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DevRustQA

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 7m ago · 136.46.129.110:28015

Abstract

We describe the public Rust server DevRustQA, reached at 136.46.129.110:28015. At the last check it held 1 of 2 places, against a seven-day mean of 1 and a peak of 11. It ranks #4,375 of all servers, the top 20%. It last wiped 6d ago.

Keywordsmodded carbon

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now1/250% full
In the queue0no queue
Seven-day mean1peak 1, 48 h peak 1
Rank2#4,375top 20%
Last wipe6d agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
00.250.50.75105:0019:0001:0006:0021:0003:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 20% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
12.5k5k7.5k10k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap5.3 daysbetween real wipes
On rhythm0%of its recent wipes
Wipe-day peak1players, last three wipes
Crowd held100%of its cycles kept half the crowd
Wed 21 OctThu 1 OctFri 25 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Wed 21 Oct, 20:426d ago 1 – running 1
Thu 1 Oct, 19:10fw26d ago 1 held half 20.1 d 1
Fri 25 Sep, 06:5632d ago 1 held half 6.5 d 0
Thu 24 Sep, 17:5633d ago 1 – 0.5 d 1
Sun 20 Sep, 17:4637d ago 1 held half 4 d 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Custom map, no picture published
Figure 5: The map: QAIsland.
Table 4: The server's published settings.
Address136.46.129.110:28015
Region–
Max players2
Group limit8, the default
Wipe schedule–
Last wipe21 Oct 2026, 20:42 UTC
Hostname–
First seen18 Sep 2026
MapQAIsland
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust servers listed live [2] and upcoming Rust wipes [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 159 on average42/500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average134/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 114 on average53/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average23/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average4/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average7/1000

Appendix AQuick answers

From the figures on this page.

About the server

A.1What location does DevRustQA have?

There is no region published for DevRustQA. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 136.46.129.110:28015.

A.2How reliable is DevRustQA, and is it currently online?

At the present moment, DevRustQA is online. Its uptime over the last full days (7 days) was 42%, with 71 of 168 hours online. Its first appearance in Rust Statistics's records is 18 September 2026.

A.3What is the Rust version for DevRustQA?

Rust network protocol 2635 and build 169456 is the version that DevRustQA runs, on Windows. Steam updates your game for you, but you must be on the same protocol to join.

Wipe timing

A.4What schedule does DevRustQA follow for wipes?

Prediction of the next wipe is impossible for DevRustQA, which wipes irregularly. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The world currently in use was created 6 days 7 hours ago.

A.5How would you describe wipe day on DevRustQA?

The average busiest point of recent wipes was 1 players. The peak on the latest wipe came 0 hours after it began. For 100% of recent wipes, the population did not fall below half the peak before the next wipe.

Population

A.6What position does DevRustQA occupy in the ranking of Rust servers?

The seven-day player-hours ranking puts DevRustQA at #4,375, within the top 20% of ranked servers.

A.7What is the population level of DevRustQA?

On DevRustQA, 1 of the 2 slots are occupied at present. Over the last week the count averages 1 players and reaches 1 at its height. Of the last 48 hours, the peak hour falls at 05:00 UTC, with an average of 1 players.

Tags, lists

A.8What is the meaning of the tags on DevRustQA?

The game's server browser reads gmrust (Game mode): This is survival as standard Rust plays; mp2 (Max players): It offers 2 slots; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs169456 (Build): This server runs game build 169456; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code is unset; ^z (Modded): Modded listing: plugins or settings modify the game; ^y (Carbon): This server uses Carbon for its plugins, which DevRustQA publishes as its tags. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.9Where can DevRustQA be found among the Rust Statistics lists and filters?

Modded Rust servers are the Rust Statistics lists that DevRustQA fits. You will find it on the server list filtered by: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Settings and map

A.10Which settings and rules are in force on DevRustQA?

No gather rate appears in the name of DevRustQA. At 8 players, the group limit equals the game's default. survival is the game mode here; gathering, building and raiding, as the game is usually played. Combat and raiding against other players are allowed. The server browser lists it as Modded, where plugins or settings alter the game. Plugins number Carbon on this server. VAC, Valve's anti-cheat, is enabled.

Connection

A.11What is the process for joining DevRustQA?

Press F1 inside Rust to open the console and enter client.connect 136.46.129.110:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp2,ptrak,$r?,v2635,gmrust,cs169456,ts8,^z,^y.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp2Max players. It offers 2 slots.
ts8Group limit. 8 per team, the value the game sets by default.
v2635Protocol. The game protocol is 2635; your client must match it to join.
cs169456Build. This server runs game build 169456.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. The region code is unset.
Mods and access
^zModded. Modded listing: plugins or settings modify the game.
^yCarbon. This server uses Carbon for its plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded Rust servers listed live. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.