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Hop Town Studio - Roleplay Media

Rust Statistics

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Offline · checked 33d ago · 157.85.90.101:28015

Abstract

We describe the public Rust server Hop Town Studio - Roleplay Media, reached at 157.85.90.101:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #16,224 of all servers, the top 71%. It last wiped 43d ago.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/1250% full
In the queue0no queue
Seven-day mean0peak –
Rank2#16,224top 71%
Last wipe43d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 71% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep22 Sep25 Sep27 Sep30 Sep2 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak0players, last three wipes
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Tue 15 Sep, 00:2243d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Hop Town Studio - Roleplay Media
Figure 5: The map: Procedural Map, size 4750, seed 966214. Open on RustMaps.
Table 4: The server's published settings.
Address157.85.90.101:28015
Region–
Max players125
Group limit8, the default
Wipe schedule–
Last wipe15 Sep 2026, 00:22 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size4750
Seed966214

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust population table [2], creative and sandbox servers [3], rust creative server list [4], roleplay server list [5] and next Rust wipe times [6].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
[EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 112 on average85/999
[NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |NA · groups of 8+ · 90 on average43/999
[AU] Rusticated.com - Creative Sandbox | Build | Never WipesOC · groups of 8+ · 51 on average95/150
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 35 on average48/100
AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 23 on average44/100
KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfightgroups of 8+ · 23 on average26/100

Appendix AQuick answers

From the figures on this page.

About the server

A.1In which location is Hop Town Studio - Roleplay Media based?

A region is not published by Hop Town Studio - Roleplay Media. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 157.85.90.101:28015 is its address.

A.2What is the reliability of Hop Town Studio - Roleplay Media, and is it online?

Hop Town Studio - Roleplay Media is currently offline, with the last sighting 33 days 5 hours ago. Of the 168 hours in the last 7 full days, 0 were served, an availability of 0%. Its first appearance in Rust Statistics's records is 13 September 2026.

A.3What is the Rust version for Hop Town Studio - Roleplay Media?

The version of Rust on Hop Town Studio - Roleplay Media is network protocol 2633 and build 163794, and the operating system is Linux. Steam updates your game for you, but you must be on the same protocol to join.

Wipe schedule

A.4When are wipes carried out on Hop Town Studio - Roleplay Media?

The record of Hop Town Studio - Roleplay Media's wipes is not yet sufficient to establish its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. 43 days 9 hours have passed since the current world was generated.

A.5What happens on Hop Town Studio - Roleplay Media when wipe day arrives?

Recent wipes saw an average peak of 0 players. The peak on the latest wipe came 0 hours after it began.

Population

A.6What is the rank of Hop Town Studio - Roleplay Media among Rust servers?

The seven-day player-hours ranking puts Hop Town Studio - Roleplay Media at #16,224, within the top 71% of ranked servers.

A.7What is the population level of Hop Town Studio - Roleplay Media?

The last recorded sighting of Hop Town Studio - Roleplay Media was 33 days 5 hours ago; it is offline now.

Tags, lists

A.8What is the meaning of the tags on Hop Town Studio - Roleplay Media?

The game's server browser reads gmrust (Game mode): Rust survival, in its standard form; mp125 (Max players): The slot count is 125; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2633 (Protocol): Joining requires the same game version: protocol 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^r (Roleplay): This server is for roleplay; ^c (Creative): Building is sandbox-style, with no gathering and free construction; ^k (Build server): Base design and practice; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded listing: plugins or settings modify the game, which Hop Town Studio - Roleplay Media publishes as its tags. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.9Where can Hop Town Studio - Roleplay Media be found among the Rust Statistics lists and filters?

The Rust Statistics lists that Hop Town Studio - Roleplay Media fits are: Modded Rust servers, Build and creative servers in Rust, Rust servers tagged creative and Rust roleplay servers, measured. These filters on the server list return it: Type: Modded; Server tag: Roleplay ^r, Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.

Settings and map

A.10What are the settings and rules that govern Hop Town Studio - Roleplay Media?

No gather rate appears in the name of Hop Town Studio - Roleplay Media. No cap is given beyond the game's default of 8 players per group. The mode is build & creative, which means building in a sandbox, gathering excluded. It appears under Modded in the browser: the game is changed by plugins or settings. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.

A.11What map is in use on Hop Town Studio - Roleplay Media?

Size 4,750 and seed 966214 define the procedural, game-generated map on Hop Town Studio - Roleplay Media. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page.

Connection

A.12What is the process for joining Hop Town Studio - Roleplay Media?

Press F1 inside Rust to open the console and enter client.connect 157.85.90.101:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp125,ptrak,$r?,v2633,^r,^c,^k,gmrust,cs163794,ts8,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp125Max players. The slot count is 125.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2633Protocol. Joining requires the same game version: protocol 2633.
cs163794Build. The game build is 163794.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. No region code is set.
Gameplay
^rRoleplay. This server is for roleplay.
^cCreative. Building is sandbox-style, with no gathering and free construction.
^kBuild server. Base design and practice.
Mods and access
^oOxide. Oxide (uMod), a plugin framework, runs on this server.
^zModded. Modded listing: plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Creative and sandbox servers. ruststatistics.org/top-rust-build-servers.
  4. [4]Rust Statistics. Rust creative server list. ruststatistics.org/top-rust-creative-servers.
  5. [5]Rust Statistics. Roleplay server list. ruststatistics.org/top-rust-roleplay-servers.
  6. [6]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.