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ai-builder Rust [Test]

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 9m ago · 144.76.112.244:28015

Abstract

We describe the public Rust server ai-builder Rust [Test], reached at 144.76.112.244:28015. At the last check it held 0 of 50 places, against a seven-day mean of 01. It ranks #15,396 of all servers, the top 69%. It last wiped 54d ago.

Keywordsvanilla

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/500% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,396top 69%
Last wipe54d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123410:0019:0004:0014:0023:0008:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
010020030040010:0019:0004:0014:0023:0008:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of ai-builder Rust [Test]
Figure 4: The map: Procedural Map, size 3500, seed 1337. Open on RustMaps.
Table 3: The server's published settings.
Address144.76.112.244:28015
Region–
Max players50
Group limit8, the default
Wipe schedule–
Last wipe3 Sep 2026, 22:30 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size3500
Seed1337

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are build server population list [2], community tab servers measured [3], vanilla rust servers [4] and servers wiping soon [5].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
【南瓜】Build-TestEA · groups of 8+ · 10 on average11/101
Raichu Staging | F1 Spawn | Noclip | DLC UnlockedEU · groups of 8+ · 1 on average4/25
[EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 112 on average72/999
[NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |NA · groups of 8+ · 90 on average52/999
[AU] Rusticated.com - Creative Sandbox | Build | Never WipesOC · groups of 8+ · 51 on average96/150
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 35 on average55/100

Appendix AQuick answers

From the figures on this page.

Server details

A.1How well does ai-builder Rust [Test] run?

The server fps averaged 232 over the last 48 hours, never dropping below 220. The highest number of entities it carried was 65,485, comprising buildings, deployables and all other objects. The peak memory usage was 4,008 MB. Players experience lag when fps is low and the entity count is rising.

A.2In which location is ai-builder Rust [Test] based?

There is no region published for ai-builder Rust [Test]. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 144.76.112.244:28015.

A.3What is the reliability of ai-builder Rust [Test], and is it online?

ai-builder Rust [Test] is currently online. The uptime it reports indicates a restart about 4 days 1 hours ago. The server was up 100% of the time over the last 7 full days, 168 of 168 hours. Its first appearance in Rust Statistics's records is 13 September 2026.

A.4What version of Rust is run on ai-builder Rust [Test]?

ai-builder Rust [Test] is running Rust network protocol 2633 and build 163794 on the Linux operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe schedule

A.5On what cycle does ai-builder Rust [Test] wipe?

There are not yet enough recorded wipes for ai-builder Rust [Test] to reveal its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The world currently in use was created 54 days 10 hours ago.

Player count

A.6What position does ai-builder Rust [Test] occupy in the ranking of Rust servers?

The seven-day player-hours ranking puts ai-builder Rust [Test] at #15,396, within the top 69% of ranked servers.

A.7What is the population level of ai-builder Rust [Test]?

At this moment 0 players are on ai-builder Rust [Test], which has 50 slots in total. The mean population for the last seven days is 0.

Tags, lists

A.8What do the tags associated with ai-builder Rust [Test] signify?

gmrust (Game mode): This is survival as standard Rust plays; mp50 (Max players): It offers 50 slots; ts8 (Group limit): The team cap is 8, which is the game default; v2633 (Protocol): Joining requires the same game version: protocol 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code is unset; ^v (Vanilla): This is the game as Facepunch ships it, with rates, kits and rules unaltered: these are the tags ai-builder Rust [Test] publishes, and the server browser reads them. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.9Where can ai-builder Rust [Test] be found among the Rust Statistics lists and filters?

The Rust Statistics lists that ai-builder Rust [Test] fits are: Build and creative servers in Rust, Rust community servers, measured and Vanilla Rust servers. It appears under the following filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.

Rules, settings, map

A.10What are the settings and rules that govern ai-builder Rust [Test]?

No gather rate appears in the name of ai-builder Rust [Test]. No cap is given beyond the game's default of 8 players per group. Listed as survival, the game mode is the standard mode, in which you gather, build and raid. Fighting and raiding between players are both permitted. It is a community server, as the browser's Community listing shows. By its own label, vanilla, this is the game as Facepunch ships it, with rates, kits and rules unaltered. VAC, Valve's anti-cheat, is enabled.

A.11What is the map for ai-builder Rust [Test]?

Generated by the game from seed 1337, the procedural map on ai-builder Rust [Test] measures 3,500. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page.

Connection

A.12What is the process for joining ai-builder Rust [Test]?

Enter client.connect 144.76.112.244:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp50,ptrak,$r?,v2633,^v,gmrust,cs163794,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp50Max players. It offers 50 slots.
ts8Group limit. The team cap is 8, which is the game default.
v2633Protocol. Joining requires the same game version: protocol 2633.
cs163794Build. The game build is 163794.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. The region code is unset.
Difficulty
^vVanilla. This is the game as Facepunch ships it, with rates, kits and rules unaltered.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Build server population list. ruststatistics.org/top-rust-build-servers.
  3. [3]Rust Statistics. Community tab servers measured. ruststatistics.org/top-rust-community-servers.
  4. [4]Rust Statistics. Vanilla rust servers. ruststatistics.org/top-vanilla-rust-servers.
  5. [5]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.