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WildHunt

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 11m ago · 157.85.87.37:28138

Abstract

We describe the public Rust server WildHunt, reached at 157.85.87.37:28138. At the last check it held 0 of 40 places, against a seven-day mean of 01. It ranks #15,349 of all servers, the top 69%. It last wiped 7d ago.

Keywordsquad modded oxide softcore

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/400% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,349top 69%
Last wipe7d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123405:0014:0023:0008:0017:0003:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
010020030040005:0014:0023:0008:0017:0003:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct.

4Rank

The server stands in the top 69% of all ranked servers, and #633 of the quad servers (top 76%). Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k21 Oct23 Oct24 Oct26 Oct27 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak1players, last three wipes
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Wed 21 Oct, 21:567d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of WildHunt
Figure 5: The map: Procedural Map, size 2500, seed 50000. Open on RustMaps.
Table 4: The server's published settings.
Address157.85.87.37:28138
Region–
Max players40
Group limitquad
Wipe schedule–
Last wipe21 Oct 2026, 21:56 UTC
Hostname–
First seen21 Oct 2026
MapProcedural Map
Size2500
Seed50000

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded server list with rates [2] and predicted wipe schedule [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo!EU · quad · monthly · 3 on average0/100
Asgard 2服 中国|官方|二倍|软核新手服 10.16清EA · quad · biweekly · 2 on average0/233
[EA] Softcore 1quad · monthly · 67 on average24/350
[US] Facepunch Softcore 2NA · quad · monthly · 59 on average44/300
Reddit.com/r/PlayRust - AU SoftcoreOC · quad · monthly · 34 on average18/150
Rust4Noobs #1 | Solo only | Softcore 50% Monthly | No BP WipeEU · quad · monthly · 12 on average3/100

Appendix AQuick answers

From the figures on this page.

About the server

A.1Is the performance of WildHunt smooth?

The server fps averaged 230 over the last 48 hours, never dropping below 199. Its entity count reached a maximum of 30,071, including buildings, deployables and all other world objects. Its highest memory usage was 3,891 MB. When fps is low and entity count climbs, players feel lag.

A.2In which location is WildHunt based?

There is no region published for WildHunt. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 157.85.87.37:28138 is its address.

A.3What is the reliability of WildHunt, and is it online?

At the present moment, WildHunt is online. It last restarted around 4 days 5 hours ago, according to its reported uptime. Of the 168 hours in the last 7 full days, 167 were served, an availability of 99%. Its first appearance in Rust Statistics's records is 21 October 2026.

A.4What is the Rust version for WildHunt?

Rust network protocol 2635 and build 168909 is the version that WildHunt runs, on Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe schedule

A.5When are wipes carried out on WildHunt?

Too few wipes by WildHunt have been recorded to determine the pattern. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The current world has been running for 7 days 6 hours.

A.6What happens on WildHunt when wipe day arrives?

The average busiest point of recent wipes was 1 players. The crowd reached its maximum 1 hours after the latest wipe.

Population

A.7What is the rank of WildHunt among Rust servers?

Ranked by player hours across seven days, WildHunt holds #15,349, in the top 69% of all ranked servers. The quad group places it at #633.

A.8How would you characterise the player activity on WildHunt?

On WildHunt, 0 of the 40 slots are occupied at present. Averaged across the last seven days, the population is 0 players.

Tags, lists

A.9What is the meaning of the tags on WildHunt?

Tags from WildHunt, read by the game's server browser, are gmsoftcore (Game mode): The ruleset is softcore: an easier game; mp40 (Max players): It offers 40 slots; ts4 (Group limit): A team holds no more than 4; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded listing: plugins or settings modify the game. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.10Where can WildHunt be found among the Rust Statistics lists and filters?

These Rust Statistics lists include WildHunt: Modded Rust servers. These filters on the server list return it: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 2 weeks.

Settings and map

A.11Under what rules and settings does WildHunt operate?

The name of WildHunt states no gather rate. The group limit is 4 players, under quad. The mode is softcore, which means Part of your loot is kept: that is the easier mode Facepunch provides. Fighting and raiding between players are both permitted. The server browser lists it as Modded, where plugins or settings alter the game. Oxide plugins are running. VAC is active: that is Valve's anti-cheat.

A.12What is the map for WildHunt?

Generated by the game from seed 50000, the procedural map on WildHunt measures 2,500. Equal size and seed yield an identical map, which this page offers to view on RustMaps.

Connection

A.13What is the process for joining WildHunt?

Press F1 inside Rust to open the console and enter client.connect 157.85.87.37:28138. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp40,ptrak,$r?,v2635,gmsoftcore,cs168909,ts4,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmsoftcoreGame mode. The ruleset is softcore: an easier game.
mp40Max players. It offers 40 slots.
ts4Group limit. A team holds no more than 4.
v2635Protocol. Joining requires the same game version: protocol 2635.
cs168909Build. The game build is 168909.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. No region code is set.
Mods and access
^oOxide. Oxide (uMod), a plugin framework, runs on this server.
^zModded. Modded listing: plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.