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Midnight Marauders

Rust Statistics

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Online · checked 6m ago · 15.235.23.26:24357

Abstract

We describe the public Rust server Midnight Marauders, reached at 15.235.23.26:24357. At the last check it held 0 of 75 places, against a seven-day mean of 0 and a peak of 11. It ranks #9,590 of all servers, the top 43%. It last wiped 13d ago.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/750% full
In the queue0no queue
Seven-day mean0peak 1
Rank2#9,590top 43%
Last wipe13d agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123417:0002:0011:0021:0006:0015:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
010020030040017:0002:0011:0021:0006:0015:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct.

4Rank

The server stands in the top 43% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k1 Oct7 Oct12 Oct18 Oct23 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap3.6 daysbetween real wipes
On rhythm33%of its recent wipes
Wipe-day peak1players, last three wipes
Crowd held50%else halves by day 1
Thu 15 OctWed 14 OctSun 4 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Thu 15 Oct, 20:0113d ago 1 – running 0
Wed 14 Oct, 16:5814d ago 1 – 1.1 d 0
Sun 4 Oct, 19:1824d ago 1 held half 9.9 d 0
Thu 1 Oct, 04:2128d ago 1 halved by day 1 3.6 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Midnight Marauders
Figure 5: The map: Procedural Map, size 3500, seed 1464986420. Open on RustMaps.
Table 4: The server's published settings.
Address15.235.23.26:24357
Region–
Max players75
Group limit8, the default
Wipe schedule–
Last wipe15 Oct 2026, 20:01 UTC
Hostname–
First seen1 Oct 2026
MapProcedural Map
Size3500
Seed1464986420

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded server list with rates [2] and predicted wipe schedule [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 150 on average154/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average131/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average183/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average98/700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 87 on average239/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 84 on average348/350

Appendix AQuick answers

From the figures on this page.

Server details

A.1Is the performance of Midnight Marauders smooth?

Its average server fps over the last 48 hours was 191, with a minimum of 143. Its entity count reached a maximum of 70,998, including buildings, deployables and all other world objects. The peak memory usage was 4,115 MB. Players experience lag when fps is low and the entity count is rising.

A.2In which location is Midnight Marauders based?

A region is not published by Midnight Marauders. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 15.235.23.26:24357.

A.3How reliable is Midnight Marauders, and is it currently online?

Midnight Marauders is currently online. The uptime it reports indicates a restart about 2 days 13 hours ago. The server was up 99% of the time over the last 7 full days, 167 of 168 hours. It was first observed on 1 October 2026 by Rust Statistics.

A.4What version of Rust is run on Midnight Marauders?

Midnight Marauders is running Rust network protocol 2635 and build 168909 on the Linux operating system. To join, your game must use the same protocol; Steam handles the update for you.

Wipe schedule

A.5On what cycle does Midnight Marauders wipe?

With irregular wipe times, Midnight Marauders offers no next wipe to predict. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The world currently in use was created 13 days 20 hours ago.

A.6What happens on Midnight Marauders when wipe day arrives?

The average busiest point of recent wipes was 1 players. The crowd reached its maximum 0 hours after the latest wipe. The crowd stayed above half its peak until the next wipe in 50% of recent wipes. In the other cases, the population fell below half by day 1.

Population

A.7What is the rank of Midnight Marauders among Rust servers?

The seven-day player-hours ranking puts Midnight Marauders at #9,590, within the top 43% of ranked servers.

A.8What is the population level of Midnight Marauders?

On Midnight Marauders, 0 of the 75 slots are occupied at present. Averaged over the last seven days: 0 players; the same period peaks at 1.

Tags and filters

A.9How should the tags on Midnight Marauders be interpreted?

The game's server browser reads gmrust (Game mode): This is survival as standard Rust plays; mp75 (Max players): The slot count is 75; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code is unset; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded, which Midnight Marauders publishes as its tags. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.10Where can Midnight Marauders be found among the Rust Statistics lists and filters?

Modded Rust servers are the Rust Statistics lists that Midnight Marauders fits. You will find it on the server list filtered by: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Settings and map

A.11What are the settings and rules that govern Midnight Marauders?

Its name carries no gather rate for Midnight Marauders. At 8 players, the group limit equals the game's default. The mode is survival, which means gather, build and raid: the standard game. Players may raid and fight one another. The server browser lists it as Modded, where plugins or settings alter the game. The plugin count is Oxide. The server has VAC on, Valve's anti-cheat.

A.12On which map does Midnight Marauders take place?

Size 3,500 and seed 1464986420 define the procedural, game-generated map on Midnight Marauders. Equal size and seed yield an identical map, which this page offers to view on RustMaps.

Connection

A.13What is the process for joining Midnight Marauders?

Press F1 inside Rust to open the console and enter client.connect 15.235.23.26:24357. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp75,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp75Max players. The slot count is 75.
ts8Group limit. 8 per team, the value the game sets by default.
v2635Protocol. Your game must run protocol 2635 to connect.
cs168909Build. Build 168909 is the one running.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. The region code is unset.
Mods and access
^oOxide. The plugin framework in use is Oxide (uMod).
^zModded. The game is altered by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.