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HordeMind Dev

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 34d ago · 142.183.237.91:28015

Abstract

We describe the public Rust server HordeMind Dev, reached at 142.183.237.91:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #15,600 of all servers, the top 71%. It last wiped 36d ago.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/80% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,600top 71%
Last wipe36d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 71% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k22 Sep24 Sep26 Sep27 Sep29 Sep1 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address142.183.237.91:28015
Region–
Max players8
Group limit8, the default
Wipe schedule–
Last wipe22 Sep 2026, 19:24 UTC
Hostname–
First seen22 Sep 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded servers by player count [2] and upcoming Rust wipes [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 157 on average109/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average121/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average133/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 91 on average101/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average31/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average26/1000

Appendix AQuick answers

From the figures on this page.

Server details

A.1What is the location of HordeMind Dev?

There is no region published for HordeMind Dev. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 142.183.237.91:28015 is its address.

A.2How reliable is HordeMind Dev, and is it currently online?

HordeMind Dev is currently offline, with the last sighting 34 days 15 hours ago. Its uptime over the last full days (7 days) was 0%, with 0 of 168 hours online. It was first observed on 22 September 2026 by Rust Statistics.

A.3What version of Rust is run on HordeMind Dev?

HordeMind Dev is running Rust network protocol 2633 and build 165217 on the Windows operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe timing

A.4What schedule does HordeMind Dev follow for wipes?

The record of HordeMind Dev's wipes is not yet sufficient to establish its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The world currently in use was created 36 days 1 hours ago.

Player count

A.5How does HordeMind Dev compare with other Rust servers in the rankings?

Ranked by player hours across seven days, HordeMind Dev holds #15,600, in the top 71% of all ranked servers.

A.6How would you characterise the player activity on HordeMind Dev?

The last recorded sighting of HordeMind Dev was 34 days 15 hours ago; it is offline now.

Tags, lists

A.7What is the meaning of the tags on HordeMind Dev?

Tags from HordeMind Dev, read by the game's server browser, are gmrust (Game mode): This is survival as standard Rust plays; mp8 (Max players): It offers 8 slots; ts8 (Group limit): 8 per team, the value the game sets by default; v2633 (Protocol): Joining requires the same game version: protocol 2633; cs165217 (Build): Build 165217 is the one running; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded listing: plugins or settings modify the game. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.8Where can HordeMind Dev be found among the Rust Statistics lists and filters?

The Rust Statistics lists that HordeMind Dev fits are: Modded Rust servers. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Settings and map

A.9Under what rules and settings does HordeMind Dev operate?

The name of HordeMind Dev states no gather rate. At 8 players, the group limit equals the game's default. The mode is survival, which means the standard mode, in which you gather, build and raid. Combat and raiding against other players are allowed. It appears under Modded in the browser: the game is changed by plugins or settings. Plugins number Oxide on this server. VAC, Valve's anti-cheat, is enabled.

A.10What is the map for HordeMind Dev?

A procedural map, generated by the game, is what HordeMind Dev runs.

How to join

A.11How do you connect to HordeMind Dev?

Press F1 inside Rust to open the console and enter client.connect 142.183.237.91:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp8,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp8Max players. It offers 8 slots.
ts8Group limit. 8 per team, the value the game sets by default.
v2633Protocol. Joining requires the same game version: protocol 2633.
cs165217Build. Build 165217 is the one running.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. A region code has not been set.
Mods and access
^oOxide. Oxide (uMod), a plugin framework, runs on this server.
^zModded. Modded listing: plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.