CUBA to USA
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 10m ago · 157.85.91.151:26826
Abstract
We describe the public Rust server CUBA to USA, reached at 157.85.91.151:26826 and hosted in NA. At the last check it held 0 of 40 places, against a seven-day mean of 0 and a peak of 51. It ranks #6,768 of all servers, the top 30%, and #1060 in NA. It last wiped 3d ago on a published weekly schedule; the next wipe is expected Saturday 31 October, 23:37 UTC, its weekly schedule tag.
Keywordsweekly wipes modded carbon
1Summary statistics

2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 30% of all ranked servers, the top 57% in NA. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: from its schedule tag
The next wipe is expected Saturday 31 October, 23:37 UTC, in 3d 11h. Its weekly schedule tag (low confidence).
| Measure | Value | Note |
|---|---|---|
| Usual gap | 1.6 days | between real wipes |
| On rhythm | 0% | of its recent wipes |
| Wipe-day peak | 6 | players, last three wipes |
| Crowd held | 50% | else halves by day 2 |
| When (UTC) | In | Kind |
|---|---|---|
| Sat 31 Oct, 23:37 | 3d 11h | its own schedule |
| Thu 5 Nov, 19:00 | 8d 6h | force wipefw |
| Sat 7 Nov, 23:37 | 10d 11h | its own schedule |
| Sat 14 Nov, 23:37 | 17d 11h | its own schedule |
| Sat 21 Nov, 23:37 | 24d 11h | its own schedule |
| Sat 28 Nov, 23:37 | 31d 11h | its own schedule |
| Thu 3 Dec, 19:00 | 36d 6h | force wipefw |
| Sat 5 Dec, 23:37 | 38d 11h | its own schedule |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Sat 24 Oct, 23:373d ago | 1 | – | running | 0 |
| Mon 19 Oct, 20:468d ago | 8 | halved by day 2 | 5.1 d | 1 |
| Mon 19 Oct, 00:099d ago | 8 | – | 0.9 d | 1 |
| Sun 18 Oct, 16:229d ago | 8 | – | 0.3 d | 1 |
| Tue 13 Oct, 23:5014d ago | 1 | – | 4.7 d | 0 |
| Sun 11 Oct, 16:3916d ago | 1 | held half | 2.3 d | 1 |
| Sun 11 Oct, 02:3817d ago | 1 | – | 0.6 d | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 157.85.91.151:26826 |
|---|---|
| Region | NA |
| Max players | 40 |
| Group limit | 8, the default |
| Wipe schedule | weekly |
| Last wipe | 25 Oct 2026, 00:09 UTC |
| Hostname | – |
| First seen | 11 Oct 2026 |
| Map | Custom Map |
| Size | 3800 |
| Seed | 50000 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are US and NA server list [2], modded Rust servers listed live [3] and predicted wipe schedule [4].
| Server | Players |
|---|---|
| [NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average | 6/100 |
| Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 14 on average | 6/150 |
| Rusty Moose |US Main|NA · groups of 12+ · weekly · 250 on average | 23/250 |
| Rustoria.co - US MainNA · groups of 16+ · weekly · 234 on average | 34/250 |
| Rusty Moose |US Mondays|NA · groups of 12+ · weekly · 194 on average | 289/300 |
| Rustafied.com - US FridayNA · groups of 16+ · weekly · 154 on average | 12/100 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1Is the performance of CUBA to USA smooth?
Its average server fps over the last 48 hours was 173, with a minimum of 1. Buildings, deployables and all other world objects counted together reached a maximum of 45,338 entities. The peak memory usage was 3,656 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.
A.2In which location is CUBA to USA based?
In North America, according to its own listing, CUBA to USA appears with the NA tag. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 157.85.91.151:26826.
A.3What is the reliability of CUBA to USA, and is it online?
CUBA to USA is online at this time. It last restarted around 11 hours ago, according to its reported uptime. Of the 168 hours in the last 7 full days, 168 were served, an availability of 100%. It was first observed on 11 October 2026 by Rust Statistics.
A.4What is the Rust version for CUBA to USA?
CUBA to USA is running Rust network protocol 2635 and build 168909 on the Linux operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe timing
A.5When are wipes carried out on CUBA to USA?
Because too few wipes of CUBA to USA are recorded to confirm the schedule, the tag governs the prediction. On Saturday 31 October at 23:37 UTC the next wipe is expected. The world currently in use was created 3 days 12 hours ago. A weekly wipe schedule is published in the server's tags.
A.6What characterises wipe day on CUBA to USA?
Across its recent wipes, the average peak population was 6 players. The crowd reached its maximum 1 hours after the latest wipe. The crowd stayed above half its peak until the next wipe in 50% of recent wipes. If not, the population dropped below half by day 2.
Player count
A.7How does CUBA to USA compare with other Rust servers in the rankings?
The seven-day player-hours ranking gives CUBA to USA #6,768, in the top 30% of ranked servers and #1,060 in North America.
A.8What is the population level of CUBA to USA?
On CUBA to USA, 0 of the 40 slots are occupied at present. Averaged over the last seven days: 0 players; the same period peaks at 5. Of the last 48 hours, the peak hour falls at 17:00 UTC, with an average of 1 players.
Tags, lists
A.9What do the tags associated with CUBA to USA signify?
The game's server browser reads gmrust (Game mode): This is survival as standard Rust plays; mp40 (Max players): 40 slots are available; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^w (Weekly): Wipes happen every week; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; ^y (Carbon): This server uses Carbon for its plugins; NA (North America): North America is the region it appears under in the server browser, which CUBA to USA publishes as its tags. The tags also carry current players, queue length and world creation time, shown at the top of this page.
A.10Where can CUBA to USA be found among the Rust Statistics lists and filters?
These Rust Statistics lists include CUBA to USA: Modded Rust servers and North American server statistics. These filters on the server list return it: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
Rules, settings, map
A.11What are the settings and rules that govern CUBA to USA?
Its name carries no gather rate for CUBA to USA. The group cap is 8 players, which is the default in the game. Listed as survival, the game mode is gathering, building and raiding, as the game is usually played. Combat and raiding against other players are allowed. It appears under Modded in the browser: the game is changed by plugins or settings. Carbon plugins are running. VAC, Valve's anti-cheat, is enabled.
A.12On which map does CUBA to USA take place?
The game generates CUBA to USA's procedural map at size 3,800, from seed 50000. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page. Under map name, it gives Custom Map.
Connection
A.13How do you connect to CUBA to USA?
Press F1 inside Rust to open the console and enter client.connect 157.85.91.151:26826. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection. Its website can be found at https://discord.com/invite/T4ugruktt.
Appendix BServer tags
What each of the server's tags means. Published as mp40,ptrak,$r?,v2635,^z,^y,^w,NA,gmrust,cs168909,ts8.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. This is survival as standard Rust plays. |
mp40 | Max players. 40 slots are available. |
ts8 | Group limit. Teams are limited to 8, as the game defaults. |
v2635 | Protocol. Joining requires the same game version: protocol 2635. |
cs168909 | Build. This server runs game build 168909. |
ptrak | Networking. Networking runs on RakNet, the game's standard layer. |
$r? | Region code. No region code is set. |
| Wipe schedule | |
^w | Weekly. Wipes happen every week. |
| Mods and access | |
^z | Modded. The game is altered by plugins or settings, so it is listed as Modded. |
^y | Carbon. This server uses Carbon for its plugins. |
| Region | |
NA | North America. North America is the region it appears under in the server browser. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Appendix CAbout this server, in its own words
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. US and NA server list. ruststatistics.org/top-us-rust-servers.
- [3]Rust Statistics. Modded Rust servers listed live. ruststatistics.org/top-modded-rust-servers.
- [4]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.