Server. Rust Statistics does not look up the machine's location; it shows where the server says it is. 136.243.50.209:29025 is its address.

A.2What is the reliability of TDL Development Server, and is it online?

TDL Development Server is currently offline, with the last sighting 30 days 12 hours ago. Its uptime over the last full days (7 days) was 0%, with 0 of 168 hours online. Its first appearance in Rust Statistics's records is 27 September 2026.

A.3What version of Rust is run on TDL Development Server?

TDL Development Server is running Rust network protocol 2633 and build 165217 on the Linux operating system. To join, your game must use the same protocol; Steam handles the update for you.

Wipe timing

A.4What schedule does TDL Development Server follow for wipes?

There are not yet enough recorded wipes for TDL Development Server to reveal its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The current world has been running for 31 days 20 hours.

Player count

A.5How does TDL Development Server compare with other Rust servers in the rankings?

Ranked by player hours across seven days, TDL Development Server holds #16,920, in the top 71% of all ranked servers.

A.6How would you characterise the player activity on TDL Development Server?

TDL Development Server is not online now; 30 days 12 hours have passed since it was last seen.

Tags, lists

A.7How should the tags on TDL Development Server be interpreted?

gmvanilla (Game mode): This is survival in its vanilla form; mp5 (Max players): The slot count is 5; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2633 (Protocol): Your game must run protocol 2633 to connect; cs165217 (Build): This server runs game build 165217; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): No region code is set; ^v (Vanilla): Nothing is changed from Facepunch's release: rates, kits and rules are as shipped; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; ^y (Carbon): Plugins run through Carbon: these are the tags TDL Development Server publishes, and the server browser reads them. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.8Where can TDL Development Server be found among the Rust Statistics lists and filters?

Modded Rust servers are the Rust Statistics lists that TDL Development Server fits. It appears under the following filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

Settings and map

A.9Under what rules and settings does TDL Development Server operate?

No gather rate appears in the name of TDL Development Server. No cap is given beyond the game's default of 8 players per group. Listed as survival, the game mode is gather, build and raid: the standard game. Players may raid and fight one another. Plugins or settings change the game; the browser files it under Modded. Plugins number Carbon on this server. The server's own description is vanilla: nothing is changed from Facepunch's release: rates, kits and rules are as shipped. VAC is active: that is Valve's anti-cheat.

How to join

A.10What is the process for joining TDL Development Server?

Enter client.connect 136.243.50.209:29025 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp5,ptrak,$r?,v2633,^z,^y,^v,gmvanilla,cs165217,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmvanillaGame mode. This is survival in its vanilla form.
mp5Max players. The slot count is 5.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2633Protocol. Your game must run protocol 2633 to connect.
cs165217Build. This server runs game build 165217.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. No region code is set.
Difficulty
^vVanilla. Nothing is changed from Facepunch's release: rates, kits and rules are as shipped.
Mods and access
^zModded. The game is altered by plugins or settings, so it is listed as Modded.
^yCarbon. Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.