Map Testing
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 14d ago · 157.85.95.14:25931
Abstract
We describe the public Rust server Map Testing, reached at 157.85.95.14:25931. It is offline at the last check, against a seven-day mean of 01. It ranks #15,173 of all servers, the top 70%. It last wiped 17d ago.
Keywordsmodded oxide
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 70% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Usual gap | 1.3 days | between real wipes |
| On rhythm | 0% | of its recent wipes |
| Wipe-day peak | 2 | players, last three wipes |
| Crowd held | 0% | else halves by day 2.5 |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Sun 11 Oct, 08:1517d ago | 1 | – | running | 1 |
| Fri 9 Oct, 17:1719d ago | 2 | – | 1.6 d | 0 |
| Thu 1 Oct, 18:33fw27d ago | 2 | halved by day 4 | 7.9 d | 1 |
| Tue 15 Sep, 19:3243d ago | 1 | halved by day 1 | 16 d | 0 |
| Mon 14 Sep, 18:5144d ago | 2 | – | 1 d | 0 |
| Mon 14 Sep, 09:1944d ago | 2 | – | 0.4 d | 1 |
| Sun 13 Sep, 12:5345d ago | 2 | – | 0.9 d | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 157.85.95.14:25931 |
|---|---|
| Region | – |
| Max players | 2 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 11 Oct 2026, 09:04 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
| Map | Custom Map |
| Size | 3000 |
| Seed | 163057 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded server list with rates [2] and Rust wipe forecast [3].
| Server | Players |
|---|---|
| ShockRust | Blue | NoLimitno group limit · 155 on average | 28/500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average | 130/100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average | 31/225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average | 14/700 |
| RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average | 3/200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average | 2/1000 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1What is the location of Map Testing?
No region is published by Map Testing. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 157.85.95.14:25931.
A.2What is the reliability of Map Testing, and is it online?
Right now, Map Testing is offline, and the last time it was seen was 14 days 2 hours ago. Its uptime over the last full days (7 days) was 0%, with 0 of 168 hours online. Its first appearance in Rust Statistics's records is 13 September 2026.
A.3What version of Rust is run on Map Testing?
Map Testing is running Rust network protocol 2634 and build 167398 on the Linux operating system. Steam updates your game for you, but you must be on the same protocol to join.
Wipe schedule
A.4When are wipes carried out on Map Testing?
Prediction of the next wipe is impossible for Map Testing, which wipes irregularly. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The world currently in use was created 17 days 17 hours ago.
A.5What happens on Map Testing when wipe day arrives?
The average busiest point of recent wipes was 2 players. The peak on the latest wipe came 0 hours after it began. The crowd stayed above half its peak until the next wipe in 0% of recent wipes. In the other cases, the population fell below half by day 2.5.
Player count
A.6What position does Map Testing occupy in the ranking of Rust servers?
Ranked by player hours across seven days, Map Testing holds #15,173, in the top 70% of all ranked servers.
A.7How would you characterise the player activity on Map Testing?
Map Testing is not online now; 14 days 2 hours have passed since it was last seen.
Tags, lists
A.8How should the tags on Map Testing be interpreted?
Tags from Map Testing, read by the game's server browser, are gmrust (Game mode): This is survival as standard Rust plays; mp2 (Max players): 2 slots are available; ts8 (Group limit): 8 per team, the value the game sets by default; v2634 (Protocol): Joining requires the same game version: protocol 2634; cs167398 (Build): Build 167398 is the one running; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded listing: plugins or settings modify the game. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.
A.9Where can Map Testing be found among the Rust Statistics lists and filters?
Modded Rust servers are the Rust Statistics lists that Map Testing fits. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Settings and map
A.10What are the settings and rules that govern Map Testing?
Its name carries no gather rate for Map Testing. No cap is given beyond the game's default of 8 players per group. survival is the game mode here; gathering, building and raiding, as the game is usually played. Combat and raiding against other players are allowed. The server browser lists it as Modded, where plugins or settings alter the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.
A.11What is the map for Map Testing?
Size 3,000 and seed 163057 define the procedural, game-generated map on Map Testing. Equal size and seed yield an identical map, which this page offers to view on RustMaps. Under map name, it gives Custom Map.
Connection
A.12What steps are required to join Map Testing?
Press F1 inside Rust to open the console and enter client.connect 157.85.95.14:25931. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp2,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. This is survival as standard Rust plays. |
mp2 | Max players. 2 slots are available. |
ts8 | Group limit. 8 per team, the value the game sets by default. |
v2634 | Protocol. Joining requires the same game version: protocol 2634. |
cs167398 | Build. Build 167398 is the one running. |
ptrak | Networking. The network layer is RakNet, standard for the game. |
$r? | Region code. No region code is set. |
| Mods and access | |
^o | Oxide. Oxide (uMod), a plugin framework, runs on this server. |
^z | Modded. Modded listing: plugins or settings modify the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.