Rust StatisticsWorking papers on every public Rust server · 38,014 players now

A Shockbyte Rust Server

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 12m ago · 157.85.90.208:28355

Abstract

We describe the public Rust server A Shockbyte Rust Server, reached at 157.85.90.208:28355. At the last check it held 1 of 1 places, against a seven-day mean of 0 and a peak of 21. It ranks #4,907 of all servers, the top 22%. It last wiped 6d ago.

Keywordsquad modded oxide softcore

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now1/1100% full
In the queue0no queue
Seven-day mean0peak 2, 48 h peak 2
Rank2#4,907top 22%
Last wipe6d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
00.511.5203:0012:0021:0006:0015:0001:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
05010015020003:0012:0021:0006:0015:0001:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct.

4Rank

The server stands in the top 22% of all ranked servers, and #309 of the quad servers (top 37%). Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak1players, last three wipes
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Thu 22 Oct, 07:306d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of A Shockbyte Rust Server
Figure 5: The map: Procedural Map, size 4000, seed 50000. Open on RustMaps.
Table 4: The server's published settings.
Address157.85.90.208:28355
Region–
Max players1
Group limitquad
Wipe schedule–
Last wipe22 Oct 2026, 07:30 UTC
Hostname–
First seen22 Oct 2026
MapProcedural Map
Size4000
Seed50000

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust population table [2] and servers wiping soon [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo!EU · quad · monthly · 3 on average0/100
Asgard 2服 中国|官方|二倍|软核新手服 10.16清EA · quad · biweekly · 2 on average0/233
[EA] Softcore 1quad · monthly · 67 on average22/350
[US] Facepunch Softcore 2NA · quad · monthly · 59 on average56/300
Reddit.com/r/PlayRust - AU SoftcoreOC · quad · monthly · 34 on average28/150
Rusty Sporks PvP | softcore / noob friendlyNA · quad · biweekly · 11 on average4/100

Appendix AQuick answers

From the figures on this page.

About the server

A.1Does A Shockbyte Rust Server perform well?

Its average server fps over the last 48 hours was 115, with a minimum of 82. The highest number of entities it carried was 95,286, comprising buildings, deployables and all other objects. Its highest memory usage was 3,407 MB. Players experience lag when fps is low and the entity count is rising.

A.2What location does A Shockbyte Rust Server have?

A region is not published by A Shockbyte Rust Server. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 157.85.90.208:28355.

A.3What is the reliability of A Shockbyte Rust Server, and is it online?

A Shockbyte Rust Server is online at this time. The uptime it reports indicates a restart about 2 hours ago. Its uptime over the last full days (6 days) was 99%, with 143 of 144 hours online. The first record of it by Rust Statistics dates to 22 October 2026.

A.4What is the Rust version for A Shockbyte Rust Server?

The version of Rust on A Shockbyte Rust Server is network protocol 2635 and build 168909, and the operating system is Linux. Steam updates your game for you, but you must be on the same protocol to join.

Wipe timing

A.5What schedule does A Shockbyte Rust Server follow for wipes?

The record of A Shockbyte Rust Server's wipes is not yet sufficient to establish its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The world currently in use was created 6 days 19 hours ago.

A.6What characterises wipe day on A Shockbyte Rust Server?

The average busiest point of recent wipes was 1 players. The crowd reached its maximum 0 hours after the latest wipe.

Population

A.7What position does A Shockbyte Rust Server occupy in the ranking of Rust servers?

The seven-day player-hours ranking puts A Shockbyte Rust Server at #4,907, within the top 22% of ranked servers. It ranks #309 among servers in the quad group.

A.8At what level does A Shockbyte Rust Server operate in terms of players?

The current population of A Shockbyte Rust Server is 1, drawn from 1 slots. Averaged over the last seven days: 0 players; the same period peaks at 2. Of the last 48 hours, the peak hour falls at 22:00 UTC, with an average of 2 players.

Tags and filters

A.9What is the meaning of the tags on A Shockbyte Rust Server?

The game's server browser reads gmsoftcore (Game mode): Softcore rules apply, an easier set; mp1 (Max players): 1 slots are available; ts4 (Group limit): Teams are capped at 4; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded, which A Shockbyte Rust Server publishes as its tags. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.10Where can A Shockbyte Rust Server be found among the Rust Statistics lists and filters?

The Rust Statistics lists that A Shockbyte Rust Server fits are: Modded Rust servers. These filters on the server list return it: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last week.

Rules, settings, map

A.11Under what rules and settings does A Shockbyte Rust Server operate?

Its name carries no gather rate for A Shockbyte Rust Server. quad sets the team size at 4 players. The mode is softcore, which means Facepunch's easier mode, which preserves some of your loot. Fighting and raiding between players are both permitted. Plugins or settings change the game; the browser files it under Modded. Plugins number Oxide on this server. VAC is active: that is Valve's anti-cheat.

A.12What is the map for A Shockbyte Rust Server?

Size 4,000 and seed 50000 define the procedural, game-generated map on A Shockbyte Rust Server. Because size and seed determine the map, RustMaps can show it, linked from this page.

Connection

A.13What is the process for joining A Shockbyte Rust Server?

Enter client.connect 157.85.90.208:28355 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you. Expect a queue because it is currently full.

Appendix BServer tags

What each of the server's tags means. Published as mp1,ptrak,$r?,v2635,gmsoftcore,cs168909,ts4,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmsoftcoreGame mode. Softcore rules apply, an easier set.
mp1Max players. 1 slots are available.
ts4Group limit. Teams are capped at 4.
v2635Protocol. The game protocol is 2635; your client must match it to join.
cs168909Build. This server runs game build 168909.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. A region code has not been set.
Mods and access
^oOxide. Oxide (uMod), a plugin framework, runs on this server.
^zModded. The game is altered by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.