Rust StatisticsWorking papers on every public Rust server · 89,289 players now

blueprints-test

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 4d ago · 144.6.158.173:28015

Abstract

We describe the public Rust server blueprints-test, reached at 144.6.158.173:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #15,323 of all servers, the top 69%. It last wiped 7d ago.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/20% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,323top 69%
Last wipe7d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak0players, last three wipes
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 0, 16 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Wed 21 Oct, 11:487d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 5: The map: Procedural Map.
Table 4: The server's published settings.
Address144.6.158.173:28015
Region–
Max players2
Group limit8, the default
Wipe schedule–
Last wipe21 Oct 2026, 06:59 UTC
Hostname–
First seen21 Oct 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust servers listed live [2] and Rust wipe forecast [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 157 on average205/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 127 on average121/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 115 on average183/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 90 on average126/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average19/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average50/1000

Appendix AQuick answers

From the figures on this page.

About the server

A.1In which location is blueprints-test based?

No region is published by blueprints-test. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 144.6.158.173:28015.

A.2How reliable is blueprints-test, and is it currently online?

blueprints-test is currently offline, with the last sighting 4 days 18 hours ago. The server was up 6% of the time over the last 6 full days, 8 of 144 hours. It was first observed on 21 October 2026 by Rust Statistics.

A.3What version of Rust is run on blueprints-test?

Rust network protocol 2634 and build 167781 is the version that blueprints-test runs, on Windows. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe timing

A.4What schedule does blueprints-test follow for wipes?

The record of blueprints-test's wipes is not yet sufficient to establish its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. 7 days 13 hours have passed since the current world was generated.

A.5What happens on blueprints-test when wipe day arrives?

Across its recent wipes, the average peak population was 0 players. The crowd reached its maximum 16 hours after the latest wipe.

Population

A.6How does blueprints-test compare with other Rust servers in the rankings?

The seven-day player-hours ranking puts blueprints-test at #15,323, within the top 69% of ranked servers.

A.7How would you characterise the player activity on blueprints-test?

The last recorded sighting of blueprints-test was 4 days 18 hours ago; it is offline now. The mean population for the last seven days is 0.

Tags, lists

A.8How should the tags on blueprints-test be interpreted?

The game's server browser reads gmrust (Game mode): Survival on standard Rust rules; mp2 (Max players): The slot count is 2; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2634 (Protocol): The game protocol is 2634; your client must match it to join; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): The region code is unset; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded, which blueprints-test publishes as its tags. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.9Where can blueprints-test be found among the Rust Statistics lists and filters?

The Rust Statistics lists that blueprints-test fits are: Modded Rust servers. You will find it on the server list filtered by: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Rules, settings, map

A.10What are the settings and rules that govern blueprints-test?

The name of blueprints-test states no gather rate. At 8 players, the group limit equals the game's default. Listed as survival, the game mode is gathering, building and raiding, as the game is usually played. Players may raid and fight one another. The server browser lists it as Modded, where plugins or settings alter the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.

A.11What map is in use on blueprints-test?

On blueprints-test the terrain is procedural, built by the game itself.

Connection

A.12What steps are required to join blueprints-test?

Enter client.connect 144.6.158.173:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp2Max players. The slot count is 2.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2634Protocol. The game protocol is 2634; your client must match it to join.
cs167781Build. The game build is 167781.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. The region code is unset.
Mods and access
^oOxide. Plugins are handled by Oxide (uMod).
^zModded. The game is altered by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded Rust servers listed live. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.