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Rust for down syndromes

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 10m ago · 157.85.85.105:24659

Abstract

We describe the public Rust server Rust for down syndromes, reached at 157.85.85.105:24659. At the last check it held 0 of 40 places, against a seven-day mean of 01. It ranks #15,338 of all servers, the top 69%. It last wiped 18d ago.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/400% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,338top 69%
Last wipe18d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123409:0018:0003:0012:0022:0007:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
010020030040009:0018:0003:0012:0022:0007:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k3 Oct8 Oct13 Oct19 Oct24 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap5.9 daysbetween real wipes
Wipe-day peak4players, last three wipes
Crowd held0%else halves by day 1
Sat 10 OctSun 4 Oct
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Sat 10 Oct, 11:2418d ago 3 – running 0
Sun 4 Oct, 14:4624d ago 4 halved by day 1 5.9 d 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Rust for down syndromes
Figure 5: The map: Procedural Map, size 2000, seed 6738. Open on RustMaps.
Table 4: The server's published settings.
Address157.85.85.105:24659
Region–
Max players40
Group limit8, the default
Wipe schedule–
Last wipe10 Oct 2026, 11:26 UTC
Hostname–
First seen3 Oct 2026
MapProcedural Map
Size2000
Seed6738

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust population table [2] and upcoming Rust wipes [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 150 on average108/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average130/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average147/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average45/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average4/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average18/1000

Appendix AQuick answers

From the figures on this page.

About the server

A.1Is the performance of Rust for down syndromes smooth?

Over the past 48 hours, it ran at an average of 235 server fps, with a low of 216. Buildings, deployables and all other world objects counted together reached a maximum of 15,093 entities. The peak memory usage was 2,972 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.

A.2What location does Rust for down syndromes have?

No region is published by Rust for down syndromes. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 157.85.85.105:24659 is its address.

A.3How reliable is Rust for down syndromes, and is it currently online?

At the present moment, Rust for down syndromes is online. The uptime it reports indicates a restart about 3 days 14 hours ago. Of the 168 hours in the last 7 full days, 167 were served, an availability of 99%. It was first observed on 3 October 2026 by Rust Statistics.

A.4What version of Rust is run on Rust for down syndromes?

Rust for down syndromes is running Rust network protocol 2635 and build 167398 on the Linux operating system. Steam updates your game for you, but you must be on the same protocol to join.

Wipe timing

A.5On what cycle does Rust for down syndromes wipe?

There are not yet enough recorded wipes for Rust for down syndromes to reveal its rhythm. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The world currently in use was created 18 days 21 hours ago.

A.6What happens on Rust for down syndromes when wipe day arrives?

The average busiest point of recent wipes was 4 players. The crowd reached its maximum 0 hours after the latest wipe. Half the peak was sustained until the next wipe in 0% of recent wipes. If not, the population dropped below half by day 1.

Population

A.7What is the rank of Rust for down syndromes among Rust servers?

Ranked by player hours across seven days, Rust for down syndromes holds #15,338, in the top 69% of all ranked servers.

A.8How would you characterise the player activity on Rust for down syndromes?

The current population of Rust for down syndromes is 0, drawn from 40 slots. The mean population for the last seven days is 0.

Tags and filters

A.9What do the tags associated with Rust for down syndromes signify?

gmrust (Game mode): This is survival as standard Rust plays; mp40 (Max players): It offers 40 slots; ts8 (Group limit): The team cap is 8, which is the game default; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs167398 (Build): This server runs game build 167398; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded: these are the tags Rust for down syndromes publishes, and the server browser reads them. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.10Where can Rust for down syndromes be found among the Rust Statistics lists and filters?

Modded Rust servers are the Rust Statistics lists that Rust for down syndromes fits. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Rules, settings, map

A.11What are the settings and rules that govern Rust for down syndromes?

The name of Rust for down syndromes states no gather rate. No cap is given beyond the game's default of 8 players per group. The mode is survival, which means the standard mode, in which you gather, build and raid. Players may raid and fight one another. Plugins or settings change the game; the browser files it under Modded. Oxide plugins are running. VAC, Valve's anti-cheat, is enabled.

A.12On which map does Rust for down syndromes take place?

Size 2,000 and seed 6738 define the procedural, game-generated map on Rust for down syndromes. Because size and seed determine the map, RustMaps can show it, linked from this page.

Connection

A.13What is the process for joining Rust for down syndromes?

Enter client.connect 157.85.85.105:24659 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp40,ptrak,$r?,v2635,gmrust,cs167398,ts8,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp40Max players. It offers 40 slots.
ts8Group limit. The team cap is 8, which is the game default.
v2635Protocol. Joining requires the same game version: protocol 2635.
cs167398Build. This server runs game build 167398.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. The region code is unset.
Mods and access
^oOxide. Oxide (uMod), a plugin framework, runs on this server.
^zModded. The game is altered by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.