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ODYSSEY PVE DEV

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 11h ago · 157.250.193.154:28045

Abstract

We describe the public Rust server ODYSSEY PVE DEV, reached at 157.250.193.154:28045. It is offline at the last check, against a seven-day mean of 0 and a peak of 11. It ranks #12,700 of all servers, the top 57%. It last wiped 1d ago.

Keywordsmodded carbon

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/100% full
In the queue0no queue
Seven-day mean0peak 1, 48 h peak 1
Rank2#12,700top 57%
Last wipe1d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeakWipe
00.250.50.75121:0001:0005:0009:0013:0017:00Wiped Tue 27 Oct, 21:31 UTCWIPE
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
Server fpsWipe
010020030040021:0001:0005:0009:0013:0017:00Wiped Tue 27 Oct, 21:31 UTCWIPE
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct.

4Rank

The server stands in the top 57% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k27 Sep29 Sep1 Oct3 Oct27 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Tue 27 Oct, 21:311d ago – – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of ODYSSEY PVE DEV
Figure 4: The map: Procedural Map, size 3200, seed 1234. Open on RustMaps.
Table 3: The server's published settings.
Address157.250.193.154:28045
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe27 Oct 2026, 21:31 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size3200
Seed1234

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded server list with rates [2] and predicted wipe schedule [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 153 on average33/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average131/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average41/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average10/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average1/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average1/1000

Appendix AQuick answers

From the figures on this page.

Server details

A.1How well does ODYSSEY PVE DEV run?

Over the past 48 hours, it ran at an average of 196 server fps, with a low of 22. Its entity count reached a maximum of 57,224, including buildings, deployables and all other world objects. Its highest memory usage was 2,469 MB. When fps is low and entity count climbs, players feel lag.

A.2In which location is ODYSSEY PVE DEV based?

No region is published by ODYSSEY PVE DEV. Rust Statistics does not look up the machine's location; it shows where the server says it is. 157.250.193.154:28045 is its address.

A.3How reliable is ODYSSEY PVE DEV, and is it currently online?

At the present moment, ODYSSEY PVE DEV is offline; it was last seen 11 hours ago. Based on the uptime it reports, the last restart occurred about 1 hours ago. Its uptime over the last full days (7 days) was 12%, with 21 of 168 hours online. The first record of it by Rust Statistics dates to 13 September 2026.

A.4What is the Rust version for ODYSSEY PVE DEV?

ODYSSEY PVE DEV is running Rust network protocol 2635 and build 168909 on the Windows operating system. Steam updates your game for you, but you must be on the same protocol to join.

Wipe schedule

A.5What schedule does ODYSSEY PVE DEV follow for wipes?

Too few wipes by ODYSSEY PVE DEV have been recorded to determine the pattern. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The world currently in use was created 30 hours ago.

Player count

A.6How does ODYSSEY PVE DEV compare with other Rust servers in the rankings?

Ranked by player hours across seven days, ODYSSEY PVE DEV holds #12,700, in the top 57% of all ranked servers.

A.7How would you characterise the player activity on ODYSSEY PVE DEV?

The last recorded sighting of ODYSSEY PVE DEV was 11 hours ago; it is offline now. Over the last week the count averages 0 players and reaches 1 at its height. Averaging 1 players, 22:00 UTC was the busiest hour of the past 48.

Tags and filters

A.8How should the tags on ODYSSEY PVE DEV be interpreted?

The game's server browser reads gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): It offers 10 slots; ts8 (Group limit): The team cap is 8, which is the game default; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code has not been set; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; ^y (Carbon): The plugin framework is Carbon, which ODYSSEY PVE DEV publishes as its tags. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.9Where can ODYSSEY PVE DEV be found among the Rust Statistics lists and filters?

The Rust Statistics lists that ODYSSEY PVE DEV fits are: Modded Rust servers. You will find it on the server list filtered by: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Rules, settings, map

A.10Under what rules and settings does ODYSSEY PVE DEV operate?

The name of ODYSSEY PVE DEV states no gather rate. At 8 players, the group limit equals the game's default. The mode is survival, which means the standard mode, in which you gather, build and raid. Fighting and raiding between players are both permitted. Plugins or settings change the game; the browser files it under Modded. The plugin count is Carbon. The server has VAC on, Valve's anti-cheat.

A.11What map is in use on ODYSSEY PVE DEV?

Generated by the game from seed 1234, the procedural map on ODYSSEY PVE DEV measures 3,200. Because size and seed determine the map, RustMaps can show it, linked from this page.

How to join

A.12What steps are required to join ODYSSEY PVE DEV?

Press F1 inside Rust to open the console and enter client.connect 157.250.193.154:28045. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp10Max players. It offers 10 slots.
ts8Group limit. The team cap is 8, which is the game default.
v2635Protocol. The game protocol is 2635; your client must match it to join.
cs168909Build. Build 168909 is the one running.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. A region code has not been set.
Mods and access
^zModded. The game is altered by plugins or settings, so it is listed as Modded.
^yCarbon. The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.