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A Shockbyte Rust Server

Rust Statistics

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Online · checked 8m ago · 157.85.87.173:21372

Abstract

We describe the public Rust server A Shockbyte Rust Server, reached at 157.85.87.173:21372. At the last check it held 2 of 5 places, against a seven-day mean of 1 and a peak of 21. It ranks #8,668 of all servers, the top 39%. It last wiped 2d ago.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now2/540% full
In the queue0no queue
Seven-day mean1peak 2, 48 h peak 2
Rank2#8,668top 39%
Last wipe2d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
00.511.5222:0015:0016:0020:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
010020030040022:0015:0016:0020:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct.

4Rank

The server stands in the top 39% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
12.5k5k7.5k10k26 Oct27 Oct28 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Mon 26 Oct, 20:432d ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of A Shockbyte Rust Server
Figure 4: The map: Procedural Map, size 1500, seed 1141932086. Open on RustMaps.
Table 3: The server's published settings.
Address157.85.87.173:21372
Region–
Max players5
Group limit8, the default
Wipe schedule–
Last wipe26 Oct 2026, 20:43 UTC
Hostname–
First seen26 Oct 2026
MapProcedural Map
Size1500
Seed1141932086

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust servers listed live [2] and servers wiping soon [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 157 on average108/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average128/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average114/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 91 on average93/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average27/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average22/1000

Appendix AQuick answers

From the figures on this page.

Server details

A.1How well does A Shockbyte Rust Server run?

Over the past 48 hours, it ran at an average of 240 server fps, with a low of 240. Its entity count reached a maximum of 7,515, including buildings, deployables and all other world objects. Its highest memory usage was 1,965 MB. Players experience lag when fps is low and the entity count is rising.

A.2What is the location of A Shockbyte Rust Server?

There is no region published for A Shockbyte Rust Server. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 157.85.87.173:21372 is its address.

A.3How reliable is A Shockbyte Rust Server, and is it currently online?

A Shockbyte Rust Server is online at this time. It last restarted around 46 minutes ago, according to its reported uptime. Its uptime over the last full day (1 day) was 8%, with 2 of 24 hours online. It was first observed on 26 October 2026 by Rust Statistics.

A.4What version of Rust is run on A Shockbyte Rust Server?

A Shockbyte Rust Server is running Rust network protocol 2635 and build 168909 on the Linux operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe schedule

A.5What schedule does A Shockbyte Rust Server follow for wipes?

Too few wipes by A Shockbyte Rust Server have been recorded to determine the pattern. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. 2 days have passed since the current world was generated.

Population

A.6What is the rank of A Shockbyte Rust Server among Rust servers?

The seven-day player-hours ranking puts A Shockbyte Rust Server at #8,668, within the top 39% of ranked servers.

A.7What is the population level of A Shockbyte Rust Server?

The current population of A Shockbyte Rust Server is 2, drawn from 5 slots. Over the last week the count averages 1 players and reaches 2 at its height. The busiest hour of the last 48 is 22:00 UTC, averaging 2 players.

Tags and filters

A.8What do the tags associated with A Shockbyte Rust Server signify?

The game's server browser reads gmrust (Game mode): This is survival as standard Rust plays; mp5 (Max players): 5 slots are available; ts8 (Group limit): The team cap is 8, which is the game default; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code is unset; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded listing: plugins or settings modify the game, which A Shockbyte Rust Server publishes as its tags. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.9Where can A Shockbyte Rust Server be found among the Rust Statistics lists and filters?

Modded Rust servers are the Rust Statistics lists that A Shockbyte Rust Server fits. You will find it on the server list filtered by: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Settings and map

A.10Which settings and rules are in force on A Shockbyte Rust Server?

The name of A Shockbyte Rust Server states no gather rate. No cap is given beyond the game's default of 8 players per group. survival is the game mode here; gather, build and raid: the standard game. Players may raid and fight one another. The server browser lists it as Modded, where plugins or settings alter the game. Plugins number Oxide on this server. The server has VAC on, Valve's anti-cheat.

A.11On which map does A Shockbyte Rust Server take place?

The game generates A Shockbyte Rust Server's procedural map at size 1,500, from seed 1141932086. Because size and seed determine the map, RustMaps can show it, linked from this page.

How to join

A.12What is the process for joining A Shockbyte Rust Server?

Enter client.connect 157.85.87.173:21372 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp5Max players. 5 slots are available.
ts8Group limit. The team cap is 8, which is the game default.
v2635Protocol. The game protocol is 2635; your client must match it to join.
cs168909Build. This server runs game build 168909.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. The region code is unset.
Mods and access
^oOxide. Oxide (uMod), a plugin framework, runs on this server.
^zModded. Modded listing: plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded Rust servers listed live. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.