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RUSTLYFE101

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 12m ago · 139.99.142.171:28041

Abstract

We describe the public Rust server RUSTLYFE101, reached at 139.99.142.171:28041. At the last check it held 0 of 40 places, against a seven-day mean of 0 and a peak of 21. It ranks #6,747 of all servers, the top 30%. It last wiped 13d ago.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/400% full
In the queue0no queue
Seven-day mean0peak 2, 48 h peak 1
Rank2#6,747top 30%
Last wipe13d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
00.250.50.75120:0005:0014:0023:0008:0017:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
05010015020020:0005:0014:0023:0008:0017:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct.

4Rank

The server stands in the top 30% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k15 Oct18 Oct21 Oct23 Oct26 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap1.2 daysbetween real wipes
Wipe-day peak2players, last three wipes
Fri 16 OctThu 15 Oct
00.511.52+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Fri 16 Oct, 07:0213d ago 2 – running 0
Thu 15 Oct, 02:4314d ago 2 – 1.2 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of RUSTLYFE101
Figure 5: The map: Procedural Map, size 4000, seed 420123. Open on RustMaps.
Table 4: The server's published settings.
Address139.99.142.171:28041
Region–
Max players40
Group limit8, the default
Wipe schedule–
Last wipe16 Oct 2026, 08:07 UTC
Hostname–
First seen15 Oct 2026
MapProcedural Map
Size4000
Seed420123

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust population table [2] and Rust wipe forecast [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 151 on average113/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average135/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average188/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 95 on average72/700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 90 on average208/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average349/350

Appendix AQuick answers

From the figures on this page.

Server details

A.1Is the performance of RUSTLYFE101 smooth?

The server fps averaged 122 over the last 48 hours, never dropping below 51. Its entity count reached a maximum of 91,215, including buildings, deployables and all other world objects. Its highest memory usage was 3,838 MB. When fps is low and entity count climbs, players feel lag.

A.2What location does RUSTLYFE101 have?

A region is not published by RUSTLYFE101. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 139.99.142.171:28041.

A.3What is the reliability of RUSTLYFE101, and is it online?

RUSTLYFE101 is online at this time. It last restarted around 34 hours ago, according to its reported uptime. Its uptime over the last full days (7 days) was 99%, with 167 of 168 hours online. The first record of it by Rust Statistics dates to 15 October 2026.

A.4What is the Rust version for RUSTLYFE101?

The version of Rust on RUSTLYFE101 is network protocol 2635 and build 168909, and the operating system is Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe schedule

A.5On what cycle does RUSTLYFE101 wipe?

Too few wipes by RUSTLYFE101 have been recorded to determine the pattern. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The world currently in use was created 13 days 11 hours ago.

A.6How would you describe wipe day on RUSTLYFE101?

Across its recent wipes, the average peak population was 2 players. The peak on the latest wipe came 2 hours after it began.

Player count

A.7What position does RUSTLYFE101 occupy in the ranking of Rust servers?

The seven-day player-hours ranking puts RUSTLYFE101 at #6,747, within the top 30% of ranked servers.

A.8At what level does RUSTLYFE101 operate in terms of players?

The current population of RUSTLYFE101 is 0, drawn from 40 slots. The peak over seven days is 2, against an average of 0. Of the last 48 hours, the peak hour falls at 00:00 UTC, with an average of 1 players.

Tags and filters

A.9What do the tags associated with RUSTLYFE101 signify?

The game's server browser reads gmrust (Game mode): Survival on standard Rust rules; mp40 (Max players): The slot count is 40; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): No region code is set; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded, which RUSTLYFE101 publishes as its tags. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.10Where can RUSTLYFE101 be found among the Rust Statistics lists and filters?

Modded Rust servers are the Rust Statistics lists that RUSTLYFE101 fits. You will find it on the server list filtered by: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Rules, settings, map

A.11What are the settings and rules that govern RUSTLYFE101?

No gather rate appears in the name of RUSTLYFE101. No cap is given beyond the game's default of 8 players per group. The mode is survival, which means the standard mode, in which you gather, build and raid. Combat and raiding against other players are allowed. Plugins or settings change the game; the browser files it under Modded. Oxide plugins are running. The server has VAC on, Valve's anti-cheat.

A.12What map is in use on RUSTLYFE101?

The game generates RUSTLYFE101's procedural map at size 4,000, from seed 420123. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page.

Connection

A.13How do you connect to RUSTLYFE101?

Press F1 inside Rust to open the console and enter client.connect 139.99.142.171:28041. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp40Max players. The slot count is 40.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2635Protocol. Your game must run protocol 2635 to connect.
cs168909Build. This server runs game build 168909.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. No region code is set.
Mods and access
^oOxide. Plugins are handled by Oxide (uMod).
^zModded. The game is altered by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.