Meduza Classic Test
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 18d ago · 157.85.87.35:26698
Abstract
We describe the public Rust server Meduza Classic Test, reached at 157.85.87.35:26698. It is offline at the last check, against a seven-day mean of 01. It ranks #15,841 of all servers, the top 72%. It last wiped 24d ago.
Keywordsmodded oxide
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 72% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Wipe-day peak | 4 | players, last three wipes |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Sat 3 Oct, 09:4324d ago | 4 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 157.85.87.35:26698 |
|---|---|
| Region | – |
| Max players | 75 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 3 Oct 2026, 09:43 UTC |
| Hostname | – |
| First seen | 3 Oct 2026 |
| Map | Procedural Map |
| Size | 5000 |
| Seed | 50000 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded server list with rates [2] and next Rust wipe times [3].
| Server | Players |
|---|---|
| ShockRust | Blue | NoLimitno group limit · 160 on average | 39/500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average | 124/100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 114 on average | 48/225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average | 19/700 |
| RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average | 7/200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average | 5/1000 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1In which location is Meduza Classic Test based?
A region is not published by Meduza Classic Test. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 157.85.87.35:26698 is its address.
A.2How reliable is Meduza Classic Test, and is it currently online?
At the present moment, Meduza Classic Test is offline; it was last seen 18 days 14 hours ago. Its uptime over the last full days (7 days) was 0%, with 0 of 168 hours online. Its first appearance in Rust Statistics's records is 3 October 2026.
A.3What is the Rust version for Meduza Classic Test?
The version of Rust on Meduza Classic Test is network protocol 2634 and build 166652, and the operating system is Linux. To join, your game must use the same protocol; Steam handles the update for you.
Wipe timing
A.4What schedule does Meduza Classic Test follow for wipes?
There are not yet enough recorded wipes for Meduza Classic Test to reveal its rhythm. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. 24 days 17 hours have passed since the current world was generated.
A.5What happens on Meduza Classic Test when wipe day arrives?
Across its recent wipes, the average peak population was 4 players. The peak on the latest wipe came 6 hours after it began.
Player count
A.6How does Meduza Classic Test compare with other Rust servers in the rankings?
Ranked by player hours across seven days, Meduza Classic Test holds #15,841, in the top 72% of all ranked servers.
A.7How would you characterise the player activity on Meduza Classic Test?
The last recorded sighting of Meduza Classic Test was 18 days 14 hours ago; it is offline now.
Tags and filters
A.8What do the tags associated with Meduza Classic Test signify?
The game's server browser reads gmrust (Game mode): This is survival as standard Rust plays; mp75 (Max players): It offers 75 slots; ts8 (Group limit): 8 per team, the value the game sets by default; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166652 (Build): Build 166652 is the one running; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded listing: plugins or settings modify the game, which Meduza Classic Test publishes as its tags. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.
A.9Where can Meduza Classic Test be found among the Rust Statistics lists and filters?
These Rust Statistics lists include Meduza Classic Test: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules, settings, map
A.10Under what rules and settings does Meduza Classic Test operate?
The name of Meduza Classic Test states no gather rate. The group cap is 8 players, which is the default in the game. The mode is survival, which means gathering, building and raiding, as the game is usually played. Combat and raiding against other players are allowed. It appears under Modded in the browser: the game is changed by plugins or settings. Oxide plugins are running. The server has VAC on, Valve's anti-cheat.
A.11What map is in use on Meduza Classic Test?
Size 5,000 and seed 50000 define the procedural, game-generated map on Meduza Classic Test. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page.
Connection
A.12What steps are required to join Meduza Classic Test?
Press F1 inside Rust to open the console and enter client.connect 157.85.87.35:26698. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp75,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. This is survival as standard Rust plays. |
mp75 | Max players. It offers 75 slots. |
ts8 | Group limit. 8 per team, the value the game sets by default. |
v2634 | Protocol. Your game must run protocol 2634 to connect. |
cs166652 | Build. Build 166652 is the one running. |
ptrak | Networking. RakNet is the network layer here, as it is by default in the game. |
$r? | Region code. A region code has not been set. |
| Mods and access | |
^o | Oxide. Oxide (uMod), a plugin framework, runs on this server. |
^z | Modded. Modded listing: plugins or settings modify the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.