Devil-Is-King
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 11m ago · 144.126.149.74:28600
Abstract
We describe the public Rust server Devil-Is-King, reached at 144.126.149.74:28600. At the last check it held 0 of 50 places, against a seven-day mean of 01. It ranks #15,335 of all servers, the top 69%. It last wiped 20d ago on a published monthly schedule; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
Keywordsmonthly wipes vanilla modded oxide premium
1Summary statistics

2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: force wipes only
The next wipe is expected Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe (high confidence).
| Measure | Value | Note |
|---|---|---|
| Wipe-day peak | 0 | players, last three wipes |
| When (UTC) | In | Kind |
|---|---|---|
| Thu 5 Nov, 19:00 | 7d 9h | force wipefw |
| Thu 3 Dec, 19:00 | 35d 9h | force wipefw |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Thu 8 Oct, 09:3020d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 144.126.149.74:28600 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | monthly |
| Last wipe | 8 Oct 2026, 09:30 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
| Map | Procedural Map |
| Size | 2000 |
| Seed | 69676967 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust population table [2] and servers wiping soon [3].
| Server | Players |
|---|---|
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average | 60/700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average | 24/1000 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 80 on average | 220/700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10EU · groups of 16+ · monthly · 71 on average | 76/1000 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10EU · groups of 16+ · monthly · 66 on average | 13/1000 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10EU · groups of 16+ · monthly · 64 on average | 192/1000 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1Is the performance of Devil-Is-King smooth?
Over the past 48 hours, it ran at an average of 56 server fps, with a low of 52. Buildings, deployables and all other world objects counted together reached a maximum of 47,291 entities. The peak memory usage was 4,386 MB. Players experience lag when fps is low and the entity count is rising.
A.2In which location is Devil-Is-King based?
A region is not published by Devil-Is-King. Rust Statistics does not look up the machine's location; it shows where the server says it is. 144.126.149.74:28600 is its address.
A.3How reliable is Devil-Is-King, and is it currently online?
Devil-Is-King is currently online. It last restarted around 19 days 21 hours ago, according to its reported uptime. Of the 168 hours in the last 7 full days, 167 were served, an availability of 99%. It was first observed on 13 September 2026 by Rust Statistics.
A.4What version of Rust is run on Devil-Is-King?
The version of Rust on Devil-Is-King is network protocol 2634 and build 167398, and the operating system is Windows. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe timing
A.5When are wipes carried out on Devil-Is-King?
Once a month, Devil-Is-King wipes in line with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe occurs, and that is when every Rust server, including this one, next wipes. The current world has been running for 20 days 23 hours. According to its tags, wipes happen once a month.
A.6What characterises wipe day on Devil-Is-King?
Across its recent wipes, the average peak population was 0 players. The peak on the latest wipe came 0 hours after it began.
Population
A.7How does Devil-Is-King compare with other Rust servers in the rankings?
Ranked by player hours across seven days, Devil-Is-King holds #15,335, in the top 69% of all ranked servers.
A.8At what level does Devil-Is-King operate in terms of players?
On Devil-Is-King, 0 of the 50 slots are occupied at present. The seven-day average for this server is 0 players.
Tags and filters
A.9How should the tags on Devil-Is-King be interpreted?
Tags from Devil-Is-King, read by the game's server browser, are gmvanilla (Game mode): This is survival in its vanilla form; mp50 (Max players): 50 slots are available; ts8 (Group limit): The team cap is 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167398 (Build): Build 167398 is the one running; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): The region code is unset; ^m (Monthly): Facepunch's force wipe sets the schedule: wipes take place once a month; ^v (Vanilla): Rates, kits and rules are unchanged from the game Facepunch ships; ^q (Premium): Join only with Rust's premium status; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.
A.10Where can Devil-Is-King be found among the Rust Statistics lists and filters?
The Rust Statistics lists that Devil-Is-King fits are: Modded Rust servers. You will find it on the server list filtered by: Type: Vanilla and Modded; Game mode: Premium; Server tag: Monthly ^m, Vanilla ^v, Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Settings and map
A.11What are the settings and rules that govern Devil-Is-King?
The name of Devil-Is-King states no gather rate. No cap is given beyond the game's default of 8 players per group. Listed as survival, the game mode is gather, build and raid: the standard game. Combat and raiding against other players are allowed. It appears under Modded in the browser: the game is changed by plugins or settings. Plugins number Oxide on this server. It describes itself as vanilla, which is to say rates, kits and rules are unchanged from the game Facepunch ships. Join only with Rust's premium status. VAC is active: that is Valve's anti-cheat.
A.12What map is in use on Devil-Is-King?
Size 2,000 and seed 69676967 define the procedural, game-generated map on Devil-Is-King. Equal size and seed yield an identical map, which this page offers to view on RustMaps.
Connection
A.13What steps are required to join Devil-Is-King?
Enter client.connect 144.126.149.74:28600 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you. Join only with Rust's premium status.
Appendix BServer tags
What each of the server's tags means. Published as mp50,ptrak,$r?,v2634,^m,^v,gmvanilla,cs167398,^q,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmvanilla | Game mode. This is survival in its vanilla form. |
mp50 | Max players. 50 slots are available. |
ts8 | Group limit. The team cap is 8, which is the game default. |
v2634 | Protocol. Your game must run protocol 2634 to connect. |
cs167398 | Build. Build 167398 is the one running. |
ptrak | Networking. RakNet is the network layer here, as it is by default in the game. |
$r? | Region code. The region code is unset. |
| Wipe schedule | |
^m | Monthly. Facepunch's force wipe sets the schedule: wipes take place once a month. |
| Difficulty | |
^v | Vanilla. Rates, kits and rules are unchanged from the game Facepunch ships. |
| Mods and access | |
^q | Premium. Join only with Rust's premium status. |
^o | Oxide. The plugin framework in use is Oxide (uMod). |
^z | Modded. Modded listing: plugins or settings modify the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.