After the war... What happened?
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 22d ago · 157.85.86.51:26079
Abstract
We describe the public Rust server After the war... What happened?, reached at 157.85.86.51:26079. It is offline at the last check, against a seven-day mean of 01. It ranks #16,008 of all servers, the top 72%. It last wiped 55d ago.
Keywordsquad modded oxide softcore
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 72% of all ranked servers, and #635 of the quad servers (top 77%). Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 157.85.86.51:26079 |
|---|---|
| Region | – |
| Max players | 40 |
| Group limit | quad |
| Wipe schedule | – |
| Last wipe | 4 Sep 2026, 01:32 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
| Map | Procedural Map |
| Size | 3000 |
| Seed | 50000 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust servers listed live [2] and next Rust wipe times [3].
| Server | Players |
|---|---|
| Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo!EU · quad · monthly · 3 on average | 1/100 |
| Asgard 2服 中国|官方|二倍|软核新手服 10.16清EA · quad · biweekly · 2 on average | 1/233 |
| [EA] Softcore 1quad · monthly · 66 on average | 109/350 |
| [US] Facepunch Softcore 2NA · quad · monthly · 59 on average | 26/300 |
| Reddit.com/r/PlayRust - AU SoftcoreOC · quad · monthly · 33 on average | 48/150 |
| Rusty Sporks PvP | softcore / noob friendlyNA · quad · biweekly · 11 on average | 1/100 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1What location does After the war... What happened? have?
A region is not published by After the war... What happened?. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 157.85.86.51:26079.
A.2What is the online status and reliability of After the war... What happened??
At the present moment, After the war... What happened? is offline; it was last seen 22 days 16 hours ago. Of the 168 hours in the last 7 full days, 0 were served, an availability of 0%. The first record of it by Rust Statistics dates to 13 September 2026.
A.3What is the Rust version for After the war... What happened??
The version of Rust on After the war... What happened? is network protocol 2633 and build 165217, and the operating system is Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe schedule
A.4What schedule does After the war... What happened? follow for wipes?
There are not yet enough recorded wipes for After the war... What happened? to reveal its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. 55 days 9 hours have passed since the current world was generated.
Player count
A.5What position does After the war... What happened? occupy in the ranking of Rust servers?
The seven-day player-hours ranking puts After the war... What happened? at #16,008, within the top 72% of ranked servers. It ranks #635 among servers in the quad group.
A.6How would you characterise the player activity on After the war... What happened??
After the war... What happened? is not online now; 22 days 16 hours have passed since it was last seen.
Tags and filters
A.7How should the tags on After the war... What happened? be interpreted?
gmsoftcore (Game mode): The ruleset is softcore: an easier game; mp40 (Max players): 40 slots are available; ts4 (Group limit): 4 is the maximum team size; v2633 (Protocol): Joining requires the same game version: protocol 2633; cs165217 (Build): Build 165217 is the one running; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): A region code has not been set; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded: these are the tags After the war... What happened? publishes, and the server browser reads them. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.
A.8Where can After the war... What happened? be found among the Rust Statistics lists and filters?
These Rust Statistics lists include After the war... What happened?: Modded Rust servers. It appears under the following filters on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
Rules, settings, map
A.9What are the settings and rules that govern After the war... What happened??
No gather rate appears in the name of After the war... What happened?. The group limit is 4 players, under quad. The mode is softcore, which means An easier Facepunch mode, in which part of your loot is kept. Combat and raiding against other players are allowed. Plugins or settings change the game; the browser files it under Modded. Plugins number Oxide on this server. VAC is active: that is Valve's anti-cheat.
A.10What is the map for After the war... What happened??
The game generates After the war... What happened?'s procedural map at size 3,000, from seed 50000. Equal size and seed yield an identical map, which this page offers to view on RustMaps.
Connection
A.11How do you connect to After the war... What happened??
Press F1 inside Rust to open the console and enter client.connect 157.85.86.51:26079. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp40,ptrak,$r?,v2633,gmsoftcore,cs165217,ts4,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmsoftcore | Game mode. The ruleset is softcore: an easier game. |
mp40 | Max players. 40 slots are available. |
ts4 | Group limit. 4 is the maximum team size. |
v2633 | Protocol. Joining requires the same game version: protocol 2633. |
cs165217 | Build. Build 165217 is the one running. |
ptrak | Networking. Networking runs on RakNet, the game's standard layer. |
$r? | Region code. A region code has not been set. |
| Mods and access | |
^o | Oxide. Plugins are handled by Oxide (uMod). |
^z | Modded. The game is altered by plugins or settings, so it is listed as Modded. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Appendix CAbout this server, in its own words
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded Rust servers listed live. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.