[US] Facepunch Staging
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 9m ago · 148.113.198.13:28015
Abstract
We describe the public Rust server [US] Facepunch Staging, reached at 148.113.198.13:28015. At the last check it held 8 of 250 places, against a seven-day mean of 5 and a peak of 121. It ranks #1,435 of all servers, the top 6%. It last wiped 34d ago on a published monthly schedule; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
Keywordsofficial monthly wipes vanilla
1Summary statistics

2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 6% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: force wipes only
The next wipe is expected Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe (high confidence).
| Measure | Value | Note |
|---|---|---|
| Usual gap | 13.8 days | between real wipes |
| Wipe-day peak | 27 | players, last three wipes |
| Crowd held | 0% | else halves by day 11 |
| When (UTC) | In | Kind |
|---|---|---|
| Thu 5 Nov, 19:00 | 7d 17h | force wipefw |
| Thu 3 Dec, 19:00 | 35d 17h | force wipefw |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Thu 8 Oct, 07:2620d ago | 21 | – | running | 8 |
| Thu 24 Sep, 11:4434d ago | 33 | halved by day 11 | 13.8 d | 7 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 148.113.198.13:28015 |
|---|---|
| Region | – |
| Max players | 250 |
| Group limit | 8, the default |
| Wipe schedule | monthly |
| Last wipe | 24 Sep 2026, 11:44 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
| Map | Procedural Map |
| Size | 4300 |
| Seed | 280505286 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are North America server population [2], official Rust server list [3], rust servers with no mods [4] and predicted wipe schedule [5].
| Server | Players |
|---|---|
| Rustopia.gg - US LargeNA · groups of 16+ · monthly · 133 on average | 148/200 |
| Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 113 on average | 138/200 |
| [US East] Facepunch Premium 1NA · groups of 8+ · monthly · 76 on average | 97/400 |
| RustLands | Monthly Large | No BP Wipe | NOOB FRIENDLYNA · groups of 50+ · monthly · 63 on average | 64/225 |
| PICKLE DUO MONTHLY | No BP Wipe | Low Upkeep | Duo SoloNA · groups of 20+ · monthly · 37 on average | 28/200 |
| Rusticated.com - US Premium LongNA · groups of 16+ · monthly · 34 on average | 32/150 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1Is the performance of [US] Facepunch Staging smooth?
Over the past 48 hours, it ran at an average of 204 server fps, with a low of 151. The highest number of entities it carried was 122,000, comprising buildings, deployables and all other objects. The peak memory usage was 3,031 MB. Players experience lag when fps is low and the entity count is rising.
A.2What location does [US] Facepunch Staging have?
Without a region tag from [US] Facepunch Staging, its name still points to North America. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 148.113.198.13:28015.
A.3How reliable is [US] Facepunch Staging, and is it currently online?
[US] Facepunch Staging is online at this time. Based on the uptime it reports, the last restart occurred about 14 hours ago. Of the 168 hours in the last 7 full days, 167 were served, an availability of 99%. Its first appearance in Rust Statistics's records is 13 September 2026.
A.4What version of Rust is run on [US] Facepunch Staging?
[US] Facepunch Staging is running Rust network protocol 2635 and build 169488 on the Windows operating system. Steam updates your game for you, but you must be on the same protocol to join.
Wipe timing
A.5When are wipes carried out on [US] Facepunch Staging?
The only wipe for [US] Facepunch Staging is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; this server's next wipe is then. 34 days 13 hours have passed since the current world was generated. The tags show that the server wipes monthly.
A.6What happens on [US] Facepunch Staging when wipe day arrives?
Recent wipes saw an average peak of 27 players. The crowd reached its maximum 35 hours after the latest wipe. For 0% of recent wipes, the population did not fall below half the peak before the next wipe. In the other cases, the population fell below half by day 11.
Player count
A.7How does [US] Facepunch Staging compare with other Rust servers in the rankings?
Ranked by player hours across seven days, [US] Facepunch Staging holds #1,435, in the top 6% of all ranked servers.
A.8At what level does [US] Facepunch Staging operate in terms of players?
The current population of [US] Facepunch Staging is 8, drawn from 250 slots. Averaged over the last seven days: 5 players; the same period peaks at 12. Averaging 9 players, 03:00 UTC was the busiest hour of the past 48.
Tags, lists
A.9What is the meaning of the tags on [US] Facepunch Staging?
Tags from [US] Facepunch Staging, read by the game's server browser, are official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): This is survival as standard Rust plays; mp250 (Max players): 250 slots are available; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs169488 (Build): Build 169488 is the one running; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): A region code has not been set; ^m (Monthly): A monthly wipe cycle applies, timed to coincide with Facepunch's force wipe; ^v (Vanilla): Rates, kits and rules are unchanged from the game Facepunch ships. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.
A.10Where can [US] Facepunch Staging be found among the Rust Statistics lists and filters?
Official Rust servers, North American server statistics and Vanilla Rust servers are the Rust Statistics lists that [US] Facepunch Staging fits. These filters on the server list return it: Region: North America; Type: Vanilla and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.
Rules, settings, map
A.11What are the settings and rules that govern [US] Facepunch Staging?
Its name carries no gather rate for [US] Facepunch Staging. At 8 players, the group limit equals the game's default. Listed as survival, the game mode is the standard mode, in which you gather, build and raid. Combat and raiding against other players are allowed. Official, in the game's own tab, includes this server. It describes itself as vanilla, which is to say rates, kits and rules are unchanged from the game Facepunch ships. VAC, Valve's anti-cheat, is enabled.
A.12What map is in use on [US] Facepunch Staging?
Size 4,300 and seed 280505286 define the procedural, game-generated map on [US] Facepunch Staging. Because size and seed determine the map, RustMaps can show it, linked from this page.
How to join
A.13What steps are required to join [US] Facepunch Staging?
Press F1 inside Rust to open the console and enter client.connect 148.113.198.13:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp250,ptrak,$r?,v2635,^m,^v,gmrust,cs169488,ts8.
| Tag | Meaning |
|---|---|
| On Rust Statistics | |
| official | Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand. |
| Game | |
gmrust | Game mode. This is survival as standard Rust plays. |
mp250 | Max players. 250 slots are available. |
ts8 | Group limit. Teams are limited to 8, as the game defaults. |
v2635 | Protocol. The game protocol is 2635; your client must match it to join. |
cs169488 | Build. Build 169488 is the one running. |
ptrak | Networking. Networking runs on RakNet, the game's standard layer. |
$r? | Region code. A region code has not been set. |
| Wipe schedule | |
^m | Monthly. A monthly wipe cycle applies, timed to coincide with Facepunch's force wipe. |
| Difficulty | |
^v | Vanilla. Rates, kits and rules are unchanged from the game Facepunch ships. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Appendix CAbout this server, in its own words
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. North America server population. ruststatistics.org/top-us-rust-servers.
- [3]Rust Statistics. Official Rust server list. ruststatistics.org/top-official-rust-servers.
- [4]Rust Statistics. Rust servers with no mods. ruststatistics.org/top-vanilla-rust-servers.
- [5]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.