BuildLab
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 2d ago · 157.173.25.164:47831
Abstract
We describe the public Rust server BuildLab, reached at 157.173.25.164:47831. It is offline at the last check, against a seven-day mean of 1 and a peak of 11. It ranks #9,429 of all servers, the top 42%. It last wiped 8d ago.
Keywordsmodded oxide
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 42% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Usual gap | 19.1 days | between real wipes |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Wed 21 Oct, 20:028d ago | – | – | running | 0 |
| Fri 2 Oct, 17:0527d ago | – | – | 19.1 d | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 157.173.25.164:47831 |
|---|---|
| Region | – |
| Max players | 4 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 21 Oct 2026, 20:02 UTC |
| Hostname | – |
| First seen | 30 Sep 2026 |
| Map | Procedural Map |
| Size | – |
| Seed | – |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded server list with rates [2], creative and sandbox servers [3] and predicted wipe schedule [4].
| Server | Players |
|---|---|
| [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 119 on average | 63/999 |
| [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |NA · groups of 8+ · 92 on average | 147/999 |
| [AU] Rusticated.com - Creative Sandbox | Build | Never WipesOC · groups of 8+ · 53 on average | 49/150 |
| Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 36 on average | 1/100 |
| KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfightgroups of 8+ · 23 on average | 20/100 |
| AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 23 on average | 9/100 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1What is the location of BuildLab?
There is no region published for BuildLab. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 157.173.25.164:47831 is its address.
A.2What is the reliability of BuildLab, and is it online?
At the present moment, BuildLab is offline; it was last seen 2 days 7 hours ago. Of the 168 hours in the last 7 full days, 5 were served, an availability of 3%. The first record of it by Rust Statistics dates to 30 September 2026.
A.3What is the Rust version for BuildLab?
BuildLab is running Rust network protocol 2635 and build 168909 on the Windows operating system. To join, your game must use the same protocol; Steam handles the update for you.
Wipe timing
A.4When are wipes carried out on BuildLab?
The record of BuildLab's wipes is not yet sufficient to establish its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The world currently in use was created 8 days 5 hours ago.
Player count
A.5How does BuildLab compare with other Rust servers in the rankings?
The seven-day player-hours ranking puts BuildLab at #9,429, within the top 42% of ranked servers.
A.6At what level does BuildLab operate in terms of players?
At this moment BuildLab is offline, having last been seen 2 days 7 hours ago. Averaged over the last seven days: 1 players; the same period peaks at 1.
Tags and filters
A.7What do the tags associated with BuildLab signify?
The game's server browser reads gmrust (Game mode): Survival on standard Rust rules; mp4 (Max players): The slot count is 4; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game, which BuildLab publishes as its tags. The tags also carry current players, queue length and world creation time, shown at the top of this page.
A.8Where can BuildLab be found among the Rust Statistics lists and filters?
These Rust Statistics lists include BuildLab: Modded Rust servers and Build and creative servers in Rust. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Settings and map
A.9Under what rules and settings does BuildLab operate?
No gather rate appears in the name of BuildLab. No cap is given beyond the game's default of 8 players per group. The mode is survival, which means gather, build and raid: the standard game. Players may raid and fight one another. Plugins or settings change the game; the browser files it under Modded. The plugin count is Oxide. VAC is active: that is Valve's anti-cheat.
A.10What map is in use on BuildLab?
A procedural map, generated by the game, is what BuildLab runs.
Connection
A.11What steps are required to join BuildLab?
Enter client.connect 157.173.25.164:47831 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.
Appendix BServer tags
What each of the server's tags means. Published as mp4,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Survival on standard Rust rules. |
mp4 | Max players. The slot count is 4. |
ts8 | Group limit. Teams are limited to 8, as the game defaults. |
v2635 | Protocol. Your game must run protocol 2635 to connect. |
cs168909 | Build. The game build is 168909. |
ptrak | Networking. RakNet is the network layer here, as it is by default in the game. |
$r? | Region code. A region code has not been set. |
| Mods and access | |
^o | Oxide. The plugin framework in use is Oxide (uMod). |
^z | Modded. Modded listing: plugins or settings modify the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Creative and sandbox servers. ruststatistics.org/top-rust-build-servers.
- [4]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.