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Shockbyte

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 3d ago · 157.85.91.179:26703

Abstract

We describe the public Rust server Shockbyte, reached at 157.85.91.179:26703. It is offline at the last check, against a seven-day mean of 0 and a peak of 11. It ranks #12,062 of all servers, the top 54%. It last wiped 3d ago.

Keywordsteams off modded oxide hardcore

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now1/1100% full
In the queue0no queue
Seven-day mean0peak 1
Rank2#12,062top 54%
Last wipe3d agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct.

4Rank

The server stands in the top 54% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k3 Oct8 Oct13 Oct19 Oct24 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap1.2 daysbetween real wipes
On rhythm25%of its recent wipes
Wipe-day peak1players, last three wipes
Crowd held100%of its cycles kept half the crowd
Sun 25 OctSun 18 OctFri 16 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Sun 25 Oct, 11:583d ago 1 – running 0
Sun 18 Oct, 13:0810d ago 1 held half 7 d 1
Fri 16 Oct, 23:1612d ago 1 – 1.6 d 0
Wed 14 Oct, 22:2814d ago 1 held half 2 d 1
Tue 13 Oct, 22:5315d ago 1 – 1 d 1
Mon 12 Oct, 21:4116d ago 1 – 1 d 0
Sun 11 Oct, 12:4117d ago 1 – 1.4 d 1
Sat 10 Oct, 12:5218d ago 2 – 1 d 1
Fri 9 Oct, 22:3319d ago 2 – 0.6 d 1
Thu 8 Oct, 23:5920d ago 2 – 0.9 d 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 5: The map: Procedural Map, size 3000, seed 0.
Table 4: The server's published settings.
Address157.85.91.179:26703
Region–
Max players1
Group limitteams off
Wipe schedule–
Last wipe25 Oct 2026, 11:58 UTC
Hostname–
First seen3 Oct 2026
MapProcedural Map
Size3000
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded server list with rates [2] and predicted wipe schedule [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
TheLastOfRust Hardcore PvE Zombie Survivalno group limit · 7 on average1/100
Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | RNA · no group limit · biweekly · 3 on average0/50
Alone & AfraidOC · no group limit · biweekly · 2 on average4/50
[BR/LATAM] Evolution PVE | Hardcore Zombie SurvivalSA · groups of 15+ · biweekly · 2 on average1/50
TheLastOfRust Premium Hardcore PvE Zombie Survivalno group limit · 2 on average1/100
ほしラス2EA · no group limit · 1 on average1/50

Appendix AQuick answers

From the figures on this page.

Server details

A.1In which location is Shockbyte based?

A region is not published by Shockbyte. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 157.85.91.179:26703 is its address.

A.2What is the online status and reliability of Shockbyte?

Shockbyte is currently offline, with the last sighting 3 days 22 hours ago. Of the 168 hours in the last 7 full days, 37 were served, an availability of 22%. Its first appearance in Rust Statistics's records is 3 October 2026.

A.3What is the Rust version for Shockbyte?

Rust network protocol 2635 and build 168909 is the version that Shockbyte runs, on Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe timing

A.4When are wipes carried out on Shockbyte?

No next wipe can be predicted for Shockbyte since its wipes occur at irregular intervals. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. 3 days 23 hours have passed since the current world was generated.

A.5What characterises wipe day on Shockbyte?

Across its recent wipes, the average peak population was 1 players. The crowd reached its maximum 1 hours after the latest wipe. For 100% of recent wipes, the population did not fall below half the peak before the next wipe.

Population

A.6What position does Shockbyte occupy in the ranking of Rust servers?

Ranked by player hours across seven days, Shockbyte holds #12,062, in the top 54% of all ranked servers.

A.7What is the population level of Shockbyte?

The last recorded sighting of Shockbyte was 3 days 22 hours ago; it is offline now. Over the last week the count averages 0 players and reaches 1 at its height.

Tags and filters

A.8What do the tags associated with Shockbyte signify?

gmhardcore (Game mode): The ruleset is hardcore: a harsher game; mp1 (Max players): The slot count is 1; ts0 (Group limit): The server does not allow teams; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code has not been set; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game: these are the tags Shockbyte publishes, and the server browser reads them. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.9Where can Shockbyte be found among the Rust Statistics lists and filters?

The Rust Statistics lists that Shockbyte fits are: Modded Rust servers. It appears under the following filters on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last week.

Settings and map

A.10Which settings and rules are in force on Shockbyte?

No gather rate appears in the name of Shockbyte. A group limit is absent from what the server publishes. hardcore is the game mode here; Of Facepunch's modes, the hardest. Players may raid and fight one another. Plugins or settings change the game; the browser files it under Modded. Plugins number Oxide on this server. The server has VAC on, Valve's anti-cheat.

A.11On which map does Shockbyte take place?

The procedural map Shockbyte runs measures 3,000 and is generated by the game.

Connection

A.12How do you connect to Shockbyte?

Enter client.connect 157.85.91.179:26703 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp1,ptrak,$r?,v2635,gmhardcore,cs168909,ts0,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmhardcoreGame mode. The ruleset is hardcore: a harsher game.
mp1Max players. The slot count is 1.
ts0Group limit. The server does not allow teams.
v2635Protocol. The game protocol is 2635; your client must match it to join.
cs168909Build. Build 168909 is the one running.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. A region code has not been set.
Mods and access
^oOxide. Plugins are handled by Oxide (uMod).
^zModded. Modded listing: plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.