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A Shockbyte Rust

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 13d ago · 157.85.95.125:21919

Abstract

We describe the public Rust server A Shockbyte Rust, reached at 157.85.95.125:21919. It is offline at the last check, against a seven-day mean of 01. It ranks #15,140 of all servers, the top 70%. It last wiped 27d ago.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/400% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,140top 70%
Last wipe27d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 70% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep27 Sep3 Oct10 Oct16 Oct23 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap16.7 daysbetween real wipes
Wipe-day peak2players, last three wipes
Crowd held0%else halves by day 6
Fri 2 OctTue 15 Sep
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 47 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Fri 2 Oct, 10:3627d ago 1 – running 0
Tue 15 Sep, 16:4343d ago 4 halved by day 6 16.7 d 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of A Shockbyte Rust
Figure 5: The map: Custom Map, size 4000, seed 1.
Table 4: The server's published settings.
Address157.85.95.125:21919
Region–
Max players40
Group limit8, the default
Wipe schedule–
Last wipe2 Oct 2026, 10:36 UTC
Hostname–
First seen15 Sep 2026
MapCustom Map
Size4000
Seed1

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are browse modded Rust servers [2] and next Rust wipe times [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 149 on average169/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average128/100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average81/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average23/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average25/1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 84 on average265/700

Appendix AQuick answers

From the figures on this page.

About the server

A.1In which location is A Shockbyte Rust based?

There is no region published for A Shockbyte Rust. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 157.85.95.125:21919 is its address.

A.2How reliable is A Shockbyte Rust, and is it currently online?

At the present moment, A Shockbyte Rust is offline; it was last seen 13 days 6 hours ago. Of the 168 hours in the last 7 full days, 0 were served, an availability of 0%. It was first observed on 15 September 2026 by Rust Statistics.

A.3What is the Rust version for A Shockbyte Rust?

A Shockbyte Rust is running Rust network protocol 2634 and build 167781 on the Linux operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe timing

A.4When are wipes carried out on A Shockbyte Rust?

Too few wipes by A Shockbyte Rust have been recorded to determine the pattern. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The current world has been running for 27 days 2 hours.

A.5How would you describe wipe day on A Shockbyte Rust?

Across its recent wipes, the average peak population was 2 players. The peak on the latest wipe came 47 hours after it began. The crowd stayed above half its peak until the next wipe in 0% of recent wipes. If not, the population dropped below half by day 6.

Population

A.6How does A Shockbyte Rust compare with other Rust servers in the rankings?

The seven-day player-hours ranking puts A Shockbyte Rust at #15,140, within the top 70% of ranked servers.

A.7What is the population level of A Shockbyte Rust?

A Shockbyte Rust is not online now; 13 days 6 hours have passed since it was last seen.

Tags, lists

A.8What is the meaning of the tags on A Shockbyte Rust?

Tags from A Shockbyte Rust, read by the game's server browser, are gmrust (Game mode): Survival on standard Rust rules; mp40 (Max players): The slot count is 40; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2634 (Protocol): The game protocol is 2634; your client must match it to join; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.9Where can A Shockbyte Rust be found among the Rust Statistics lists and filters?

The Rust Statistics lists that A Shockbyte Rust fits are: Modded Rust servers. You will find it on the server list filtered by: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Settings and map

A.10Which settings and rules are in force on A Shockbyte Rust?

Its name carries no gather rate for A Shockbyte Rust. At 8 players, the group limit equals the game's default. Listed as survival, the game mode is the standard mode, in which you gather, build and raid. Fighting and raiding between players are both permitted. It appears under Modded in the browser: the game is changed by plugins or settings. Oxide plugins are running. The server has VAC off, Valve's anti-cheat.

A.11What map is in use on A Shockbyte Rust?

The game generates A Shockbyte Rust's procedural map at size 4,000, from seed 1. Equal size and seed yield an identical map, which this page offers to view on RustMaps. The map is named Custom Map.

How to join

A.12What steps are required to join A Shockbyte Rust?

Enter client.connect 157.85.95.125:21919 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp40Max players. The slot count is 40.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2634Protocol. The game protocol is 2634; your client must match it to join.
cs167781Build. This server runs game build 167781.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. A region code has not been set.
Mods and access
^oOxide. The plugin framework in use is Oxide (uMod).
^zModded. The game is altered by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Browse modded Rust servers. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.