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Testing Quarters

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 4h ago · 141.195.11.116:28015

Abstract

We describe the public Rust server Testing Quarters, reached at 141.195.11.116:28015 and hosted in EU. It is offline at the last check, against a seven-day mean of 0 and a peak of 11. It ranks #13,048 of all servers, the top 59%, and #2404 in EU. It last wiped 4h ago on a published biweekly schedule; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

Keywordsquad biweekly wipes vanilla modded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now1/250% full
In the queue0no queue
Seven-day mean0peak 1, 48 h peak 1
Rank2#13,048top 59%; #2404 in EU
Last wipe4h agobiweekly schedule
Next wipe36d 18hThu 5 Nov, 19:00 UTCfw

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeakWipe
00.250.50.75118:0019:00Wiped Thu 29 Oct, 19:42 UTCWIPE
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep.

4Rank

The server stands in the top 59% of all ranked servers, the top 82% in EU, and #568 of the quad servers (top 69%). Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct8 Oct17 Oct23 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: from its schedule tag

The next wipe is expected Thursday 5 November, 19:00 UTC, in 6d 18h. The force wipe (high confidence).

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap13.4 daysbetween real wipes
On rhythm75%of its recent wipes
Wipe-day peak1players, last three wipes
Crowd held50%else halves by day 1
Table 3: Coming wipes, as expected.
When (UTC)InKind
Thu 5 Nov, 19:006d 18hforce wipefw
Thu 12 Nov, 18:1813d 18hits own schedule
Thu 26 Nov, 18:1827d 18hits own schedule
Thu 3 Dec, 19:0034d 18hforce wipefw
Thu 10 Dec, 18:1841d 18hits own schedule
Fri 16 OctFri 2 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

5.2History

Table 4: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Thu 29 Oct, 18:185h ago – – running 1
Fri 16 Oct, 16:5213d ago 1 – – 0
Fri 2 Oct, 16:2827d ago 1 held half 14 d 1
Fri 2 Oct, 09:2727d ago 1 – 0.3 d 1
Fri 18 Sep, 16:3741d ago 1 halved by day 1 13.7 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Testing Quarters
Figure 5: The map: Custom Map, size 3800, seed 1337.
Table 5: The server's published settings.
Address141.195.11.116:28015
RegionEU
Max players2
Group limitquad
Wipe schedulebiweekly
Last wipe29 Oct 2026, 19:42 UTC
Hostname–
First seen18 Sep 2026
MapCustom Map
Size3800
Seed1337

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are eu rust server list [2], modded Rust population table [3] and upcoming Rust wipes [4].

Table 6: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
#MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 23.10EU · quad · biweekly · 6 on average0/80
LusoTuga Prime | EU | Vanilla | BiweeklyEU · quad · biweekly · 3 on average1/100
[EU] Protobit: No Offline | Shared BPs | Max 4 | Linux FriendlyEU · quad · biweekly · 2 on average1/100
[EU/PT] Serradinha Modded | Vanilla+ | Max 4EU · quad · biweekly · 1 on average4/100
[EU] Bold | Solo/Duo/Trio/Quad | Newbie/Noob Friendly | BiweeklEU · quad · biweekly · 22 on average77/150
ArcaRust.cz - Začátečníci/Pokročilý Vanilla *WIPED 15.10*EU · quad · biweekly · 18 on average5/200

Appendix AQuick answers

From the figures on this page.

About the server

A.1Does Testing Quarters perform well?

The server fps averaged 10 over the last 48 hours, never dropping below 10. Its entity count reached a maximum of 74,650, including buildings, deployables and all other world objects. The peak memory usage was 1,658 MB. Players experience lag when fps is low and the entity count is rising.

A.2What location does Testing Quarters have?

Europe is where Testing Quarters lists itself, using the EU tag. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 141.195.11.116:28015.

A.3What is the online status and reliability of Testing Quarters?

Right now, Testing Quarters is offline, and the last time it was seen was 4 hours ago. Based on the uptime it reports, the last restart occurred about 1 minutes ago. The server was up 0% of the time over the last 7 full days, 0 of 168 hours. The first record of it by Rust Statistics dates to 18 September 2026.

A.4What version of Rust is run on Testing Quarters?

The version of Rust on Testing Quarters is network protocol 2635 and build 168909, and the operating system is Windows. To join, your game must use the same protocol; Steam handles the update for you.

Wipe timing

A.5What schedule does Testing Quarters follow for wipes?

The prediction follows the tag, as Testing Quarters's recorded wipes are too few to confirm its schedule. This server's next wipe coincides with the force wipe on Thursday 5 November at 19:00 UTC, which affects all Rust servers. The world currently in use was created 4 hours ago. The server's tags give a wipe schedule of every two weeks.

A.6What happens on Testing Quarters when wipe day arrives?

Across its recent wipes, the average peak population was 1 players. The peak on the latest wipe came 1 hours after it began. For 50% of recent wipes, the population did not fall below half the peak before the next wipe. If not, the population dropped below half by day 1.

Population

A.7What position does Testing Quarters occupy in the ranking of Rust servers?

The seven-day player-hours ranking gives Testing Quarters #13,048, in the top 59% of ranked servers and #2,404 in Europe. It ranks #568 among servers in the quad group.

A.8How would you characterise the player activity on Testing Quarters?

Testing Quarters is not online now; 4 hours have passed since it was last seen. The peak over seven days is 1, against an average of 0. The busiest hour of the last 48 is 18:00 UTC, averaging 1 players.

Tags and filters

A.9What is the meaning of the tags on Testing Quarters?

Tags from Testing Quarters, read by the game's server browser, are gmrust (Game mode): Survival on standard Rust rules; mp2 (Max players): It offers 2 slots; ts4 (Group limit): 4 is the maximum team size; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): No region code is set; ^b (Biweekly): It wipes on a two-week cycle; ^v (Vanilla): Rates, kits and rules are unchanged from the game Facepunch ships; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; EU (Europe): The server browser lists this server under Europe. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.10Where can Testing Quarters be found among the Rust Statistics lists and filters?

The Rust Statistics lists that Testing Quarters fits are: European Rust servers and Modded Rust servers. These filters on the server list return it: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.

Settings and map

A.11What are the settings and rules that govern Testing Quarters?

The name of Testing Quarters states no gather rate. The group limit is 4 players, under quad. Listed as survival, the game mode is gathering, building and raiding, as the game is usually played. Combat and raiding against other players are allowed. The server browser lists it as Modded, where plugins or settings alter the game. Oxide plugins are running. By its own label, vanilla, rates, kits and rules are unchanged from the game Facepunch ships. VAC, Valve's anti-cheat, is enabled.

A.12What is the map for Testing Quarters?

Size 3,800 and seed 1337 define the procedural, game-generated map on Testing Quarters. Because size and seed determine the map, RustMaps can show it, linked from this page. The map is named Custom Map.

Connection

A.13What is the process for joining Testing Quarters?

Enter client.connect 141.195.11.116:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp2,ptrak,$r?,v2635,^b,^v,EU,gmrust,cs168909,ts4,^o^z.

Table 7: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp2Max players. It offers 2 slots.
ts4Group limit. 4 is the maximum team size.
v2635Protocol. Joining requires the same game version: protocol 2635.
cs168909Build. Build 168909 is the one running.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. No region code is set.
Wipe schedule
^bBiweekly. It wipes on a two-week cycle.
Difficulty
^vVanilla. Rates, kits and rules are unchanged from the game Facepunch ships.
Mods and access
^oOxide. The plugin framework in use is Oxide (uMod).
^zModded. The game is altered by plugins or settings, so it is listed as Modded.
Region
EUEurope. The server browser lists this server under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Eu rust server list. ruststatistics.org/top-eu-rust-servers.
  3. [3]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
  4. [4]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.