Rust StatisticsWorking papers on every public Rust server · 89,289 players now

Aussie PvE | Modded | AU/OCE

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 3d ago · 157.211.49.86:28115

Abstract

We describe the public Rust server Aussie PvE | Modded | AU/OCE, reached at 157.211.49.86:28115. It is offline at the last check, against a seven-day mean of 0 and a peak of 11. It ranks #8,388 of all servers, the top 38%. It last wiped 21d ago.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/1000% full
In the queue0no queue
Seven-day mean0peak 1
Rank2#8,388top 38%
Last wipe21d agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep.

4Rank

The server stands in the top 38% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k24 Sep1 Oct8 Oct14 Oct21 Oct28 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap6.5 daysbetween real wipes
On rhythm0%of its recent wipes
Wipe-day peak1players, last three wipes
Crowd held0%else halves by day 1.5
Wed 7 OctThu 1 OctThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 17 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Wed 7 Oct, 06:2021d ago 1 – running 0
Thu 1 Oct, 21:25fw26d ago 1 halved by day 1 5.4 d 0
Thu 24 Sep, 04:0534d ago 1 halved by day 2 7.7 d 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Aussie PvE | Modded | AU/OCE
Figure 5: The map: Procedural Map, size 4500, seed 1337. Open on RustMaps.
Table 4: The server's published settings.
Address157.211.49.86:28115
Region–
Max players100
Group limit8, the default
Wipe schedule–
Last wipe7 Oct 2026, 06:20 UTC
Hostname–
First seen23 Sep 2026
MapProcedural Map
Size4500
Seed1337

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are Oceania server population data [2], browse modded Rust servers [3] and Rust wipe forecast [4].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
vanilla +OC · groups of 16+ · monthly · 1 on average0/75
Rustafied.com - AU MainOC · groups of 16+ · weekly · 148 on average9/100
Rustafied.com - AU MondayOC · groups of 16+ · weekly · 119 on average100/125
Rustopia.gg - AU MainOC · groups of 12+ · weekly · 60 on average7/150
Rustafied.com - AU LongOC · groups of 16+ · monthly · 32 on average14/100
Rustafied.com - AU FridayOC · groups of 16+ · weekly · 29 on average10/100

Appendix AQuick answers

From the figures on this page.

About the server

A.1What location does Aussie PvE | Modded | AU/OCE have?

Its name points to Oceania, though Aussie PvE | Modded | AU/OCE publishes no region tag. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 157.211.49.86:28115 is its address.

A.2What is the reliability of Aussie PvE | Modded | AU/OCE, and is it online?

Aussie PvE | Modded | AU/OCE is currently offline, with the last sighting 3 days 16 hours ago. Of the 168 hours in the last 7 full days, 58 were served, an availability of 35%. Its first appearance in Rust Statistics's records is 23 September 2026.

A.3What is the Rust version for Aussie PvE | Modded | AU/OCE?

Rust network protocol 2635 and build 168909 is the version that Aussie PvE | Modded | AU/OCE runs, on Windows. Steam updates your game for you, but you must be on the same protocol to join.

Wipe timing

A.4On what cycle does Aussie PvE | Modded | AU/OCE wipe?

No next wipe can be predicted for Aussie PvE | Modded | AU/OCE since its wipes occur at irregular intervals. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The world currently in use was created 21 days 13 hours ago.

A.5What characterises wipe day on Aussie PvE | Modded | AU/OCE?

The average busiest point of recent wipes was 1 players. The peak on the latest wipe came 17 hours after it began. For 0% of recent wipes, the population did not fall below half the peak before the next wipe. If not, the population dropped below half by day 1.5.

Player count

A.6What is the rank of Aussie PvE | Modded | AU/OCE among Rust servers?

Ranked by player hours across seven days, Aussie PvE | Modded | AU/OCE holds #8,388, in the top 38% of all ranked servers.

A.7What is the population level of Aussie PvE | Modded | AU/OCE?

The last recorded sighting of Aussie PvE | Modded | AU/OCE was 3 days 16 hours ago; it is offline now. Averaged over the last seven days: 0 players; the same period peaks at 1.

Tags and filters

A.8How should the tags on Aussie PvE | Modded | AU/OCE be interpreted?

Tags from Aussie PvE | Modded | AU/OCE, read by the game's server browser, are gmrust (Game mode): Survival on standard Rust rules; mp100 (Max players): The slot count is 100; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.9Where can Aussie PvE | Modded | AU/OCE be found among the Rust Statistics lists and filters?

The Rust Statistics lists that Aussie PvE | Modded | AU/OCE fits are: Rust servers in Oceania and Modded Rust servers. These filters on the server list return it: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Rules, settings, map

A.10Under what rules and settings does Aussie PvE | Modded | AU/OCE operate?

The name of Aussie PvE | Modded | AU/OCE states no gather rate. At 8 players, the group limit equals the game's default. The mode is survival, which means the standard mode, in which you gather, build and raid. Combat and raiding against other players are allowed. It appears under Modded in the browser: the game is changed by plugins or settings. Oxide plugins are running. VAC is active: that is Valve's anti-cheat.

A.11On which map does Aussie PvE | Modded | AU/OCE take place?

Size 4,500 and seed 1337 define the procedural, game-generated map on Aussie PvE | Modded | AU/OCE. Because size and seed determine the map, RustMaps can show it, linked from this page.

How to join

A.12What is the process for joining Aussie PvE | Modded | AU/OCE?

Press F1 inside Rust to open the console and enter client.connect 157.211.49.86:28115. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp100Max players. The slot count is 100.
ts8Group limit. 8 per team, the value the game sets by default.
v2635Protocol. Joining requires the same game version: protocol 2635.
cs168909Build. The game build is 168909.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. No region code is set.
Mods and access
^oOxide. The plugin framework in use is Oxide (uMod).
^zModded. Modded listing: plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Oceania server population data. ruststatistics.org/top-au-rust-servers.
  3. [3]Rust Statistics. Browse modded Rust servers. ruststatistics.org/top-modded-rust-servers.
  4. [4]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.