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Da Hood

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 1d ago · 157.85.85.130:26023

Abstract

We describe the public Rust server Da Hood, reached at 157.85.85.130:26023. It is offline at the last check, against a seven-day mean of 0 and a peak of 31. It ranks #7,043 of all servers, the top 32%. It last wiped 26d ago.

Keywordsquad modded oxide softcore

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/200% full
In the queue0no queue
Seven-day mean0peak 3
Rank2#7,043top 32%
Last wipe26d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123413:0016:0019:0022:0001:0004:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
025507510013:0016:0019:0022:0001:0004:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep.

4Rank

The server stands in the top 32% of all ranked servers, and #395 of the quad servers (top 48%). Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k27 Sep3 Oct10 Oct16 Oct23 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap5.1 daysbetween real wipes
Wipe-day peak2players, last three wipes
Crowd held0%else halves by day 3
Fri 2 OctSun 27 Sep
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 4, 25 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Fri 2 Oct, 19:1026d ago 4 – running 0
Sun 27 Sep, 16:5531d ago 1 halved by day 3 5.1 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Da Hood
Figure 5: The map: Procedural Map, size 4500, seed 1768763. Open on RustMaps.
Table 4: The server's published settings.
Address157.85.85.130:26023
Region–
Max players20
Group limitquad
Wipe schedule–
Last wipe2 Oct 2026, 19:10 UTC
Hostname–
First seen27 Sep 2026
MapProcedural Map
Size4500
Seed1768763

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded server list with rates [2] and next Rust wipe times [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo!EU · quad · monthly · 3 on average1/100
Asgard 2服 中国|官方|二倍|软核新手服 10.16清EA · quad · biweekly · 2 on average1/233
[EA] Softcore 1quad · monthly · 66 on average155/350
[US] Facepunch Softcore 2NA · quad · monthly · 59 on average20/300
Reddit.com/r/PlayRust - AU SoftcoreOC · quad · monthly · 33 on average37/150
Rusty Sporks PvP | softcore / noob friendlyNA · quad · biweekly · 11 on average2/100

Appendix AQuick answers

From the figures on this page.

About the server

A.1How well does Da Hood run?

Over the past 48 hours, it ran at an average of 76 server fps, with a low of 29. Its entity count reached a maximum of 119,955, including buildings, deployables and all other world objects. The peak memory usage was 5,359 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.

A.2What is the location of Da Hood?

A region is not published by Da Hood. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 157.85.85.130:26023 is its address.

A.3What is the reliability of Da Hood, and is it online?

Da Hood is currently offline, with the last sighting 31 hours ago. Based on the uptime it reports, the last restart occurred about 37 hours ago. The server was up 89% of the time over the last 7 full days, 149 of 168 hours. Its first appearance in Rust Statistics's records is 27 September 2026.

A.4What version of Rust is run on Da Hood?

The version of Rust on Da Hood is network protocol 2635 and build 168909, and the operating system is Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe timing

A.5On what cycle does Da Hood wipe?

There are not yet enough recorded wipes for Da Hood to reveal its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The current world has been running for 26 days 17 hours.

A.6What characterises wipe day on Da Hood?

Recent wipes saw an average peak of 2 players. The crowd reached its maximum 25 hours after the latest wipe. The crowd stayed above half its peak until the next wipe in 0% of recent wipes. If not, the population dropped below half by day 3.

Population

A.7What is the rank of Da Hood among Rust servers?

The seven-day player-hours ranking puts Da Hood at #7,043, within the top 32% of ranked servers. It ranks #395 among servers in the quad group.

A.8At what level does Da Hood operate in terms of players?

Da Hood is not online now; 31 hours have passed since it was last seen. Over the last week the count averages 0 players and reaches 3 at its height.

Tags and filters

A.9What do the tags associated with Da Hood signify?

The game's server browser reads gmsoftcore (Game mode): An easier ruleset, softcore; mp20 (Max players): 20 slots are available; ts4 (Group limit): A team holds no more than 4; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded, which Da Hood publishes as its tags. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.10Where can Da Hood be found among the Rust Statistics lists and filters?

The Rust Statistics lists that Da Hood fits are: Modded Rust servers. It appears under the following filters on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

Rules, settings, map

A.11What are the settings and rules that govern Da Hood?

Its name carries no gather rate for Da Hood. quad sets the team size at 4 players. The mode is softcore, which means Part of your loot is kept: that is the easier mode Facepunch provides. Combat and raiding against other players are allowed. Plugins or settings change the game; the browser files it under Modded. Oxide plugins are running. VAC is active: that is Valve's anti-cheat.

A.12What is the map for Da Hood?

Generated by the game from seed 1768763, the procedural map on Da Hood measures 4,500. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page.

How to join

A.13How do you connect to Da Hood?

Press F1 inside Rust to open the console and enter client.connect 157.85.85.130:26023. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp20,ptrak,$r?,v2635,gmsoftcore,cs168909,ts4,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmsoftcoreGame mode. An easier ruleset, softcore.
mp20Max players. 20 slots are available.
ts4Group limit. A team holds no more than 4.
v2635Protocol. The game protocol is 2635; your client must match it to join.
cs168909Build. This server runs game build 168909.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. The region code is unset.
Mods and access
^oOxide. The plugin framework in use is Oxide (uMod).
^zModded. The game is altered by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.