Rust Devblog Server
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 4d ago · 139.100.246.234:28015
Abstract
We describe the public Rust server Rust Devblog Server, reached at 139.100.246.234:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #15,341 of all servers, the top 69%. It last wiped 31d ago.
Keywordsmodded carbon
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 139.100.246.234:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | not published |
| Wipe schedule | – |
| Last wipe | 28 Sep 2026, 00:32 UTC |
| Hostname | – |
| First seen | 24 Oct 2026 |
| Map | Procedural Map |
| Size | – |
| Seed | – |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust servers listed live [2] and Rust wipe forecast [3].
| Server | Players |
|---|---|
| ShockRust | Blue | NoLimitno group limit · 150 on average | 152/500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average | 123/100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average | 184/225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average | 98/700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 87 on average | 238/700 |
| RustSpain.com | EU MainEU · groups of 12+ · weekly · 84 on average | 347/350 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1What is the location of Rust Devblog Server?
A region is not published by Rust Devblog Server. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 139.100.246.234:28015 is its address.
A.2How reliable is Rust Devblog Server, and is it currently online?
Rust Devblog Server is currently offline, with the last sighting 4 days 18 hours ago. Its uptime over the last full days (4 days) was 0%, with 0 of 96 hours online. The first record of it by Rust Statistics dates to 24 October 2026.
A.3What is the Rust version for Rust Devblog Server?
The version of Rust on Rust Devblog Server is network protocol 2362, and the operating system is Windows. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe schedule
A.4What schedule does Rust Devblog Server follow for wipes?
The record of Rust Devblog Server's wipes is not yet sufficient to establish its rhythm. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. 31 days 16 hours have passed since the current world was generated.
Player count
A.5What is the rank of Rust Devblog Server among Rust servers?
Ranked by player hours across seven days, Rust Devblog Server holds #15,341, in the top 69% of all ranked servers.
A.6How would you characterise the player activity on Rust Devblog Server?
At this moment Rust Devblog Server is offline, having last been seen 4 days 18 hours ago. The mean population for the last seven days is 0.
Tags and filters
A.7What is the meaning of the tags on Rust Devblog Server?
gmrust (Game mode): This is survival as standard Rust plays; mp10 (Max players): It offers 10 slots; v2362 (Protocol): The game protocol is 2362; your client must match it to join; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; ^z (Modded): Modded listing: plugins or settings modify the game; ^y (Carbon): This server uses Carbon for its plugins; hil2cpp (Custom tag): A non-standard tag, applied by the owner or a plugin; stok (Custom tag): A non-standard tag, applied by the owner or a plugin: these are the tags Rust Devblog Server publishes, and the server browser reads them. The tags also carry current players, queue length and world creation time, shown at the top of this page.
A.8Where can Rust Devblog Server be found among the Rust Statistics lists and filters?
The Rust Statistics lists that Rust Devblog Server fits are: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y.
Rules, settings, map
A.9Which settings and rules are in force on Rust Devblog Server?
Its name carries no gather rate for Rust Devblog Server. No group limit is published. survival is the game mode here; gathering, building and raiding, as the game is usually played. Players may raid and fight one another. It appears under Modded in the browser: the game is changed by plugins or settings. Carbon plugins are running. The server has VAC off, Valve's anti-cheat.
A.10What is the map for Rust Devblog Server?
The game generates the map on Rust Devblog Server; that format is procedural.
Connection
A.11How do you connect to Rust Devblog Server?
Enter client.connect 139.100.246.234:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.
Appendix BServer tags
What each of the server's tags means. Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. This is survival as standard Rust plays. |
mp10 | Max players. It offers 10 slots. |
v2362 | Protocol. The game protocol is 2362; your client must match it to join. |
ptrak | Networking. RakNet is the network layer here, as it is by default in the game. |
| Mods and access | |
^z | Modded. Modded listing: plugins or settings modify the game. |
^y | Carbon. This server uses Carbon for its plugins. |
| Other | |
hil2cpp | Custom tag. A non-standard tag, applied by the owner or a plugin. |
stok | Custom tag. A non-standard tag, applied by the owner or a plugin. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded Rust servers listed live. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.