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ElectricDragon8's Rust Server

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 7m ago · 144.48.106.170:28035

Abstract

We describe the public Rust server ElectricDragon8's Rust Server, reached at 144.48.106.170:28035. At the last check it held 0 of 30 places, against a seven-day mean of 01. It ranks #15,341 of all servers, the top 69%. It last wiped 45d ago.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/300% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,341top 69%
Last wipe45d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123417:0002:0011:0021:0006:0015:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
05010015020017:0002:0011:0021:0006:0015:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of ElectricDragon8's Rust Server
Figure 4: The map: Procedural Map, size 3500, seed 648252. Open on RustMaps.
Table 3: The server's published settings.
Address144.48.106.170:28035
Region–
Max players30
Group limit8, the default
Wipe schedule–
Last wipe14 Sep 2026, 06:28 UTC
Hostname–
First seen14 Sep 2026
MapProcedural Map
Size3500
Seed648252

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded server list with rates [2] and predicted wipe schedule [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 150 on average154/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average131/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average183/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average98/700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 87 on average239/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 84 on average348/350

Appendix AQuick answers

From the figures on this page.

About the server

A.1Is the performance of ElectricDragon8's Rust Server smooth?

The server fps averaged 86 over the last 48 hours, never dropping below 59. Its entity count reached a maximum of 70,154, including buildings, deployables and all other world objects. Its highest memory usage was 4,472 MB. When fps is low and entity count climbs, players feel lag.

A.2What is the location of ElectricDragon8's Rust Server?

No region is published by ElectricDragon8's Rust Server. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 144.48.106.170:28035 is its address.

A.3What is the reliability of ElectricDragon8's Rust Server, and is it online?

ElectricDragon8's Rust Server is online at this time. The uptime it reports indicates a restart about 6 days 11 hours ago. Its uptime over the last full days (7 days) was 99%, with 167 of 168 hours online. It was first observed on 14 September 2026 by Rust Statistics.

A.4What version of Rust is run on ElectricDragon8's Rust Server?

ElectricDragon8's Rust Server is running Rust network protocol 2633 and build 163794 on the Windows operating system. Steam updates your game for you, but you must be on the same protocol to join.

Wipe timing

A.5When are wipes carried out on ElectricDragon8's Rust Server?

Too few wipes by ElectricDragon8's Rust Server have been recorded to determine the pattern. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The current world has been running for 45 days 10 hours.

Population

A.6What is the rank of ElectricDragon8's Rust Server among Rust servers?

Ranked by player hours across seven days, ElectricDragon8's Rust Server holds #15,341, in the top 69% of all ranked servers.

A.7What is the population level of ElectricDragon8's Rust Server?

The current population of ElectricDragon8's Rust Server is 0, drawn from 30 slots. Averaged across the last seven days, the population is 0 players.

Tags, lists

A.8What is the meaning of the tags on ElectricDragon8's Rust Server?

The game's server browser reads gmrust (Game mode): Survival on standard Rust rules; mp30 (Max players): The slot count is 30; ts8 (Group limit): The team cap is 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to connect; cs163794 (Build): Build 163794 is the one running; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): The region code is unset; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game, which ElectricDragon8's Rust Server publishes as its tags. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.9Where can ElectricDragon8's Rust Server be found among the Rust Statistics lists and filters?

These Rust Statistics lists include ElectricDragon8's Rust Server: Modded Rust servers. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Rules, settings, map

A.10Under what rules and settings does ElectricDragon8's Rust Server operate?

The name of ElectricDragon8's Rust Server states no gather rate. No cap is given beyond the game's default of 8 players per group. survival is the game mode here; gathering, building and raiding, as the game is usually played. Players may raid and fight one another. Plugins or settings change the game; the browser files it under Modded. Oxide plugins are running. VAC is active: that is Valve's anti-cheat.

A.11On which map does ElectricDragon8's Rust Server take place?

The game generates ElectricDragon8's Rust Server's procedural map at size 3,500, from seed 648252. Because size and seed determine the map, RustMaps can show it, linked from this page.

How to join

A.12What is the process for joining ElectricDragon8's Rust Server?

Press F1 inside Rust to open the console and enter client.connect 144.48.106.170:28035. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp30,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp30Max players. The slot count is 30.
ts8Group limit. The team cap is 8, which is the game default.
v2633Protocol. Your game must run protocol 2633 to connect.
cs163794Build. Build 163794 is the one running.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. The region code is unset.
Mods and access
^oOxide. Plugins are handled by Oxide (uMod).
^zModded. Modded listing: plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.