RaineyStreet
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 12m ago · 157.85.90.214:26415
Abstract
We describe the public Rust server RaineyStreet, reached at 157.85.90.214:26415 and hosted in NA. At the last check it held 0 of 40 places, against a seven-day mean of 0 and a peak of 11. It ranks #8,313 of all servers, the top 37%, and #1185 in NA. It last wiped 6d ago on a published weekly schedule; the next wipe is expected Thursday 29 October, 20:48 UTC, its weekly schedule tag.
Keywordsweekly wipes modded oxide
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 37% of all ranked servers, the top 64% in NA. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: from its schedule tag
The next wipe is expected Thursday 29 October, 20:48 UTC, in 18h. Its weekly schedule tag (low confidence).
| Measure | Value | Note |
|---|---|---|
| Usual gap | 8.9 days | between real wipes |
| On rhythm | 20% | of its recent wipes |
| Wipe-day peak | 1 | players, last three wipes |
| Crowd held | 25% | else halves by day 2 |
| When (UTC) | In | Kind |
|---|---|---|
| Thu 29 Oct, 20:48 | 18h | its own schedule |
| Thu 5 Nov, 19:00 | 7d 17h | force wipefw |
| Thu 12 Nov, 20:48 | 14d 18h | its own schedule |
| Thu 19 Nov, 20:48 | 21d 18h | its own schedule |
| Thu 26 Nov, 20:48 | 28d 18h | its own schedule |
| Thu 3 Dec, 19:00 | 35d 17h | force wipefw |
| Thu 10 Dec, 20:48 | 42d 18h | its own schedule |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Thu 22 Oct, 20:486d ago | 1 | – | running | 0 |
| Tue 13 Oct, 23:0015d ago | 2 | halved by day 2 | 8.9 d | 2 |
| Thu 1 Oct, 13:2027d ago | 1 | halved by day 2 | 12.4 d | 0 |
| Wed 30 Sep, 12:2128d ago | 1 | – | 1 d | 0 |
| Mon 28 Sep, 12:1330d ago | 2 | held half | 2 d | 0 |
| Thu 17 Sep, 14:1241d ago | 1 | halved by day 2 | 10.9 d | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 157.85.90.214:26415 |
|---|---|
| Region | NA |
| Max players | 40 |
| Group limit | 8, the default |
| Wipe schedule | weekly |
| Last wipe | 22 Oct 2026, 20:48 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
| Map | Procedural Map |
| Size | 2500 |
| Seed | 1102026 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are US and NA server list [2], modded server list with rates [3] and upcoming Rust wipes [4].
| Server | Players |
|---|---|
| [NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average | 17/100 |
| Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 15 on average | 4/150 |
| Rusty Moose |US Main|NA · groups of 12+ · weekly · 251 on average | 41/250 |
| Rustoria.co - US MainNA · groups of 16+ · weekly · 235 on average | 39/250 |
| Rusty Moose |US Mondays|NA · groups of 12+ · weekly · 200 on average | 435/525 |
| Rustafied.com - US FridayNA · groups of 16+ · weekly · 155 on average | 17/100 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1Is the performance of RaineyStreet smooth?
Over the past 48 hours, it ran at an average of 233 server fps, with a low of 206. Its entity count reached a maximum of 31,501, including buildings, deployables and all other world objects. Its highest memory usage was 3,145 MB. When fps is low and entity count climbs, players feel lag.
A.2In which location is RaineyStreet based?
North America is where RaineyStreet lists itself, using the NA tag. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 157.85.90.214:26415.
A.3What is the reliability of RaineyStreet, and is it online?
RaineyStreet is online at this time. It last restarted around 10 hours ago, according to its reported uptime. Of the 168 hours in the last 7 full days, 167 were served, an availability of 99%. The first record of it by Rust Statistics dates to 13 September 2026.
A.4What version of Rust is run on RaineyStreet?
RaineyStreet is running Rust network protocol 2635 and build 168909 on the Linux operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe timing
A.5On what cycle does RaineyStreet wipe?
Because too few wipes of RaineyStreet are recorded to confirm the schedule, the tag governs the prediction. The server is due to wipe on Thursday 29 October at 20:48 UTC. The world currently in use was created 6 days 5 hours ago. According to its tags, the server wipes on a weekly schedule.
A.6What happens on RaineyStreet when wipe day arrives?
Across its recent wipes, the average peak population was 1 players. The crowd reached its maximum 0 hours after the latest wipe. Half the peak was sustained until the next wipe in 25% of recent wipes. In the other cases, the population fell below half by day 2.
Population
A.7How does RaineyStreet compare with other Rust servers in the rankings?
The seven-day player-hours ranking gives RaineyStreet #8,313, in the top 37% of ranked servers and #1,185 in North America.
A.8What is the population level of RaineyStreet?
On RaineyStreet, 0 of the 40 slots are occupied at present. The peak over seven days is 1, against an average of 0.
Tags and filters
A.9What do the tags associated with RaineyStreet signify?
The game's server browser reads gmrust (Game mode): Rust survival, in its standard form; mp40 (Max players): The slot count is 40; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^w (Weekly): Wipes happen every week; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; NA (North America): North America is the region it appears under in the server browser, which RaineyStreet publishes as its tags. The tags also carry current players, queue length and world creation time, shown at the top of this page.
A.10Where can RaineyStreet be found among the Rust Statistics lists and filters?
The Rust Statistics lists that RaineyStreet fits are: Modded Rust servers and North American server statistics. You will find it on the server list filtered by: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
Settings and map
A.11Which settings and rules are in force on RaineyStreet?
The name of RaineyStreet states no gather rate. No cap is given beyond the game's default of 8 players per group. The mode is survival, which means gathering, building and raiding, as the game is usually played. Fighting and raiding between players are both permitted. It appears under Modded in the browser: the game is changed by plugins or settings. Oxide plugins are running. VAC, Valve's anti-cheat, is enabled.
A.12What is the map for RaineyStreet?
The game generates RaineyStreet's procedural map at size 2,500, from seed 1102026. Equal size and seed yield an identical map, which this page offers to view on RustMaps.
Connection
A.13What steps are required to join RaineyStreet?
Press F1 inside Rust to open the console and enter client.connect 157.85.90.214:26415. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp40,ptrak,$r?,v2635,^w,NA,gmrust,cs168909,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Rust survival, in its standard form. |
mp40 | Max players. The slot count is 40. |
ts8 | Group limit. 8 per team, the value the game sets by default. |
v2635 | Protocol. Joining requires the same game version: protocol 2635. |
cs168909 | Build. The game build is 168909. |
ptrak | Networking. Networking runs on RakNet, the game's standard layer. |
$r? | Region code. No region code is set. |
| Wipe schedule | |
^w | Weekly. Wipes happen every week. |
| Mods and access | |
^o | Oxide. Plugins are handled by Oxide (uMod). |
^z | Modded. The game is altered by plugins or settings, so it is listed as Modded. |
| Region | |
NA | North America. North America is the region it appears under in the server browser. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. US and NA server list. ruststatistics.org/top-us-rust-servers.
- [3]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
- [4]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.