Rust StatisticsWorking papers on every public Rust server · 34,171 players now

mess around

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 27d ago · 157.85.93.192:20382

Abstract

We describe the public Rust server mess around, reached at 157.85.93.192:20382. It is offline at the last check, against a seven-day mean of 01. It ranks #13,881 of all servers, the top 60%. It last wiped 27d ago.

Keywordsquad modded oxide softcore

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now1/1010% full
In the queue0no queue
Seven-day mean0peak –
Rank2#13,881top 60%
Last wipe27d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep.

4Rank

The server stands in the top 60% of all ranked servers, and #586 of the quad servers (top 69%). Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k27 Sep29 Sep1 Oct4 Oct6 Oct8 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap3.7 daysbetween real wipes
Wipe-day peak2players, last three wipes
Crowd held0%else halves by day 1
Thu 1 OctSun 27 Sep
00.511.52+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Thu 1 Oct, 15:1327d ago 2 – running 0
Sun 27 Sep, 21:4031d ago 3 halved by day 1 3.7 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of mess around
Figure 5: The map: Procedural Map, size 4000, seed 800000. Open on RustMaps.
Table 4: The server's published settings.
Address157.85.93.192:20382
Region–
Max players10
Group limitquad
Wipe schedule–
Last wipe1 Oct 2026, 15:13 UTC
Hostname–
First seen27 Sep 2026
MapProcedural Map
Size4000
Seed800000

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded servers by player count [2] and predicted wipe schedule [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo!EU · quad · monthly · 3 on average0/100
Asgard 2服 中国|官方|二倍|软核新手服 10.16清EA · quad · biweekly · 2 on average0/233
[EA] Softcore 1quad · monthly · 67 on average53/350
[US] Facepunch Softcore 2NA · quad · monthly · 59 on average21/300
Reddit.com/r/PlayRust - AU SoftcoreOC · quad · monthly · 34 on average25/150
Rusty Sporks PvP | softcore / noob friendlyNA · quad · biweekly · 11 on average3/100

Appendix AQuick answers

From the figures on this page.

Server details

A.1In which location is mess around based?

No region is published by mess around. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 157.85.93.192:20382.

A.2What is the online status and reliability of mess around?

mess around is currently offline, with the last sighting 27 days 11 hours ago. Its uptime over the last full days (7 days) was 0%, with 0 of 168 hours online. It was first observed on 27 September 2026 by Rust Statistics.

A.3What is the Rust version for mess around?

The version of Rust on mess around is network protocol 2633 and build 165217, and the operating system is Linux. Steam updates your game for you, but you must be on the same protocol to join.

Wipe timing

A.4On what cycle does mess around wipe?

There are not yet enough recorded wipes for mess around to reveal its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The world currently in use was created 27 days 15 hours ago.

A.5What happens on mess around when wipe day arrives?

Across its recent wipes, the average peak population was 2 players. The crowd reached its maximum 3 hours after the latest wipe. The crowd stayed above half its peak until the next wipe in 0% of recent wipes. In the other cases, the population fell below half by day 1.

Player count

A.6What position does mess around occupy in the ranking of Rust servers?

Ranked by player hours across seven days, mess around holds #13,881, in the top 60% of all ranked servers. It ranks #586 among servers in the quad group.

A.7At what level does mess around operate in terms of players?

The last recorded sighting of mess around was 27 days 11 hours ago; it is offline now.

Tags and filters

A.8How should the tags on mess around be interpreted?

gmsoftcore (Game mode): Softcore rules apply, an easier set; mp10 (Max players): The slot count is 10; ts4 (Group limit): A team holds no more than 4; v2633 (Protocol): The game protocol is 2633; your client must match it to join; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): No region code is set; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded: these are the tags mess around publishes, and the server browser reads them. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.9Where can mess around be found among the Rust Statistics lists and filters?

The Rust Statistics lists that mess around fits are: Modded Rust servers. These filters on the server list return it: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

Rules, settings, map

A.10Under what rules and settings does mess around operate?

Its name carries no gather rate for mess around. The group limit is 4 players, under quad. The mode is softcore, which means An easier Facepunch mode, in which part of your loot is kept. Players may raid and fight one another. The server browser lists it as Modded, where plugins or settings alter the game. Plugins number Oxide on this server. The server has VAC off, Valve's anti-cheat.

A.11What map is in use on mess around?

The game generates mess around's procedural map at size 4,000, from seed 800000. Equal size and seed yield an identical map, which this page offers to view on RustMaps.

Connection

A.12What steps are required to join mess around?

Enter client.connect 157.85.93.192:20382 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$r?,v2633,gmsoftcore,cs165217,ts4,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmsoftcoreGame mode. Softcore rules apply, an easier set.
mp10Max players. The slot count is 10.
ts4Group limit. A team holds no more than 4.
v2633Protocol. The game protocol is 2633; your client must match it to join.
cs165217Build. The game build is 165217.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. No region code is set.
Mods and access
^oOxide. Plugins are handled by Oxide (uMod).
^zModded. The game is altered by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.