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Ryan's Test Grounds

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 11m ago · 155.103.109.2:29015

Abstract

We describe the public Rust server Ryan's Test Grounds, reached at 155.103.109.2:29015. At the last check it held 0 of 10 places, against a seven-day mean of 01. It ranks #15,452 of all servers, the top 69%. It last wiped 11d ago.

Keywordsmodded oxide

Access. Launch Rust and join Website ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/100% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,452top 69%
Last wipe11d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123417:0002:0011:0021:0006:0015:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
02040608017:0002:0011:0021:0006:0015:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak0players, last three wipes
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Fri 16 Oct, 20:1311d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Ryan's Test Grounds
Figure 5: The map: Procedural Map, size 1000, seed 7123003. Open on RustMaps.
Table 4: The server's published settings.
Address155.103.109.2:29015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe16 Oct 2026, 20:13 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size1000
Seed7123003

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust population table [2] and Rust wipe forecast [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 156 on average212/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average131/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average183/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 89 on average123/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average23/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average53/1000

Appendix AQuick answers

From the figures on this page.

About the server

A.1Is the performance of Ryan's Test Grounds smooth?

The server fps averaged 60 over the last 48 hours, never dropping below 60. Buildings, deployables and all other world objects counted together reached a maximum of 4,841 entities. The peak memory usage was 1,252 MB. When fps is low and entity count climbs, players feel lag.

A.2What is the location of Ryan's Test Grounds?

A region is not published by Ryan's Test Grounds. Rust Statistics does not look up the machine's location; it shows where the server says it is. 155.103.109.2:29015 is its address.

A.3How reliable is Ryan's Test Grounds, and is it currently online?

Ryan's Test Grounds is online at this time. It last restarted around 11 days 18 hours ago, according to its reported uptime. The server was up 100% of the time over the last 7 full days, 168 of 168 hours. It was first observed on 13 September 2026 by Rust Statistics.

A.4What version of Rust is run on Ryan's Test Grounds?

Rust network protocol 2634 and build 167781 is the version that Ryan's Test Grounds runs, on Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe timing

A.5When are wipes carried out on Ryan's Test Grounds?

Too few wipes by Ryan's Test Grounds have been recorded to determine the pattern. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The current world has been running for 11 days 20 hours.

A.6How would you describe wipe day on Ryan's Test Grounds?

Recent wipes saw an average peak of 0 players. The crowd reached its maximum 0 hours after the latest wipe.

Player count

A.7What is the rank of Ryan's Test Grounds among Rust servers?

Ranked by player hours across seven days, Ryan's Test Grounds holds #15,452, in the top 69% of all ranked servers.

A.8At what level does Ryan's Test Grounds operate in terms of players?

The current population of Ryan's Test Grounds is 0, drawn from 10 slots. The seven-day average for this server is 0 players.

Tags and filters

A.9What is the meaning of the tags on Ryan's Test Grounds?

The game's server browser reads gmrust (Game mode): Rust survival, in its standard form; mp10 (Max players): It offers 10 slots; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): Build 167781 is the one running; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code is unset; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game, which Ryan's Test Grounds publishes as its tags. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.10Where can Ryan's Test Grounds be found among the Rust Statistics lists and filters?

These Rust Statistics lists include Ryan's Test Grounds: Modded Rust servers. You will find it on the server list filtered by: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Settings and map

A.11Under what rules and settings does Ryan's Test Grounds operate?

Its name carries no gather rate for Ryan's Test Grounds. The group cap is 8 players, which is the default in the game. survival is the game mode here; the standard mode, in which you gather, build and raid. Combat and raiding against other players are allowed. Plugins or settings change the game; the browser files it under Modded. Plugins number Oxide on this server. The server has VAC on, Valve's anti-cheat.

A.12What is the map for Ryan's Test Grounds?

Size 1,000 and seed 7123003 define the procedural, game-generated map on Ryan's Test Grounds. Because size and seed determine the map, RustMaps can show it, linked from this page.

How to join

A.13How do you connect to Ryan's Test Grounds?

Enter client.connect 155.103.109.2:29015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you. The website for this server is https://ryann.gg.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp10Max players. It offers 10 slots.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2634Protocol. Your game must run protocol 2634 to connect.
cs167781Build. Build 167781 is the one running.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. The region code is unset.
Mods and access
^oOxide. The plugin framework in use is Oxide (uMod).
^zModded. Modded listing: plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.