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Day After Tomorrow Zombie

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 20d ago · 141.95.34.176:25783

Abstract

We describe the public Rust server Day After Tomorrow Zombie, reached at 141.95.34.176:25783. It is offline at the last check, against a seven-day mean of 01. It ranks #15,886 of all servers, the top 72%. It last wiped 29d ago.

Keywordsmodded carbon

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/500% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,886top 72%
Last wipe29d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 72% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap10.2 daysbetween real wipes
Wipe-day peak2players, last three wipes
Crowd held0%else halves by day 6
Tue 29 SepSat 19 Sep
00.511.52+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Tue 29 Sep, 21:2329d ago 1 – running 0
Sat 19 Sep, 16:5639d ago 2 halved by day 6 10.2 d 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Day After Tomorrow Zombie
Figure 5: The map: Procedural Map, size 4000, seed 1996107046. Open on RustMaps.
Table 4: The server's published settings.
Address141.95.34.176:25783
Region–
Max players50
Group limit8, the default
Wipe schedule–
Last wipe29 Sep 2026, 21:23 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size4000
Seed1996107046

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust servers listed live [2], servers with undead in the name [3] and upcoming Rust wipes [4].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 149 on average127/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average131/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average190/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average68/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average8/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average22/1000

Appendix AQuick answers

From the figures on this page.

About the server

A.1What location does Day After Tomorrow Zombie have?

A region is not published by Day After Tomorrow Zombie. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 141.95.34.176:25783.

A.2How reliable is Day After Tomorrow Zombie, and is it currently online?

At the present moment, Day After Tomorrow Zombie is offline; it was last seen 20 days 22 hours ago. The server was up 0% of the time over the last 7 full days, 0 of 168 hours. The first record of it by Rust Statistics dates to 13 September 2026.

A.3What is the Rust version for Day After Tomorrow Zombie?

Rust network protocol 2633 and build 165217 is the version that Day After Tomorrow Zombie runs, on Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe schedule

A.4When are wipes carried out on Day After Tomorrow Zombie?

Too few wipes by Day After Tomorrow Zombie have been recorded to determine the pattern. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The current world has been running for 29 days 12 hours.

A.5How would you describe wipe day on Day After Tomorrow Zombie?

The average busiest point of recent wipes was 2 players. The crowd reached its maximum 0 hours after the latest wipe. The crowd stayed above half its peak until the next wipe in 0% of recent wipes. In the other cases, the population fell below half by day 6.

Population

A.6What is the rank of Day After Tomorrow Zombie among Rust servers?

Ranked by player hours across seven days, Day After Tomorrow Zombie holds #15,886, in the top 72% of all ranked servers.

A.7How would you characterise the player activity on Day After Tomorrow Zombie?

Day After Tomorrow Zombie is not online now; 20 days 22 hours have passed since it was last seen.

Tags and filters

A.8What do the tags associated with Day After Tomorrow Zombie signify?

gmrust (Game mode): Rust survival, in its standard form; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2633 (Protocol): Your game must run protocol 2633 to connect; cs165217 (Build): The game build is 165217; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code is unset; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; ^y (Carbon): Plugins run through Carbon: these are the tags Day After Tomorrow Zombie publishes, and the server browser reads them. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.9Where can Day After Tomorrow Zombie be found among the Rust Statistics lists and filters?

The Rust Statistics lists that Day After Tomorrow Zombie fits are: Modded Rust servers and Rust servers named for zombies. You will find it on the server list filtered by: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Settings and map

A.10Which settings and rules are in force on Day After Tomorrow Zombie?

Its name carries no gather rate for Day After Tomorrow Zombie. No cap is given beyond the game's default of 8 players per group. The mode is survival, which means gather, build and raid: the standard game. Combat and raiding against other players are allowed. Plugins or settings change the game; the browser files it under Modded. Carbon plugins are running. The server has VAC on, Valve's anti-cheat.

A.11What is the map for Day After Tomorrow Zombie?

Generated by the game from seed 1996107046, the procedural map on Day After Tomorrow Zombie measures 4,000. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page.

Connection

A.12How do you connect to Day After Tomorrow Zombie?

Press F1 inside Rust to open the console and enter client.connect 141.95.34.176:25783. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp50,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp50Max players. The slot count is 50.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2633Protocol. Your game must run protocol 2633 to connect.
cs165217Build. The game build is 165217.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. The region code is unset.
Mods and access
^zModded. The game is altered by plugins or settings, so it is listed as Modded.
^yCarbon. Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded Rust servers listed live. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Servers with undead in the name. ruststatistics.org/top-rust-zombie-servers.
  4. [4]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.