Dev Environment - Bot Testing
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 22d ago · 143.105.195.137:28015
Abstract
We describe the public Rust server Dev Environment - Bot Testing, reached at 143.105.195.137:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #13,747 of all servers, the top 62%. It last wiped 24d ago.
Keywordsmodded oxide
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 62% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 143.105.195.137:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 5 Oct 2026, 05:39 UTC |
| Hostname | – |
| First seen | 6 Oct 2026 |
| Map | Procedural Map |
| Size | – |
| Seed | – |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded server list with rates [2] and upcoming Rust wipes [3].
| Server | Players |
|---|---|
| ShockRust | Blue | NoLimitno group limit · 149 on average | 32/500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average | 126/100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 120 on average | 48/225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average | 17/700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 93 on average | 50/700 |
| RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average | 236/260 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1What is the location of Dev Environment - Bot Testing?
There is no region published for Dev Environment - Bot Testing. Rust Statistics does not look up the machine's location; it shows where the server says it is. 143.105.195.137:28015 is its address.
A.2How reliable is Dev Environment - Bot Testing, and is it currently online?
At the present moment, Dev Environment - Bot Testing is offline; it was last seen 22 days 16 hours ago. The server was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first observed on 6 October 2026 by Rust Statistics.
A.3What is the Rust version for Dev Environment - Bot Testing?
Dev Environment - Bot Testing is running Rust network protocol 2634 and build 166652 on the Windows operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe timing
A.4What schedule does Dev Environment - Bot Testing follow for wipes?
The record of Dev Environment - Bot Testing's wipes is not yet sufficient to establish its rhythm. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The world currently in use was created 24 days 18 hours ago.
Player count
A.5How does Dev Environment - Bot Testing compare with other Rust servers in the rankings?
Ranked by player hours across seven days, Dev Environment - Bot Testing holds #13,747, in the top 62% of all ranked servers.
A.6At what level does Dev Environment - Bot Testing operate in terms of players?
The last recorded sighting of Dev Environment - Bot Testing was 22 days 16 hours ago; it is offline now.
Tags, lists
A.7How should the tags on Dev Environment - Bot Testing be interpreted?
Tags from Dev Environment - Bot Testing, read by the game's server browser, are gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2634 (Protocol): The game protocol is 2634; your client must match it to join; cs166652 (Build): Build 166652 is the one running; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.
A.8Where can Dev Environment - Bot Testing be found among the Rust Statistics lists and filters?
The Rust Statistics lists that Dev Environment - Bot Testing fits are: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Settings and map
A.9Under what rules and settings does Dev Environment - Bot Testing operate?
Its name carries no gather rate for Dev Environment - Bot Testing. No cap is given beyond the game's default of 8 players per group. survival is the game mode here; gather, build and raid: the standard game. Players may raid and fight one another. It appears under Modded in the browser: the game is changed by plugins or settings. Plugins number Oxide on this server. VAC is inactive: the anti-cheat from Valve is off.
A.10What is the map for Dev Environment - Bot Testing?
On Dev Environment - Bot Testing the terrain is procedural, built by the game itself.
Connection
A.11What steps are required to join Dev Environment - Bot Testing?
Enter client.connect 143.105.195.137:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.
Appendix BServer tags
What each of the server's tags means. Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Survival on standard Rust rules. |
mp10 | Max players. The slot count is 10. |
ts8 | Group limit. Teams are limited to 8, as the game defaults. |
v2634 | Protocol. The game protocol is 2634; your client must match it to join. |
cs166652 | Build. Build 166652 is the one running. |
ptrak | Networking. The network layer is RakNet, standard for the game. |
$r? | Region code. The region code is unset. |
| Mods and access | |
^o | Oxide. Plugins are handled by Oxide (uMod). |
^z | Modded. The game is altered by plugins or settings, so it is listed as Modded. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.