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RustLite Audio Calibration Lab

Rust Statistics

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Offline · checked 28d ago · 150.220.36.225:28015

Abstract

We describe the public Rust server RustLite Audio Calibration Lab, reached at 150.220.36.225:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #14,975 of all servers, the top 63%. It last wiped 41d ago.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/20% full
In the queue0no queue
Seven-day mean0peak –
Rank2#14,975top 63%
Last wipe41d agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 63% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep23 Sep27 Sep30 Sep4 Oct7 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap0.7 daysbetween real wipes
On rhythm38%of its recent wipes
Wipe-day peak1players, last three wipes
Crowd held0%else halves by day 2
Mon 28 SepThu 24 SepThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Mon 28 Sep, 00:2231d ago 1 – running 0
Thu 24 Sep, 23:0834d ago 1 halved by day 2 3.1 d 1
Thu 24 Sep, 01:5635d ago 1 – 0.9 d 0
Wed 23 Sep, 15:1935d ago 1 – 0.4 d 0
Wed 23 Sep, 00:1636d ago 1 – 0.6 d 0
Mon 21 Sep, 15:0437d ago 1 – 1.4 d 0
Sun 20 Sep, 23:1538d ago 1 – 0.7 d 0
Sun 20 Sep, 16:4838d ago 1 – 0.3 d 0
Sun 20 Sep, 00:3439d ago 0 – 0.7 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 5: The map: Procedural Map.
Table 4: The server's published settings.
Address150.220.36.225:28015
Region–
Max players2
Group limit8, the default
Wipe schedule–
Last wipe17 Sep 2026, 22:20 UTC
Hostname–
First seen17 Sep 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust servers listed live [2] and Rust wipe forecast [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 150 on average74/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average131/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average105/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average36/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average5/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average9/1000

Appendix AQuick answers

From the figures on this page.

About the server

A.1What location does RustLite Audio Calibration Lab have?

No region is published by RustLite Audio Calibration Lab. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 150.220.36.225:28015.

A.2How reliable is RustLite Audio Calibration Lab, and is it currently online?

RustLite Audio Calibration Lab is currently offline, with the last sighting 28 days 16 hours ago. Its uptime over the last full days (7 days) was 0%, with 0 of 168 hours online. The first record of it by Rust Statistics dates to 17 September 2026.

A.3What is the Rust version for RustLite Audio Calibration Lab?

Rust network protocol 2633 and build 164530 is the version that RustLite Audio Calibration Lab runs, on Windows. Steam updates your game for you, but you must be on the same protocol to join.

Wipe timing

A.4On what cycle does RustLite Audio Calibration Lab wipe?

Prediction of the next wipe is impossible for RustLite Audio Calibration Lab, which wipes irregularly. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The current world has been running for 41 days 8 hours.

A.5What characterises wipe day on RustLite Audio Calibration Lab?

The average busiest point of recent wipes was 1 players. The peak on the latest wipe came 0 hours after it began. Half the peak was sustained until the next wipe in 0% of recent wipes. In the other cases, the population fell below half by day 2.

Player count

A.6What position does RustLite Audio Calibration Lab occupy in the ranking of Rust servers?

Ranked by player hours across seven days, RustLite Audio Calibration Lab holds #14,975, in the top 63% of all ranked servers.

A.7What is the population level of RustLite Audio Calibration Lab?

RustLite Audio Calibration Lab is not online now; 28 days 16 hours have passed since it was last seen.

Tags and filters

A.8How should the tags on RustLite Audio Calibration Lab be interpreted?

gmrust (Game mode): Survival on standard Rust rules; mp2 (Max players): 2 slots are available; ts8 (Group limit): 8 per team, the value the game sets by default; v2633 (Protocol): The game protocol is 2633; your client must match it to join; cs164530 (Build): The game build is 164530; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code is unset; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded listing: plugins or settings modify the game: these are the tags RustLite Audio Calibration Lab publishes, and the server browser reads them. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.9Where can RustLite Audio Calibration Lab be found among the Rust Statistics lists and filters?

These Rust Statistics lists include RustLite Audio Calibration Lab: Modded Rust servers. You will find it on the server list filtered by: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Settings and map

A.10What are the settings and rules that govern RustLite Audio Calibration Lab?

No gather rate appears in the name of RustLite Audio Calibration Lab. No cap is given beyond the game's default of 8 players per group. survival is the game mode here; gathering, building and raiding, as the game is usually played. Fighting and raiding between players are both permitted. Plugins or settings change the game; the browser files it under Modded. Oxide plugins are running. The server has VAC on, Valve's anti-cheat.

A.11What map is in use on RustLite Audio Calibration Lab?

On RustLite Audio Calibration Lab the terrain is procedural, built by the game itself.

Connection

A.12What is the process for joining RustLite Audio Calibration Lab?

Press F1 inside Rust to open the console and enter client.connect 150.220.36.225:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp2,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp2Max players. 2 slots are available.
ts8Group limit. 8 per team, the value the game sets by default.
v2633Protocol. The game protocol is 2633; your client must match it to join.
cs164530Build. The game build is 164530.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. The region code is unset.
Mods and access
^oOxide. Oxide (uMod), a plugin framework, runs on this server.
^zModded. Modded listing: plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded Rust servers listed live. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.