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loading server

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 6d ago · 157.85.91.31:23953

Abstract

We describe the public Rust server loading server, reached at 157.85.91.31:23953. It is offline at the last check, against a seven-day mean of 01. It ranks #15,338 of all servers, the top 69%. It last wiped 27d ago.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/400% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,338top 69%
Last wipe27d agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k27 Sep3 Oct10 Oct16 Oct23 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap2.2 daysbetween real wipes
On rhythm100%of its recent wipes
Wipe-day peak2players, last three wipes
Crowd held50%else halves by day 1
Fri 2 OctWed 30 SepSun 27 Sep
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Fri 2 Oct, 03:2827d ago 2 – running 0
Wed 30 Sep, 00:4829d ago 3 held half 2.1 d 0
Sun 27 Sep, 19:2631d ago 1 halved by day 1 2.2 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of loading server
Figure 5: The map: Procedural Map, size 2000, seed 50000. Open on RustMaps.
Table 4: The server's published settings.
Address157.85.91.31:23953
Region–
Max players40
Group limit8, the default
Wipe schedule–
Last wipe2 Oct 2026, 03:28 UTC
Hostname–
First seen27 Sep 2026
MapProcedural Map
Size2000
Seed50000

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust servers listed live [2] and Rust wipe forecast [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 150 on average106/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average132/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average163/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average50/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average5/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average22/1000

Appendix AQuick answers

From the figures on this page.

Server details

A.1What is the location of loading server?

No region is published by loading server. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 157.85.91.31:23953.

A.2What is the reliability of loading server, and is it online?

At the present moment, loading server is offline; it was last seen 6 days 15 hours ago. The server was up 11% of the time over the last 7 full days, 18 of 168 hours. The first record of it by Rust Statistics dates to 27 September 2026.

A.3What is the Rust version for loading server?

loading server is running Rust network protocol 2634 and build 166652 on the Linux operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe timing

A.4What schedule does loading server follow for wipes?

With irregular wipe times, loading server offers no next wipe to predict. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The current world has been running for 27 days 5 hours.

A.5How would you describe wipe day on loading server?

Recent wipes saw an average peak of 2 players. The crowd reached its maximum 0 hours after the latest wipe. Half the peak was sustained until the next wipe in 50% of recent wipes. Otherwise, a fall below half took place by day 1.

Population

A.6What is the rank of loading server among Rust servers?

The seven-day player-hours ranking puts loading server at #15,338, within the top 69% of ranked servers.

A.7What is the population level of loading server?

loading server is not online now; 6 days 15 hours have passed since it was last seen. The mean population for the last seven days is 0.

Tags and filters

A.8What do the tags associated with loading server signify?

gmrust (Game mode): Survival on standard Rust rules; mp40 (Max players): It offers 40 slots; ts8 (Group limit): The team cap is 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166652 (Build): Build 166652 is the one running; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): A region code has not been set; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game: these are the tags loading server publishes, and the server browser reads them. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.9Where can loading server be found among the Rust Statistics lists and filters?

Modded Rust servers are the Rust Statistics lists that loading server fits. You will find it on the server list filtered by: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Settings and map

A.10Which settings and rules are in force on loading server?

The name of loading server states no gather rate. No cap is given beyond the game's default of 8 players per group. survival is the game mode here; the standard mode, in which you gather, build and raid. Fighting and raiding between players are both permitted. Plugins or settings change the game; the browser files it under Modded. Plugins number Oxide on this server. The server has VAC off, Valve's anti-cheat.

A.11What map is in use on loading server?

The game generates loading server's procedural map at size 2,000, from seed 50000. Because size and seed determine the map, RustMaps can show it, linked from this page.

Connection

A.12What steps are required to join loading server?

Enter client.connect 157.85.91.31:23953 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp40,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp40Max players. It offers 40 slots.
ts8Group limit. The team cap is 8, which is the game default.
v2634Protocol. Your game must run protocol 2634 to connect.
cs166652Build. Build 166652 is the one running.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. A region code has not been set.
Mods and access
^oOxide. Plugins are handled by Oxide (uMod).
^zModded. Modded listing: plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded Rust servers listed live. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.