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Jack&Swan [TEST SERVER]

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 9m ago · 15.204.232.45:28115

Abstract

We describe the public Rust server Jack&Swan [TEST SERVER], reached at 15.204.232.45:28115 and hosted in NA. At the last check it held 0 of 50 places, against a seven-day mean of 0 and a peak of 11. It ranks #6,968 of all servers, the top 31%, and #1078 in NA. It makes a new world every few hours (7 this week), so it keeps no wipe schedule.

Keywordsmonthly wipes modded carbon pve

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/500% full
In the queue0no queue
Seven-day mean0peak 1
Rank2#6,968top 31%; #1078 in NA
Wipesresets7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe3–resets, no wipes

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123406:0015:0000:0009:0019:0004:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
025507510006:0015:0000:0009:0019:0004:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep.

4Rank

The server stands in the top 31% of all ranked servers, the top 58% in NA. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5World resets

Table 2: World resets, newest first; a new world every few hours, none of which counts as a wipe.
Wiped (UTC)PeakCrowdLastedBefore
Wed 28 Oct, 22:456h ago – – – 0
Wed 28 Oct, 19:2610h ago – – – 0
Tue 27 Oct, 19:431d ago – – – 0
Tue 27 Oct, 19:231d ago – – – 0
Tue 27 Oct, 18:491d ago – – – 0
Thu 22 Oct, 20:426d ago – – – 0
Thu 22 Oct, 18:246d ago 1 halved by day 3 5 d 0
Wed 21 Oct, 01:188d ago – – – 0
Tue 20 Oct, 22:448d ago 1 – 1.8 d 0
Thu 1 Oct, 17:50fw27d ago 0 – 19.2 d 0

6Map and settings

Map of Jack&Swan [TEST SERVER]
Figure 4: The map: Custom Map, size 4096, seed 1337.
Table 3: The server's published settings.
Address15.204.232.45:28115
RegionNA
Max players50
Group limit8, the default
Wipe schedulemonthly
Last wiperesets constantly
Hostname–
First seen13 Sep 2026
MapCustom Map
Size4096
Seed1337

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are Rust servers in North America [2], modded servers by player count [3], pve wipes and settings [4] and next Rust wipe times [5].

Appendix AQuick answers

From the figures on this page.

About the server

A.1Is the performance of Jack&Swan [TEST SERVER] smooth?

The server fps averaged 56 over the last 48 hours, never dropping below 24. Its entity count reached a maximum of 149,352, including buildings, deployables and all other world objects. Its highest memory usage was 4,219 MB. When fps is low and entity count climbs, players feel lag.

A.2What is the location of Jack&Swan [TEST SERVER]?

The NA tag places Jack&Swan [TEST SERVER] in North America, as it lists itself. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 15.204.232.45:28115.

A.3How reliable is Jack&Swan [TEST SERVER], and is it currently online?

Jack&Swan [TEST SERVER] is online at this time. It last restarted around 5 hours ago, according to its reported uptime. Its uptime over the last full days (7 days) was 89%, with 149 of 168 hours online. The first record of it by Rust Statistics dates to 13 September 2026.

A.4What is the Rust version for Jack&Swan [TEST SERVER]?

The version of Rust on Jack&Swan [TEST SERVER] is network protocol 2635 and build 168909, and the operating system is Linux. To join, your game must use the same protocol; Steam handles the update for you.

Wipe timing

A.5On what cycle does Jack&Swan [TEST SERVER] wipe?

Jack&Swan [TEST SERVER] generates a fresh world every few hours. No wipe schedule is maintained, and these resets are not counted as wipes.

Population

A.6How does Jack&Swan [TEST SERVER] compare with other Rust servers in the rankings?

The seven-day player-hours ranking gives Jack&Swan [TEST SERVER] #6,968, in the top 31% of ranked servers and #1,078 in North America.

A.7What is the population level of Jack&Swan [TEST SERVER]?

The current population of Jack&Swan [TEST SERVER] is 0, drawn from 50 slots. The peak over seven days is 1, against an average of 0.

Tags, lists

A.8How should the tags on Jack&Swan [TEST SERVER] be interpreted?

Tags from Jack&Swan [TEST SERVER], read by the game's server browser, are gmrust (Game mode): Rust survival, in its standard form; mp50 (Max players): It offers 50 slots; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code is unset; ^m (Monthly): Facepunch's force wipe sets the schedule: wipes take place once a month; ^p (PvE): There is no player combat; the world supplies the danger; ^z (Modded): Modded listing: plugins or settings modify the game; ^y (Carbon): Plugins run through Carbon; NA (North America): In the server browser it is filed under North America. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.9Where can Jack&Swan [TEST SERVER] be found among the Rust Statistics lists and filters?

The Rust Statistics lists that Jack&Swan [TEST SERVER] fits are: Modded Rust servers, Rust PvE servers: live list and North American server statistics. You will find it on the server list filtered by: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

Settings and map

A.10Under what rules and settings does Jack&Swan [TEST SERVER] operate?

The name of Jack&Swan [TEST SERVER] states no gather rate. At 8 players, the group limit equals the game's default. pve is the game mode here; no player-versus-player fighting. It appears under Modded in the browser: the game is changed by plugins or settings. The plugin count is Carbon. The server has VAC on, Valve's anti-cheat.

A.11What is the map for Jack&Swan [TEST SERVER]?

The game generates Jack&Swan [TEST SERVER]'s procedural map at size 4,096, from seed 1337. Because size and seed determine the map, RustMaps can show it, linked from this page. The name of the map is Custom Map.

Connection

A.12What steps are required to join Jack&Swan [TEST SERVER]?

Press F1 inside Rust to open the console and enter client.connect 15.204.232.45:28115. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp50,ptrak,$r?,v2635,^z,^y,^m,NA,^p,gmrust,cs168909,ts8.

Table 4: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp50Max players. It offers 50 slots.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2635Protocol. The game protocol is 2635; your client must match it to join.
cs168909Build. Build 168909 is the one running.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. The region code is unset.
Wipe schedule
^mMonthly. Facepunch's force wipe sets the schedule: wipes take place once a month.
Gameplay
^pPvE. There is no player combat; the world supplies the danger.
Mods and access
^zModded. Modded listing: plugins or settings modify the game.
^yCarbon. Plugins run through Carbon.
Region
NANorth America. In the server browser it is filed under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Rust servers in North America. ruststatistics.org/top-us-rust-servers.
  3. [3]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
  4. [4]Rust Statistics. Pve wipes and settings. ruststatistics.org/top-rust-pve-servers.
  5. [5]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.