Rust StatisticsWorking papers on every public Rust server · 32,059 players now

I hate shockbyte

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 31d ago · 157.85.86.131:21832

Abstract

We describe the public Rust server I hate shockbyte, reached at 157.85.86.131:21832. It is offline at the last check, against a seven-day mean of 01. It ranks #16,957 of all servers, the top 71%. It last wiped 40d ago.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/10% full
In the queue0no queue
Seven-day mean0peak –
Rank2#16,957top 71%
Last wipe40d agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 71% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep28 Sep1 Oct4 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap1 daysbetween real wipes
On rhythm0%of its recent wipes
Wipe-day peak1players, last three wipes
Fri 18 SepWed 16 SepWed 16 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Fri 18 Sep, 07:2540d ago 1 – running 0
Wed 16 Sep, 17:5942d ago 1 – 1.6 d 0
Wed 16 Sep, 06:1942d ago 0 – 0.5 d 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of I hate shockbyte
Figure 5: The map: Procedural Map, size 5500, seed 1337. Open on RustMaps.
Table 4: The server's published settings.
Address157.85.86.131:21832
Region–
Max players1
Group limit8, the default
Wipe schedule–
Last wipe18 Sep 2026, 07:25 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size5500
Seed1337

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust servers listed live [2] and upcoming Rust wipes [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 152 on average44/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average129/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average62/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average18/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average3/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average4/1000

Appendix AQuick answers

From the figures on this page.

About the server

A.1What is the location of I hate shockbyte?

A region is not published by I hate shockbyte. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 157.85.86.131:21832 is its address.

A.2What is the reliability of I hate shockbyte, and is it online?

I hate shockbyte is currently offline, with the last sighting 31 days 10 hours ago. The server was up 0% of the time over the last 7 full days, 0 of 168 hours. Its first appearance in Rust Statistics's records is 13 September 2026.

A.3What is the Rust version for I hate shockbyte?

I hate shockbyte is running Rust network protocol 2633 and build 164530 on the Linux operating system. Steam updates your game for you, but you must be on the same protocol to join.

Wipe timing

A.4When are wipes carried out on I hate shockbyte?

Prediction of the next wipe is impossible for I hate shockbyte, which wipes irregularly. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The current world has been running for 40 days 22 hours.

A.5What characterises wipe day on I hate shockbyte?

Across its recent wipes, the average peak population was 1 players. The peak on the latest wipe came 0 hours after it began.

Population

A.6How does I hate shockbyte compare with other Rust servers in the rankings?

Ranked by player hours across seven days, I hate shockbyte holds #16,957, in the top 71% of all ranked servers.

A.7How would you characterise the player activity on I hate shockbyte?

At this moment I hate shockbyte is offline, having last been seen 31 days 10 hours ago.

Tags and filters

A.8What is the meaning of the tags on I hate shockbyte?

Tags from I hate shockbyte, read by the game's server browser, are gmrust (Game mode): Rust survival, in its standard form; mp1 (Max players): It offers 1 slots; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2633 (Protocol): Your game must run protocol 2633 to connect; cs164530 (Build): The game build is 164530; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.9Where can I hate shockbyte be found among the Rust Statistics lists and filters?

The Rust Statistics lists that I hate shockbyte fits are: Modded Rust servers. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Settings and map

A.10Under what rules and settings does I hate shockbyte operate?

Its name carries no gather rate for I hate shockbyte. No cap is given beyond the game's default of 8 players per group. Listed as survival, the game mode is the standard mode, in which you gather, build and raid. Combat and raiding against other players are allowed. The server browser lists it as Modded, where plugins or settings alter the game. Plugins number Oxide on this server. VAC, Valve's anti-cheat, is enabled.

A.11What is the map for I hate shockbyte?

The game generates I hate shockbyte's procedural map at size 5,500, from seed 1337. Equal size and seed yield an identical map, which this page offers to view on RustMaps.

How to join

A.12How do you connect to I hate shockbyte?

Enter client.connect 157.85.86.131:21832 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp1,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp1Max players. It offers 1 slots.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2633Protocol. Your game must run protocol 2633 to connect.
cs164530Build. The game build is 164530.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. No region code is set.
Mods and access
^oOxide. The plugin framework in use is Oxide (uMod).
^zModded. The game is altered by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded Rust servers listed live. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.