ViperVille
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 9m ago · 157.85.87.39:27082
Abstract
We describe the public Rust server ViperVille, reached at 157.85.87.39:27082. At the last check it held 0 of 40 places, against a seven-day mean of 0 and a peak of 21. It ranks #8,795 of all servers, the top 39%. It last wiped 27d ago.
Keywordsmodded oxide
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 39% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Usual gap | 5.1 days | between real wipes |
| Wipe-day peak | 2 | players, last three wipes |
| Crowd held | 100% | of its cycles kept half the crowd |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Thu 1 Oct, 18:43fw27d ago | 2 | – | running | 0 |
| Sat 26 Sep, 16:4232d ago | 2 | held half | 5.1 d | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 157.85.87.39:27082 |
|---|---|
| Region | – |
| Max players | 40 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 1 Oct 2026, 18:43 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
| Map | Procedural Map |
| Size | 3000 |
| Seed | 50000 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded server list with rates [2] and upcoming Rust wipes [3].
| Server | Players |
|---|---|
| ShockRust | Blue | NoLimitno group limit · 152 on average | 41/500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average | 123/100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average | 38/225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average | 15/700 |
| RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average | 2/200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average | 4/1000 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1Does ViperVille perform well?
Its average server fps over the last 48 hours was 152, with a minimum of 126. The highest number of entities it carried was 50,005, comprising buildings, deployables and all other objects. Its highest memory usage was 3,866 MB. When fps is low and entity count climbs, players feel lag.
A.2In which location is ViperVille based?
There is no region published for ViperVille. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 157.85.87.39:27082.
A.3How reliable is ViperVille, and is it currently online?
ViperVille is currently online. The uptime it reports indicates a restart about 2 days 11 hours ago. The server was up 99% of the time over the last 7 full days, 167 of 168 hours. The first record of it by Rust Statistics dates to 13 September 2026.
A.4What is the Rust version for ViperVille?
ViperVille is running Rust network protocol 2635 and build 168909 on the Linux operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe schedule
A.5On what cycle does ViperVille wipe?
The record of ViperVille's wipes is not yet sufficient to establish its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The current world has been running for 27 days 10 hours.
A.6What happens on ViperVille when wipe day arrives?
Recent wipes saw an average peak of 2 players. The peak on the latest wipe came 23 hours after it began. The crowd stayed above half its peak until the next wipe in 100% of recent wipes.
Player count
A.7What is the rank of ViperVille among Rust servers?
Ranked by player hours across seven days, ViperVille holds #8,795, in the top 39% of all ranked servers.
A.8How would you characterise the player activity on ViperVille?
On ViperVille, 0 of the 40 slots are occupied at present. Over the last week the count averages 0 players and reaches 2 at its height.
Tags, lists
A.9What is the meaning of the tags on ViperVille?
Tags from ViperVille, read by the game's server browser, are gmrust (Game mode): This is survival as standard Rust plays; mp40 (Max players): 40 slots are available; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.
A.10Where can ViperVille be found among the Rust Statistics lists and filters?
These Rust Statistics lists include ViperVille: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Settings and map
A.11What are the settings and rules that govern ViperVille?
Its name carries no gather rate for ViperVille. At 8 players, the group limit equals the game's default. survival is the game mode here; the standard mode, in which you gather, build and raid. Combat and raiding against other players are allowed. The server browser lists it as Modded, where plugins or settings alter the game. The plugin count is Oxide. VAC is active: that is Valve's anti-cheat.
A.12On which map does ViperVille take place?
The game generates ViperVille's procedural map at size 3,000, from seed 50000. Equal size and seed yield an identical map, which this page offers to view on RustMaps.
Connection
A.13What steps are required to join ViperVille?
Enter client.connect 157.85.87.39:27082 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.
Appendix BServer tags
What each of the server's tags means. Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. This is survival as standard Rust plays. |
mp40 | Max players. 40 slots are available. |
ts8 | Group limit. Teams are limited to 8, as the game defaults. |
v2635 | Protocol. The game protocol is 2635; your client must match it to join. |
cs168909 | Build. Build 168909 is the one running. |
ptrak | Networking. The network layer is RakNet, standard for the game. |
$r? | Region code. The region code is unset. |
| Mods and access | |
^o | Oxide. Plugins are handled by Oxide (uMod). |
^z | Modded. The game is altered by plugins or settings, so it is listed as Modded. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.