111
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 1h ago · 157.85.88.87:28075
Abstract
We describe the public Rust server 111, reached at 157.85.88.87:28075. It is offline at the last check, against a seven-day mean of 1 and a peak of 11. It ranks #4,754 of all servers, the top 21%. It last wiped 10h ago.
Keywordsmodded oxide
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 21% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Usual gap | 3.9 days | between real wipes |
| On rhythm | 0% | of its recent wipes |
| Wipe-day peak | 1 | players, last three wipes |
| Crowd held | 100% | of its cycles kept half the crowd |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Tue 27 Oct, 12:3510h ago | – | – | running | 1 |
| Sat 24 Oct, 13:123d ago | 1 | – | – | 0 |
| Mon 19 Oct, 16:408d ago | 1 | held half | 4.9 d | 1 |
| Fri 16 Oct, 17:2411d ago | 1 | held half | 3 d | 1 |
| Thu 8 Oct, 14:2119d ago | 1 | held half | 8.1 d | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 157.85.88.87:28075 |
|---|---|
| Region | – |
| Max players | 1 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 27 Oct 2026, 12:35 UTC |
| Hostname | – |
| First seen | 3 Oct 2026 |
| Map | Procedural Map |
| Size | 3000 |
| Seed | 1413963070 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust population table [2] and servers wiping soon [3].
| Server | Players |
|---|---|
| ShockRust | Blue | NoLimitno group limit · 163 on average | 79/500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average | 128/100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 113 on average | 90/225 |
| RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average | 33/200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 87 on average | 88/700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average | 23/1000 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1Does 111 perform well?
The server fps averaged 238 over the last 48 hours, never dropping below 227. Buildings, deployables and all other world objects counted together reached a maximum of 47,493 entities. The peak memory usage was 3,520 MB. When fps is low and entity count climbs, players feel lag.
A.2In which location is 111 based?
There is no region published for 111. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 157.85.88.87:28075.
A.3What is the online status and reliability of 111?
At the present moment, 111 is offline; it was last seen 1 hours ago. It last restarted around 2 hours ago, according to its reported uptime. Of the 168 hours in the last 7 full days, 78 were served, an availability of 46%. It was first observed on 3 October 2026 by Rust Statistics.
A.4What is the Rust version for 111?
Rust network protocol 2635 and build 168909 is the version that 111 runs, on Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe timing
A.5On what cycle does 111 wipe?
Prediction of the next wipe is impossible for 111, which wipes irregularly. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The world currently in use was created 10 hours ago.
A.6How would you describe wipe day on 111?
The average busiest point of recent wipes was 1 players. The peak on the latest wipe came 0 hours after it began. Half the peak was sustained until the next wipe in 100% of recent wipes.
Player count
A.7What position does 111 occupy in the ranking of Rust servers?
The seven-day player-hours ranking puts 111 at #4,754, within the top 21% of ranked servers.
A.8What is the population level of 111?
111 is not online now; 1 hours have passed since it was last seen. The peak over seven days is 1, against an average of 1. The busiest hour of the last 48 is 11:00 UTC, averaging 1 players.
Tags, lists
A.9How should the tags on 111 be interpreted?
The game's server browser reads gmrust (Game mode): Rust survival, in its standard form; mp1 (Max players): 1 slots are available; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code has not been set; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game, which 111 publishes as its tags. The tags also carry current players, queue length and world creation time, shown at the top of this page.
A.10Where can 111 be found among the Rust Statistics lists and filters?
These Rust Statistics lists include 111: Modded Rust servers. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Settings and map
A.11What are the settings and rules that govern 111?
The name of 111 states no gather rate. No cap is given beyond the game's default of 8 players per group. survival is the game mode here; gather, build and raid: the standard game. Fighting and raiding between players are both permitted. It appears under Modded in the browser: the game is changed by plugins or settings. Oxide plugins are running. VAC, Valve's anti-cheat, is enabled.
A.12What is the map for 111?
Size 3,000 and seed 1413963070 define the procedural, game-generated map on 111. Because size and seed determine the map, RustMaps can show it, linked from this page.
How to join
A.13How do you connect to 111?
Press F1 inside Rust to open the console and enter client.connect 157.85.88.87:28075. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Rust survival, in its standard form. |
mp1 | Max players. 1 slots are available. |
ts8 | Group limit. Teams are limited to 8, as the game defaults. |
v2635 | Protocol. Your game must run protocol 2635 to connect. |
cs168909 | Build. Build 168909 is the one running. |
ptrak | Networking. The network layer is RakNet, standard for the game. |
$r? | Region code. A region code has not been set. |
| Mods and access | |
^o | Oxide. Plugins are handled by Oxide (uMod). |
^z | Modded. Modded listing: plugins or settings modify the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.