Rust StatisticsWorking papers on every public Rust server · 84,577 players now

photo

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 9m ago · 15.204.68.165:27083

Abstract

We describe the public Rust server photo, reached at 15.204.68.165:27083. At the last check it held 0 of 16 places, against a seven-day mean of 0 and a peak of 21. It ranks #8,250 of all servers, the top 37%. It last wiped 27d ago.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/160% full
In the queue0no queue
Seven-day mean0peak 2, 48 h peak 1
Rank2#8,250top 37%
Last wipe27d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
00.250.50.75122:0007:0016:0002:0011:0020:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
010020030040022:0007:0016:0002:0011:0020:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 37% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak2players, last three wipes
00.511.52+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Fri 2 Oct, 11:5327d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of photo
Figure 5: The map: Procedural Map, size 3000, seed 660491287. Open on RustMaps.
Table 4: The server's published settings.
Address15.204.68.165:27083
Region–
Max players16
Group limit8, the default
Wipe schedule–
Last wipe2 Oct 2026, 11:53 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size3000
Seed660491287

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded servers by player count [2] and servers wiping soon [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 150 on average54/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average126/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 119 on average98/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average34/700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 92 on average96/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average334/350

Appendix AQuick answers

From the figures on this page.

About the server

A.1How well does photo run?

Over the past 48 hours, it ran at an average of 179 server fps, with a low of 111. Its entity count reached a maximum of 46,725, including buildings, deployables and all other world objects. Its highest memory usage was 4,303 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.

A.2What location does photo have?

There is no region published for photo. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 15.204.68.165:27083 is its address.

A.3What is the reliability of photo, and is it online?

photo is online at this time. The uptime it reports indicates a restart about 21 hours ago. Of the 168 hours in the last 7 full days, 72 were served, an availability of 43%. It was first observed on 13 September 2026 by Rust Statistics.

A.4What is the Rust version for photo?

photo is running Rust network protocol 2635 and build 168909 on the Linux operating system. To join, your game must use the same protocol; Steam handles the update for you.

Wipe schedule

A.5When are wipes carried out on photo?

The record of photo's wipes is not yet sufficient to establish its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The world currently in use was created 27 days 10 hours ago.

A.6What happens on photo when wipe day arrives?

Recent wipes saw an average peak of 2 players. The crowd reached its maximum 1 hours after the latest wipe.

Population

A.7How does photo compare with other Rust servers in the rankings?

The seven-day player-hours ranking puts photo at #8,250, within the top 37% of ranked servers.

A.8How would you characterise the player activity on photo?

On photo, 0 of the 16 slots are occupied at present. Over the last week the count averages 0 players and reaches 2 at its height. Averaging 1 players, 10:00 UTC was the busiest hour of the past 48.

Tags, lists

A.9How should the tags on photo be interpreted?

Tags from photo, read by the game's server browser, are gmrust (Game mode): Rust survival, in its standard form; mp16 (Max players): It offers 16 slots; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.10Where can photo be found among the Rust Statistics lists and filters?

These Rust Statistics lists include photo: Modded Rust servers. You will find it on the server list filtered by: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Settings and map

A.11Which settings and rules are in force on photo?

No gather rate appears in the name of photo. The group cap is 8 players, which is the default in the game. The mode is survival, which means gather, build and raid: the standard game. Combat and raiding against other players are allowed. It appears under Modded in the browser: the game is changed by plugins or settings. Oxide plugins are running. The server has VAC on, Valve's anti-cheat.

A.12On which map does photo take place?

Generated by the game from seed 660491287, the procedural map on photo measures 3,000. Equal size and seed yield an identical map, which this page offers to view on RustMaps.

How to join

A.13What steps are required to join photo?

Enter client.connect 15.204.68.165:27083 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp16,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp16Max players. It offers 16 slots.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2635Protocol. Your game must run protocol 2635 to connect.
cs168909Build. The game build is 168909.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. No region code is set.
Mods and access
^oOxide. The plugin framework in use is Oxide (uMod).
^zModded. Modded listing: plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.