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A Shockbyte Rust Server

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 9m ago · 157.85.88.105:26792

Abstract

We describe the public Rust server A Shockbyte Rust Server, reached at 157.85.88.105:26792. At the last check it held 0 of 40 places, against a seven-day mean of 01. It ranks #15,276 of all servers, the top 69%. It last wiped 23d ago.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/400% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,276top 69%
Last wipe23d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123412:0014:0015:0017:0018:0020:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
010020030040012:0014:0015:0017:0018:0020:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k6 Oct11 Oct15 Oct20 Oct24 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of A Shockbyte Rust Server
Figure 4: The map: Procedural Map, size 1500, seed 50000. Open on RustMaps.
Table 3: The server's published settings.
Address157.85.88.105:26792
Region–
Max players40
Group limit8, the default
Wipe schedule–
Last wipe6 Oct 2026, 13:51 UTC
Hostname–
First seen6 Oct 2026
MapProcedural Map
Size1500
Seed50000

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded server list with rates [2] and next Rust wipe times [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 150 on average41/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average125/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 120 on average91/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average36/700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 92 on average88/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average309/350

Appendix AQuick answers

From the figures on this page.

About the server

A.1How well does A Shockbyte Rust Server run?

Its average server fps over the last 48 hours was 235, with a minimum of 202. Buildings, deployables and all other world objects counted together reached a maximum of 8,114 entities. Its highest memory usage was 2,157 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.

A.2What is the location of A Shockbyte Rust Server?

A region is not published by A Shockbyte Rust Server. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 157.85.88.105:26792.

A.3How reliable is A Shockbyte Rust Server, and is it currently online?

A Shockbyte Rust Server is online at this time. It last restarted around 7 hours ago, according to its reported uptime. Of the 168 hours in the last 7 full days, 125 were served, an availability of 74%. It was first observed on 6 October 2026 by Rust Statistics.

A.4What is the Rust version for A Shockbyte Rust Server?

Rust network protocol 2635 and build 168909 is the version that A Shockbyte Rust Server runs, on Linux. To join, your game must use the same protocol; Steam handles the update for you.

Wipe timing

A.5On what cycle does A Shockbyte Rust Server wipe?

Too few wipes by A Shockbyte Rust Server have been recorded to determine the pattern. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The current world has been running for 23 days 8 hours.

Player count

A.6What position does A Shockbyte Rust Server occupy in the ranking of Rust servers?

Ranked by player hours across seven days, A Shockbyte Rust Server holds #15,276, in the top 69% of all ranked servers.

A.7What is the population level of A Shockbyte Rust Server?

The current population of A Shockbyte Rust Server is 0, drawn from 40 slots. The mean population for the last seven days is 0.

Tags, lists

A.8What do the tags associated with A Shockbyte Rust Server signify?

Tags from A Shockbyte Rust Server, read by the game's server browser, are gmrust (Game mode): Rust survival, in its standard form; mp40 (Max players): It offers 40 slots; ts8 (Group limit): The team cap is 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): The region code is unset; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.9Where can A Shockbyte Rust Server be found among the Rust Statistics lists and filters?

The Rust Statistics lists that A Shockbyte Rust Server fits are: Modded Rust servers. You will find it on the server list filtered by: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Settings and map

A.10What are the settings and rules that govern A Shockbyte Rust Server?

Its name carries no gather rate for A Shockbyte Rust Server. The group cap is 8 players, which is the default in the game. Listed as survival, the game mode is gathering, building and raiding, as the game is usually played. Players may raid and fight one another. It appears under Modded in the browser: the game is changed by plugins or settings. Plugins number Oxide on this server. VAC, Valve's anti-cheat, is enabled.

A.11What is the map for A Shockbyte Rust Server?

Size 1,500 and seed 50000 define the procedural, game-generated map on A Shockbyte Rust Server. Equal size and seed yield an identical map, which this page offers to view on RustMaps.

How to join

A.12How do you connect to A Shockbyte Rust Server?

Enter client.connect 157.85.88.105:26792 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp40Max players. It offers 40 slots.
ts8Group limit. The team cap is 8, which is the game default.
v2635Protocol. Your game must run protocol 2635 to connect.
cs168909Build. Build 168909 is the one running.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. The region code is unset.
Mods and access
^oOxide. Oxide (uMod), a plugin framework, runs on this server.
^zModded. The game is altered by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.