Core Community | Raid Simulator
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 9d ago · 141.101.175.112:28035
Abstract
We describe the public Rust server Core Community | Raid Simulator, reached at 141.101.175.112:28035. It is offline at the last check, against a seven-day mean of 01. It ranks #15,308 of all servers, the top 70%. It last wiped 11d ago.
Keywordsmodded oxide
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 70% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 141.101.175.112:28035 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 17 Oct 2026, 20:11 UTC |
| Hostname | – |
| First seen | 18 Oct 2026 |
| Map | Procedural Map |
| Size | – |
| Seed | – |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded server list with rates [2] and next Rust wipe times [3].
| Server | Players |
|---|---|
| ShockRust | Blue | NoLimitno group limit · 149 on average | 127/500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average | 131/100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average | 190/225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average | 68/700 |
| RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average | 8/200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average | 22/1000 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1What location does Core Community | Raid Simulator have?
There is no region published for Core Community | Raid Simulator. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 141.101.175.112:28035 is its address.
A.2What is the online status and reliability of Core Community | Raid Simulator?
Core Community | Raid Simulator is currently offline, with the last sighting 9 days 19 hours ago. The server was up 0% of the time over the last 7 full days, 0 of 168 hours. Its first appearance in Rust Statistics's records is 18 October 2026.
A.3What is the Rust version for Core Community | Raid Simulator?
Core Community | Raid Simulator is running Rust network protocol 2634 and build 167398 on the Windows operating system. To join, your game must use the same protocol; Steam handles the update for you.
Wipe schedule
A.4When are wipes carried out on Core Community | Raid Simulator?
The record of Core Community | Raid Simulator's wipes is not yet sufficient to establish its rhythm. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. 11 days 13 hours have passed since the current world was generated.
Player count
A.5What position does Core Community | Raid Simulator occupy in the ranking of Rust servers?
The seven-day player-hours ranking puts Core Community | Raid Simulator at #15,308, within the top 70% of ranked servers.
A.6How would you characterise the player activity on Core Community | Raid Simulator?
The last recorded sighting of Core Community | Raid Simulator was 9 days 19 hours ago; it is offline now.
Tags and filters
A.7What do the tags associated with Core Community | Raid Simulator signify?
gmrust (Game mode): Rust survival, in its standard form; mp50 (Max players): It offers 50 slots; ts8 (Group limit): 8 per team, the value the game sets by default; v2634 (Protocol): The game protocol is 2634; your client must match it to join; cs167398 (Build): This server runs game build 167398; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game: these are the tags Core Community | Raid Simulator publishes, and the server browser reads them. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.
A.8Where can Core Community | Raid Simulator be found among the Rust Statistics lists and filters?
Modded Rust servers are the Rust Statistics lists that Core Community | Raid Simulator fits. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Rules, settings, map
A.9What are the settings and rules that govern Core Community | Raid Simulator?
The name of Core Community | Raid Simulator states no gather rate. At 8 players, the group limit equals the game's default. The mode is survival, which means gather, build and raid: the standard game. Players may raid and fight one another. Plugins or settings change the game; the browser files it under Modded. The plugin count is Oxide. VAC is active: that is Valve's anti-cheat.
A.10On which map does Core Community | Raid Simulator take place?
On Core Community | Raid Simulator the terrain is procedural, built by the game itself.
How to join
A.11What is the process for joining Core Community | Raid Simulator?
Press F1 inside Rust to open the console and enter client.connect 141.101.175.112:28035. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp50,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Rust survival, in its standard form. |
mp50 | Max players. It offers 50 slots. |
ts8 | Group limit. 8 per team, the value the game sets by default. |
v2634 | Protocol. The game protocol is 2634; your client must match it to join. |
cs167398 | Build. This server runs game build 167398. |
ptrak | Networking. The network layer is RakNet, standard for the game. |
$r? | Region code. The region code is unset. |
| Mods and access | |
^o | Oxide. The plugin framework in use is Oxide (uMod). |
^z | Modded. Modded listing: plugins or settings modify the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.