[US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS
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Online · checked 10m ago · 157.85.94.103:28015
Abstract
We describe the public Rust server [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS, reached at 157.85.94.103:28015. At the last check it held 0 of 125 places, against a seven-day mean of 0 and a peak of 21. It ranks #6,637 of all servers, the top 30%. It last wiped 5d ago on a published weekly schedule; the next wipe is expected Thursday 29 October, 14:38 UTC, every 6 days 21 hours.
Keywords10x gather quad weekly wipes modded oxide
1Summary statistics

2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 30% of all ranked servers, and #381 of the quad servers (top 46%). Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: a steady gap
The next wipe is expected Thursday 29 October, 14:38 UTC, in 1d 15h. Every 6 days 21 hours (medium confidence).
| Measure | Value | Note |
|---|---|---|
| Usual gap | 6.9 days | between real wipes |
| On rhythm | 80% | of its recent wipes |
| Wipe-day peak | 3 | players, last three wipes |
| Crowd held | 20% | else halves by day 2.5 |
| When (UTC) | In | Kind |
|---|---|---|
| Thu 29 Oct, 14:38 | 1d 15h | its own schedule |
| Thu 5 Nov, 19:00 | 8d 20h | force wipefw |
| Thu 12 Nov, 07:41 | 15d 9h | its own schedule |
| Thu 19 Nov, 04:13 | 22d 5h | its own schedule |
| Thu 26 Nov, 00:45 | 29d 2h | its own schedule |
| Wed 2 Dec, 21:16 | 35d 22h | its own schedule |
| Thu 3 Dec, 19:00 | 36d 20h | force wipefw |
| Wed 9 Dec, 17:48 | 42d 19h | its own schedule |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Thu 22 Oct, 18:065d ago | 2 | – | running | 0 |
| Thu 15 Oct, 18:2412d ago | 3 | halved by day 2 | 7 d | 0 |
| Fri 9 Oct, 21:2818d ago | 3 | held half | 5.9 d | 0 |
| Sat 3 Oct, 00:5624d ago | 3 | halved by day 5 | 6.9 d | 0 |
| Thu 24 Sep, 05:2833d ago | 4 | halved by day 1 | 8.8 d | 0 |
| Fri 18 Sep, 03:3839d ago | 4 | halved by day 3 | 6.1 d | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 157.85.94.103:28015 |
|---|---|
| Region | – |
| Max players | 125 |
| Group limit | quad |
| Wipe schedule | weekly |
| Last wipe | 22 Oct 2026, 18:06 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
| Map | Procedural Map |
| Size | 3500 |
| Seed | 1029781210 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are US Rust server statistics [2], gather rate 10x servers [3], modded Rust population table [4] and upcoming Rust wipes [5].
| Server | Players |
|---|---|
| TemplarGaming 10x Swift Quad Loot++|PvP|MyMini|SkinBox|x10 JUSTNA · quad · 10x · weekly · 6 on average | 5/200 |
| Freeland 10x | Raidable Bases | Swift Loot+| PvP | MyMini | KiNA · quad · 10x · weekly · 1 on average | 1/75 |
| ICEFUSE 5X Bravo (Solo/Duo/Trio/Quad|Shop|Kits|X5 WIPED)NA · quad · 5x · weekly · 41 on average | 46/250 |
| WARBANDITS.GG 5X |Solo/Duo/Trio/Quad|Loot+|TP|Kits|x5 JUST WIPENA · quad · 5x · weekly · 2 on average | 3/100 |
| Asgard - US 10x | One Grid | Trio | No BPs | ShopNA · trio · 10x · weekly · 1 on average | 0/50 |
| WARBANDITS.GG 3X |Solo/Duo/Trio/Quad|LootX3| JUST WIPEDNA · quad · 3x · weekly · 145 on average | 334/350 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1How well does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS run?
Over the past 48 hours, it ran at an average of 204 server fps, with a low of 83. Buildings, deployables and all other world objects counted together reached a maximum of 77,790 entities. The peak memory usage was 4,732 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.
A.2What is the location of [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?
Its name points to North America, though [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS publishes no region tag. Rust Statistics does not look up the machine's location; it shows where the server says it is. 157.85.94.103:28015 is its address.
A.3What is the online status and reliability of [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?
At the present moment, [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS is online. It last restarted around 10 hours ago, according to its reported uptime. The server was up 100% of the time over the last 7 full days, 168 of 168 hours. It was first observed on 13 September 2026 by Rust Statistics.
A.4What version of Rust is run on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?
Rust network protocol 2635 and build 168909 is the version that [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS runs, on Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe timing
A.5When are wipes carried out on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?
The interval between recent wipes at [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS has been about 6.9 days. The server is due to wipe on Thursday 29 October at 14:38 UTC. The current world has been running for 5 days 4 hours. The tags state that wipes occur weekly.
A.6What happens on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS when wipe day arrives?
The average busiest point of recent wipes was 3 players. The crowd reached its maximum 23 hours after the latest wipe. The crowd stayed above half its peak until the next wipe in 20% of recent wipes. Otherwise, a fall below half took place by day 2.5.
Player count
A.7What position does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS occupy in the ranking of Rust servers?
Ranked by player hours across seven days, [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS holds #6,637, in the top 30% of all ranked servers. It ranks #381 among servers in the quad group.
A.8What is the population level of [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?
At this moment 0 players are on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS, which has 125 slots in total. Averaged over the last seven days: 0 players; the same period peaks at 2. Of the last 48 hours, the peak hour falls at 10:00 UTC, with an average of 1 players.
Tags and filters
A.9How should the tags on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS be interpreted?
gmrust (Game mode): Rust survival, in its standard form; mp125 (Max players): 125 slots are available; ts4 (Group limit): 4 is the maximum team size; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): No region code is set; ^w (Weekly): The server wipes weekly; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded: these are the tags [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS publishes, and the server browser reads them. The tags also carry current players, queue length and world creation time, shown at the top of this page.
A.10Where can [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS be found among the Rust Statistics lists and filters?
The Rust Statistics lists that [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS fits are: Rust statistics: 10x servers, Modded Rust servers and North American server statistics. It appears under the following filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 10x.
Rules, settings, map
A.11What are the settings and rules that govern [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?
The rate for gathering on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS is 10x, according to its name. The group limit is 4 players, under quad. The mode is survival, which means gathering, building and raiding, as the game is usually played. Combat and raiding against other players are allowed. The server browser lists it as Modded, where plugins or settings alter the game. Plugins number Oxide on this server. VAC, Valve's anti-cheat, is enabled.
A.12On which map does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS take place?
Generated by the game from seed 1029781210, the procedural map on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS measures 3,500. Because size and seed determine the map, RustMaps can show it, linked from this page.
Connection
A.13What steps are required to join [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?
Enter client.connect 157.85.94.103:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you. Its website can be found at https://starfireservers.tebex.io/.
Appendix BServer tags
What each of the server's tags means. Published as mp125,ptrak,$r?,v2635,^w,gmrust,cs168909,ts4,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Rust survival, in its standard form. |
mp125 | Max players. 125 slots are available. |
ts4 | Group limit. 4 is the maximum team size. |
v2635 | Protocol. Joining requires the same game version: protocol 2635. |
cs168909 | Build. Build 168909 is the one running. |
ptrak | Networking. RakNet is the network layer here, as it is by default in the game. |
$r? | Region code. No region code is set. |
| Wipe schedule | |
^w | Weekly. The server wipes weekly. |
| Mods and access | |
^o | Oxide. The plugin framework in use is Oxide (uMod). |
^z | Modded. The game is altered by plugins or settings, so it is listed as Modded. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Appendix CAbout this server, in its own words
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. US Rust server statistics. ruststatistics.org/top-us-rust-servers.
- [3]Rust Statistics. Gather rate 10x servers. ruststatistics.org/top-10x-rust-servers.
- [4]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
- [5]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.