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Long Hours

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 10m ago · 157.85.91.42:28015

Abstract

We describe the public Rust server Long Hours, reached at 157.85.91.42:28015. At the last check it held 0 of 50 places, against a seven-day mean of 0 and a peak of 11. It ranks #12,542 of all servers, the top 57%. It last wiped 5d ago.

Keywordsteams off modded oxide hardcore

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/500% full
In the queue0no queue
Seven-day mean0peak 1
Rank2#12,542top 57%
Last wipe5d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123421:0006:0015:0000:0009:0018:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
025507510021:0006:0015:0000:0009:0018:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 57% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak1players, last three wipes
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Thu 22 Oct, 08:205d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 5: The map: Procedural Map, size 6000, seed 0.
Table 4: The server's published settings.
Address157.85.91.42:28015
Region–
Max players50
Group limitteams off
Wipe schedule–
Last wipe22 Oct 2026, 08:50 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size6000
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded server list with rates [2] and Rust wipe forecast [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
TheLastOfRust Hardcore PvE Zombie Survivalno group limit · 9 on average5/100
Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | RNA · no group limit · biweekly · 3 on average2/50
[BR/LATAM] Evolution PVE | Hardcore Zombie SurvivalSA · groups of 15+ · biweekly · 2 on average1/50
Alone & AfraidOC · no group limit · biweekly · 2 on average2/50
TheLastOfRust Premium Hardcore PvE Zombie Survivalno group limit · 2 on average0/100
ShockRust | Blue | NoLimitno group limit · 163 on average187/500

Appendix AQuick answers

From the figures on this page.

About the server

A.1Does Long Hours perform well?

Its average server fps over the last 48 hours was 74, with a minimum of 62. Buildings, deployables and all other world objects counted together reached a maximum of 200,254 entities. Memory use peaked at 9,049 MB. Players experience lag when fps is low and the entity count is rising.

A.2What is the location of Long Hours?

There is no region published for Long Hours. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 157.85.91.42:28015.

A.3What is the reliability of Long Hours, and is it online?

Long Hours is currently online. Based on the uptime it reports, the last restart occurred about 5 days 8 hours ago. Of the 168 hours in the last 7 full days, 112 were served, an availability of 67%. Its first appearance in Rust Statistics's records is 13 September 2026.

A.4What is the Rust version for Long Hours?

The version of Rust on Long Hours is network protocol 2634 and build 167781, and the operating system is Linux. To join, your game must use the same protocol; Steam handles the update for you.

Wipe schedule

A.5When are wipes carried out on Long Hours?

The record of Long Hours's wipes is not yet sufficient to establish its rhythm. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The world currently in use was created 5 days 11 hours ago.

A.6What happens on Long Hours when wipe day arrives?

Recent wipes saw an average peak of 1 players. The peak on the latest wipe came 1 hours after it began.

Population

A.7What position does Long Hours occupy in the ranking of Rust servers?

The seven-day player-hours ranking puts Long Hours at #12,542, within the top 57% of ranked servers.

A.8How would you characterise the player activity on Long Hours?

On Long Hours, 0 of the 50 slots are occupied at present. Averaged over the last seven days: 0 players; the same period peaks at 1.

Tags, lists

A.9What is the meaning of the tags on Long Hours?

Tags from Long Hours, read by the game's server browser, are gmhardcore (Game mode): The ruleset is hardcore: a harsher game; mp50 (Max players): The slot count is 50; ts0 (Group limit): Teams are disabled; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.10Where can Long Hours be found among the Rust Statistics lists and filters?

These Rust Statistics lists include Long Hours: Modded Rust servers. It appears under the following filters on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last week.

Rules, settings, map

A.11Which settings and rules are in force on Long Hours?

The name of Long Hours states no gather rate. A group limit is absent from what the server publishes. The mode is hardcore, which means Facepunch's most demanding mode. Players may raid and fight one another. Plugins or settings change the game; the browser files it under Modded. Plugins number Oxide on this server. VAC, Valve's anti-cheat, is enabled.

A.12On which map does Long Hours take place?

Long Hours runs a game-generated procedural map; its size is 6,000.

Connection

A.13What is the process for joining Long Hours?

Enter client.connect 157.85.91.42:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp50,ptrak,$r?,v2634,gmhardcore,cs167781,ts0,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmhardcoreGame mode. The ruleset is hardcore: a harsher game.
mp50Max players. The slot count is 50.
ts0Group limit. Teams are disabled.
v2634Protocol. Your game must run protocol 2634 to connect.
cs167781Build. The game build is 167781.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. A region code has not been set.
Mods and access
^oOxide. Oxide (uMod), a plugin framework, runs on this server.
^zModded. The game is altered by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Appendix CAbout this server, in its own words

Hardcore Vanilla gather rate Biggest procedural maps, Long days 30 min night Stacks on resources and ammo Salvaged hammer = remove tool Scientists drop weapons & attachments No wear on weapons and attachments No decay on vehicles when garaged Admin is extremly good looking and doesnt get mad if defeated Hellacious torture will be wished upon cheaters and there families

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.