Mark VI Vanilla
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 7m ago · 157.85.91.226:29673
Abstract
We describe the public Rust server Mark VI Vanilla, reached at 157.85.91.226:29673. At the last check it held 0 of 10 places, against a seven-day mean of 01. It ranks #15,351 of all servers, the top 69%. It last wiped 25d ago.
Keywordsmodded oxide
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 157.85.91.226:29673 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 3 Oct 2026, 18:00 UTC |
| Hostname | – |
| First seen | 3 Oct 2026 |
| Map | Procedural Map |
| Size | 4250 |
| Seed | 1 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust servers listed live [2] and predicted wipe schedule [3].
| Server | Players |
|---|---|
| ShockRust | Blue | NoLimitno group limit · 152 on average | 41/500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average | 124/100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average | 0/225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average | 16/700 |
| RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average | 2/200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average | 3/1000 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1Is the performance of Mark VI Vanilla smooth?
Its average server fps over the last 48 hours was 112, with a minimum of 98. The highest number of entities it carried was 102,927, comprising buildings, deployables and all other objects. The peak memory usage was 4,085 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.
A.2What location does Mark VI Vanilla have?
No region is published by Mark VI Vanilla. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 157.85.91.226:29673.
A.3What is the reliability of Mark VI Vanilla, and is it online?
Mark VI Vanilla is online at this time. It last restarted around 2 hours ago, according to its reported uptime. The server was up 4% of the time over the last 7 full days, 7 of 168 hours. The first record of it by Rust Statistics dates to 3 October 2026.
A.4What is the Rust version for Mark VI Vanilla?
Mark VI Vanilla is running Rust network protocol 2635 and build 168909 on the Linux operating system. To join, your game must use the same protocol; Steam handles the update for you.
Wipe schedule
A.5When are wipes carried out on Mark VI Vanilla?
Too few wipes by Mark VI Vanilla have been recorded to determine the pattern. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. 25 days 11 hours have passed since the current world was generated.
Player count
A.6What position does Mark VI Vanilla occupy in the ranking of Rust servers?
Ranked by player hours across seven days, Mark VI Vanilla holds #15,351, in the top 69% of all ranked servers.
A.7What is the population level of Mark VI Vanilla?
On Mark VI Vanilla, 0 of the 10 slots are occupied at present. The mean population for the last seven days is 0.
Tags and filters
A.8What is the meaning of the tags on Mark VI Vanilla?
gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): The slot count is 10; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded listing: plugins or settings modify the game: these are the tags Mark VI Vanilla publishes, and the server browser reads them. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.
A.9Where can Mark VI Vanilla be found among the Rust Statistics lists and filters?
The Rust Statistics lists that Mark VI Vanilla fits are: Modded Rust servers. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Settings and map
A.10Under what rules and settings does Mark VI Vanilla operate?
The name of Mark VI Vanilla states no gather rate. The group cap is 8 players, which is the default in the game. survival is the game mode here; gather, build and raid: the standard game. Fighting and raiding between players are both permitted. Plugins or settings change the game; the browser files it under Modded. Oxide plugins are running. The server has VAC on, Valve's anti-cheat.
A.11What is the map for Mark VI Vanilla?
The game generates Mark VI Vanilla's procedural map at size 4,250, from seed 1. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page.
Connection
A.12What is the process for joining Mark VI Vanilla?
Press F1 inside Rust to open the console and enter client.connect 157.85.91.226:29673. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Survival on standard Rust rules. |
mp10 | Max players. The slot count is 10. |
ts8 | Group limit. 8 per team, the value the game sets by default. |
v2635 | Protocol. Joining requires the same game version: protocol 2635. |
cs168909 | Build. The game build is 168909. |
ptrak | Networking. The network layer is RakNet, standard for the game. |
$r? | Region code. No region code is set. |
| Mods and access | |
^o | Oxide. Oxide (uMod), a plugin framework, runs on this server. |
^z | Modded. Modded listing: plugins or settings modify the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded Rust servers listed live. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.