YotaLand
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 39d ago · 157.85.86.129:25914
Abstract
We describe the public Rust server YotaLand, reached at 157.85.86.129:25914. It is offline at the last check, against a seven-day mean of 01. It ranks #15,490 of all servers, the top 70%. It last wiped 54d ago.
Keywordsmodded oxide
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 70% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 157.85.86.129:25914 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 3 Sep 2026, 20:55 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
| Map | Procedural Map |
| Size | 3500 |
| Seed | 1 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust servers listed live [2] and predicted wipe schedule [3].
| Server | Players |
|---|---|
| ShockRust | Blue | NoLimitno group limit · 157 on average | 205/500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 127 on average | 121/100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average | 183/225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 90 on average | 126/700 |
| RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average | 19/200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average | 50/1000 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1What location does YotaLand have?
No region is published by YotaLand. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 157.85.86.129:25914.
A.2What is the reliability of YotaLand, and is it online?
Right now, YotaLand is offline, and the last time it was seen was 39 days 18 hours ago. The server was up 0% of the time over the last 7 full days, 0 of 168 hours. Its first appearance in Rust Statistics's records is 13 September 2026.
A.3What is the Rust version for YotaLand?
Rust network protocol 2633 and build 163794 is the version that YotaLand runs, on Linux. To join, your game must use the same protocol; Steam handles the update for you.
Wipe schedule
A.4On what cycle does YotaLand wipe?
Too few wipes by YotaLand have been recorded to determine the pattern. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The world currently in use was created 54 days 22 hours ago.
Population
A.5How does YotaLand compare with other Rust servers in the rankings?
The seven-day player-hours ranking puts YotaLand at #15,490, within the top 70% of ranked servers.
A.6At what level does YotaLand operate in terms of players?
At this moment YotaLand is offline, having last been seen 39 days 18 hours ago.
Tags, lists
A.7What is the meaning of the tags on YotaLand?
Tags from YotaLand, read by the game's server browser, are gmrust (Game mode): This is survival as standard Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): 8 per team, the value the game sets by default; v2633 (Protocol): Your game must run protocol 2633 to connect; cs163794 (Build): This server runs game build 163794; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded listing: plugins or settings modify the game. The tags also carry current players, queue length and world creation time, shown at the top of this page.
A.8Where can YotaLand be found among the Rust Statistics lists and filters?
These Rust Statistics lists include YotaLand: Modded Rust servers. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules, settings, map
A.9What are the settings and rules that govern YotaLand?
No gather rate appears in the name of YotaLand. At 8 players, the group limit equals the game's default. survival is the game mode here; gather, build and raid: the standard game. Players may raid and fight one another. Plugins or settings change the game; the browser files it under Modded. The plugin count is Oxide. The server has VAC on, Valve's anti-cheat.
A.10What map is in use on YotaLand?
Generated by the game from seed 1, the procedural map on YotaLand measures 3,500. Equal size and seed yield an identical map, which this page offers to view on RustMaps.
How to join
A.11What is the process for joining YotaLand?
Press F1 inside Rust to open the console and enter client.connect 157.85.86.129:25914. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. This is survival as standard Rust plays. |
mp10 | Max players. The slot count is 10. |
ts8 | Group limit. 8 per team, the value the game sets by default. |
v2633 | Protocol. Your game must run protocol 2633 to connect. |
cs163794 | Build. This server runs game build 163794. |
ptrak | Networking. Networking runs on RakNet, the game's standard layer. |
$r? | Region code. A region code has not been set. |
| Mods and access | |
^o | Oxide. Oxide (uMod), a plugin framework, runs on this server. |
^z | Modded. Modded listing: plugins or settings modify the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded Rust servers listed live. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.