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Rust Server TEST

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 8m ago · 136.243.74.233:28045

Abstract

We describe the public Rust server Rust Server TEST, reached at 136.243.74.233:28045 and hosted in EU. At the last check it held 0 of 100 places, against a seven-day mean of 01. It ranks #15,423 of all servers, the top 69%, and #2585 in EU. It last wiped 82d ago.

Keywordsvanilla modded carbon

Access. Launch Rust and join Website ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/1000% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,423top 69%; #2585 in EU
Last wipe82d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123413:0022:0007:0017:0002:0011:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
05010015020013:0022:0007:0017:0002:0011:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 69% of all ranked servers, the top 89% in EU. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Rust Server TEST
Figure 4: The map: Procedural Map, size 4300, seed 11144552. Open on RustMaps.
Table 3: The server's published settings.
Address136.243.74.233:28045
RegionEU
Max players100
Group limit8, the default
Wipe schedule–
Last wipe6 Aug 2026, 19:59 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size4300
Seed11144552

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are european rust servers [2], modded Rust servers listed live [3], build servers listed live [4], creative-tagged rust servers [5] and upcoming Rust wipes [6].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
[EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 112 on average154/999
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 36 on average54/100
AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 23 on average45/100
Intoxicated EU Sandbox - Creative | Build | NoclipEU · groups of 8+ · 21 on average39/150
ShockRust | Build ОбновлениеEU · no group limit · 8 on average10/50
[EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|FireEU · groups of 16+ · monthly · 6 on average8/50

Appendix AQuick answers

From the figures on this page.

Server details

A.1How well does Rust Server TEST run?

Its average server fps over the last 48 hours was 92, with a minimum of 75. The highest number of entities it carried was 121,370, comprising buildings, deployables and all other objects. Memory use peaked at 3,913 MB. When fps is low and entity count climbs, players feel lag.

A.2In which location is Rust Server TEST based?

In Europe, according to its own listing, Rust Server TEST appears with the EU tag. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 136.243.74.233:28045.

A.3What is the reliability of Rust Server TEST, and is it online?

Rust Server TEST is currently online. The uptime it reports indicates a restart about 6 hours ago. Its uptime over the last full days (7 days) was 100%, with 168 of 168 hours online. The first record of it by Rust Statistics dates to 13 September 2026.

A.4What is the Rust version for Rust Server TEST?

Rust Server TEST is running Rust network protocol 2632 and build 160556 on the Windows operating system. Steam updates your game for you, but you must be on the same protocol to join.

Wipe timing

A.5What schedule does Rust Server TEST follow for wipes?

There are not yet enough recorded wipes for Rust Server TEST to reveal its rhythm. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The world currently in use was created 82 days 16 hours ago.

Population

A.6How does Rust Server TEST compare with other Rust servers in the rankings?

The seven-day player-hours ranking gives Rust Server TEST #15,423, in the top 69% of ranked servers and #2,585 in Europe.

A.7How would you characterise the player activity on Rust Server TEST?

The current population of Rust Server TEST is 0, drawn from 100 slots. Averaged across the last seven days, the population is 0 players.

Tags, lists

A.8What do the tags associated with Rust Server TEST signify?

gmrust (Game mode): Survival on standard Rust rules; mp100 (Max players): It offers 100 slots; ts8 (Group limit): 8 per team, the value the game sets by default; v2632 (Protocol): Joining requires the same game version: protocol 2632; cs160556 (Build): Build 160556 is the one running; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): The region code is unset; ^v (Vanilla): Nothing is changed from Facepunch's release: rates, kits and rules are as shipped; ^c (Creative): This is a sandbox: no gathering, and you build whatever you like; ^z (Modded): Modded listing: plugins or settings modify the game; ^y (Carbon): This server uses Carbon for its plugins; EU (Europe): In the server browser it is filed under Europe: these are the tags Rust Server TEST publishes, and the server browser reads them. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.9Where can Rust Server TEST be found among the Rust Statistics lists and filters?

The Rust Statistics lists that Rust Server TEST fits are: European Rust servers, Modded Rust servers, Build and creative servers in Rust and Rust servers tagged creative. You will find it on the server list filtered by: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more.

Rules, settings, map

A.10Which settings and rules are in force on Rust Server TEST?

Its name carries no gather rate for Rust Server TEST. At 8 players, the group limit equals the game's default. Listed as build & creative, the game mode is building in a sandbox, gathering excluded. Plugins or settings change the game; the browser files it under Modded. Plugins number Carbon on this server. It describes itself as vanilla, which is to say nothing is changed from Facepunch's release: rates, kits and rules are as shipped. VAC is active: that is Valve's anti-cheat.

A.11What map is in use on Rust Server TEST?

Generated by the game from seed 11144552, the procedural map on Rust Server TEST measures 4,300. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page.

Connection

A.12What steps are required to join Rust Server TEST?

Press F1 inside Rust to open the console and enter client.connect 136.243.74.233:28045. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection. You can find its website at https://rustaddicted.com.

Appendix BServer tags

What each of the server's tags means. Published as mp100,ptrak,$r?,v2632,^z,^y,^v,^c,EU,gmrust,cs160556,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp100Max players. It offers 100 slots.
ts8Group limit. 8 per team, the value the game sets by default.
v2632Protocol. Joining requires the same game version: protocol 2632.
cs160556Build. Build 160556 is the one running.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. The region code is unset.
Difficulty
^vVanilla. Nothing is changed from Facepunch's release: rates, kits and rules are as shipped.
Gameplay
^cCreative. This is a sandbox: no gathering, and you build whatever you like.
Mods and access
^zModded. Modded listing: plugins or settings modify the game.
^yCarbon. This server uses Carbon for its plugins.
Region
EUEurope. In the server browser it is filed under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. European rust servers. ruststatistics.org/top-eu-rust-servers.
  3. [3]Rust Statistics. Modded Rust servers listed live. ruststatistics.org/top-modded-rust-servers.
  4. [4]Rust Statistics. Build servers listed live. ruststatistics.org/top-rust-build-servers.
  5. [5]Rust Statistics. Creative-tagged rust servers. ruststatistics.org/top-rust-creative-servers.
  6. [6]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.