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OHHO Server Test ~Kong: Skull Island 1.28~

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Online · checked 6m ago · 15.235.181.221:28019

Abstract

We describe the public Rust server OHHO Server Test ~Kong: Skull Island 1.28~, reached at 15.235.181.221:28019. At the last check it held 0 of 40 places, against a seven-day mean of 0 and a peak of 11. It ranks #8,574 of all servers, the top 39%. It last wiped 7d ago.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/400% full
In the queue0no queue
Seven-day mean0peak 1, 48 h peak 1
Rank2#8,574top 39%
Last wipe7d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
00.250.50.75114:0023:0008:0017:0003:0012:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
05010015020014:0023:0008:0017:0003:0012:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep.

4Rank

The server stands in the top 39% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k23 Sep30 Sep6 Oct13 Oct22 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of OHHO Server Test ~Kong: Skull Island 1.28~
Figure 4: The map: Custom Map, size 3500, seed 1337.
Table 3: The server's published settings.
Address15.235.181.221:28019
Region–
Max players40
Group limit8, the default
Wipe schedule–
Last wipe22 Oct 2026, 10:54 UTC
Hostname–
First seen23 Sep 2026
MapCustom Map
Size3500
Seed1337

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust servers listed live [2] and predicted wipe schedule [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 149 on average183/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average128/100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average83/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average23/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average28/1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 84 on average267/700

Appendix AQuick answers

From the figures on this page.

Server details

A.1Is the performance of OHHO Server Test ~Kong: Skull Island 1.28~ smooth?

Its average server fps over the last 48 hours was 121, with a minimum of 80. Buildings, deployables and all other world objects counted together reached a maximum of 68,550 entities. The peak memory usage was 4,097 MB. When fps is low and entity count climbs, players feel lag.

A.2What location does OHHO Server Test ~Kong: Skull Island 1.28~ have?

A region is not published by OHHO Server Test ~Kong: Skull Island 1.28~. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 15.235.181.221:28019.

A.3What is the online status and reliability of OHHO Server Test ~Kong: Skull Island 1.28~?

At the present moment, OHHO Server Test ~Kong: Skull Island 1.28~ is online. The uptime it reports indicates a restart about 2 days 20 hours ago. Of the 168 hours in the last 7 full days, 157 were served, an availability of 93%. It was first observed on 23 September 2026 by Rust Statistics.

A.4What version of Rust is run on OHHO Server Test ~Kong: Skull Island 1.28~?

The version of Rust on OHHO Server Test ~Kong: Skull Island 1.28~ is network protocol 2635 and build 168909, and the operating system is Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe timing

A.5When are wipes carried out on OHHO Server Test ~Kong: Skull Island 1.28~?

Too few wipes by OHHO Server Test ~Kong: Skull Island 1.28~ have been recorded to determine the pattern. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. 7 days 2 hours have passed since the current world was generated.

Player count

A.6What is the rank of OHHO Server Test ~Kong: Skull Island 1.28~ among Rust servers?

Ranked by player hours across seven days, OHHO Server Test ~Kong: Skull Island 1.28~ holds #8,574, in the top 39% of all ranked servers.

A.7At what level does OHHO Server Test ~Kong: Skull Island 1.28~ operate in terms of players?

At this moment 0 players are on OHHO Server Test ~Kong: Skull Island 1.28~, which has 40 slots in total. Over the last week the count averages 0 players and reaches 1 at its height. Of the last 48 hours, the peak hour falls at 13:00 UTC, with an average of 1 players.

Tags and filters

A.8What is the meaning of the tags on OHHO Server Test ~Kong: Skull Island 1.28~?

The game's server browser reads gmrust (Game mode): This is survival as standard Rust plays; mp40 (Max players): The slot count is 40; ts8 (Group limit): The team cap is 8, which is the game default; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code is unset; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded listing: plugins or settings modify the game, which OHHO Server Test ~Kong: Skull Island 1.28~ publishes as its tags. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.9Where can OHHO Server Test ~Kong: Skull Island 1.28~ be found among the Rust Statistics lists and filters?

Modded Rust servers are the Rust Statistics lists that OHHO Server Test ~Kong: Skull Island 1.28~ fits. You will find it on the server list filtered by: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Settings and map

A.10What are the settings and rules that govern OHHO Server Test ~Kong: Skull Island 1.28~?

No gather rate appears in the name of OHHO Server Test ~Kong: Skull Island 1.28~. At 8 players, the group limit equals the game's default. survival is the game mode here; the standard mode, in which you gather, build and raid. Players may raid and fight one another. Plugins or settings change the game; the browser files it under Modded. The plugin count is Oxide. VAC is active: that is Valve's anti-cheat.

A.11What map is in use on OHHO Server Test ~Kong: Skull Island 1.28~?

Size 3,500 and seed 1337 define the procedural, game-generated map on OHHO Server Test ~Kong: Skull Island 1.28~. Equal size and seed yield an identical map, which this page offers to view on RustMaps. The name of the map is Custom Map.

How to join

A.12How do you connect to OHHO Server Test ~Kong: Skull Island 1.28~?

Press F1 inside Rust to open the console and enter client.connect 15.235.181.221:28019. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp40Max players. The slot count is 40.
ts8Group limit. The team cap is 8, which is the game default.
v2635Protocol. Joining requires the same game version: protocol 2635.
cs168909Build. The game build is 168909.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. The region code is unset.
Mods and access
^oOxide. Oxide (uMod), a plugin framework, runs on this server.
^zModded. Modded listing: plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded Rust servers listed live. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.