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TFM Digital Twin [DEV ONLY]

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 34d ago · 136.46.73.211:28025

Abstract

We describe the public Rust server TFM Digital Twin [DEV ONLY], reached at 136.46.73.211:28025. It is offline at the last check, against a seven-day mean of 01. It ranks #15,459 of all servers, the top 71%. It last wiped 116d ago on a published weekly schedule; the next wipe is expected Friday 30 October, 16:20 UTC, weekly: 7 days after its last wipe.

Keywordsweekly wipes modded carbon pve

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/100% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,459top 71%
Last wipe116d agoweekly schedule
Next wipe32d 12hFri 30 Oct, 16:20 UTC

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 71% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

The next wipe is expected Friday 30 October, 16:20 UTC, in 2d 12h. Weekly: 7 days after its last wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Custom map, no picture published
Figure 4: The map: Custom Map.
Table 3: The server's published settings.
Address136.46.73.211:28025
Region–
Max players10
Group limit8, the default
Wipe scheduleweekly
Last wipe3 Jul 2026, 16:20 UTC
Hostname–
First seen13 Sep 2026
MapCustom Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust population table [2], pve wipes and settings [3] and servers wiping soon [4].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
[PvE] TruePvE [x1-x5|Loot+|NPC|RB|Quests|NoRaid/NoKill]groups of 200+ · 1x · weekly · 14 on average1/100
[SEA]Singapore PVEx20 10/23/26 SkillTree EventsEA · groups of 8+ · weekly · 6 on average4/50
RustMode PvE | 10/22 | No Tech Tree | Skills | Raids | EventsNA · groups of 150+ · weekly · 5 on average0/50
TRINUM.RU PVE NoKill NoRaid Skills Artifacts Boss ZombieEU · groups of 8+ · weekly · 4 on average0/250
Moradon - PVE - [AU] [Raidable Bases] [Skill Tree]OC · groups of 8+ · weekly · 4 on average0/30
[US] Northnet 1x PVE | Events | Raids | No Tech Tree | Custom WNA · groups of 8+ · 1x · weekly · 2 on average1/75

Appendix AQuick answers

From the figures on this page.

About the server

A.1What location does TFM Digital Twin [DEV ONLY] have?

There is no region published for TFM Digital Twin [DEV ONLY]. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 136.46.73.211:28025.

A.2What is the online status and reliability of TFM Digital Twin [DEV ONLY]?

At the present moment, TFM Digital Twin [DEV ONLY] is offline; it was last seen 34 days 10 hours ago. Of the 168 hours in the last 7 full days, 0 were served, an availability of 0%. The first record of it by Rust Statistics dates to 13 September 2026.

A.3What is the Rust version for TFM Digital Twin [DEV ONLY]?

The version of Rust on TFM Digital Twin [DEV ONLY] is network protocol 2631 and build 156658, and the operating system is Linux. Steam updates your game for you, but you must be on the same protocol to join.

Wipe timing

A.4What schedule does TFM Digital Twin [DEV ONLY] follow for wipes?

The estimate of TFM Digital Twin [DEV ONLY]'s next wipe comes from weekly: 7 days after its last wipe. The server is due to wipe on Friday 30 October at 16:20 UTC. The world currently in use was created 116 days 11 hours ago. According to its tags, the server wipes on a weekly schedule.

Population

A.5How does TFM Digital Twin [DEV ONLY] compare with other Rust servers in the rankings?

Ranked by player hours across seven days, TFM Digital Twin [DEV ONLY] holds #15,459, in the top 71% of all ranked servers.

A.6What is the population level of TFM Digital Twin [DEV ONLY]?

The last recorded sighting of TFM Digital Twin [DEV ONLY] was 34 days 10 hours ago; it is offline now.

Tags, lists

A.7What do the tags associated with TFM Digital Twin [DEV ONLY] signify?

The game's server browser reads gmvanilla (Game mode): This is survival in its vanilla form; mp10 (Max players): 10 slots are available; ts8 (Group limit): The team cap is 8, which is the game default; v2631 (Protocol): The game protocol is 2631; your client must match it to join; cs156658 (Build): The game build is 156658; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): The region code is unset; ^w (Weekly): Wipes happen every week; ^p (PvE): Player fighting is off; danger comes from the world; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; ^y (Carbon): The plugin framework is Carbon, which TFM Digital Twin [DEV ONLY] publishes as its tags. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.8Where can TFM Digital Twin [DEV ONLY] be found among the Rust Statistics lists and filters?

These Rust Statistics lists include TFM Digital Twin [DEV ONLY]: Modded Rust servers and Rust PvE servers: live list. It appears under the following filters on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.

Settings and map

A.9Under what rules and settings does TFM Digital Twin [DEV ONLY] operate?

The name of TFM Digital Twin [DEV ONLY] states no gather rate. The group cap is 8 players, which is the default in the game. The mode is pve, which means players cannot fight each other. It appears under Modded in the browser: the game is changed by plugins or settings. Carbon plugins are running. VAC, Valve's anti-cheat, is enabled.

Connection

A.10What steps are required to join TFM Digital Twin [DEV ONLY]?

Enter client.connect 136.46.73.211:28025 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$r?,v2631,^z,^y,^w,^p,gmvanilla,cs156658,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmvanillaGame mode. This is survival in its vanilla form.
mp10Max players. 10 slots are available.
ts8Group limit. The team cap is 8, which is the game default.
v2631Protocol. The game protocol is 2631; your client must match it to join.
cs156658Build. The game build is 156658.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. The region code is unset.
Wipe schedule
^wWeekly. Wipes happen every week.
Gameplay
^pPvE. Player fighting is off; danger comes from the world.
Mods and access
^zModded. The game is altered by plugins or settings, so it is listed as Modded.
^yCarbon. The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Pve wipes and settings. ruststatistics.org/top-rust-pve-servers.
  4. [4]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.