LinuxGSM
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 6m ago · 158.160.219.95:28015
Abstract
We describe the public Rust server LinuxGSM, reached at 158.160.219.95:28015. At the last check it held 0 of 50 places, against a seven-day mean of 01. It ranks #15,349 of all servers, the top 69%. It last wiped 12d ago.
Keywordsmodded oxide
1Summary statistics

2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 158.160.219.95:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 16 Oct 2026, 20:50 UTC |
| Hostname | – |
| First seen | 16 Oct 2026 |
| Map | Procedural Map |
| Size | 5000 |
| Seed | 878195062 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust population table [2] and predicted wipe schedule [3].
| Server | Players |
|---|---|
| ShockRust | Blue | NoLimitno group limit · 156 on average | 46/500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average | 127/100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average | 44/225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 92 on average | 42/700 |
| RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average | 7/200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average | 5/1000 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1Does LinuxGSM perform well?
Over the past 48 hours, it ran at an average of 47 server fps, with a low of 30. Buildings, deployables and all other world objects counted together reached a maximum of 153,159 entities. Memory use peaked at 7,396 MB. When fps is low and entity count climbs, players feel lag.
A.2What location does LinuxGSM have?
No region is published by LinuxGSM. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 158.160.219.95:28015.
A.3What is the reliability of LinuxGSM, and is it online?
At the present moment, LinuxGSM is online. It last restarted around 12 days 1 hours ago, according to its reported uptime. Its uptime over the last full days (7 days) was 86%, with 144 of 168 hours online. Its first appearance in Rust Statistics's records is 16 October 2026.
A.4What is the Rust version for LinuxGSM?
Rust network protocol 2634 and build 167781 is the version that LinuxGSM runs, on Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe schedule
A.5When are wipes carried out on LinuxGSM?
There are not yet enough recorded wipes for LinuxGSM to reveal its rhythm. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The world currently in use was created 12 days 3 hours ago.
Population
A.6How does LinuxGSM compare with other Rust servers in the rankings?
The seven-day player-hours ranking puts LinuxGSM at #15,349, within the top 69% of ranked servers.
A.7What is the population level of LinuxGSM?
The current population of LinuxGSM is 0, drawn from 50 slots. The seven-day average for this server is 0 players.
Tags, lists
A.8How should the tags on LinuxGSM be interpreted?
Tags from LinuxGSM, read by the game's server browser, are gmvanilla (Game mode): Survival on vanilla rules; mp50 (Max players): 50 slots are available; ts8 (Group limit): The team cap is 8, which is the game default; v2634 (Protocol): The game protocol is 2634; your client must match it to join; cs167781 (Build): Build 167781 is the one running; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded. The tags also carry current players, queue length and world creation time, shown at the top of this page.
A.9Where can LinuxGSM be found among the Rust Statistics lists and filters?
These Rust Statistics lists include LinuxGSM: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Rules, settings, map
A.10Which settings and rules are in force on LinuxGSM?
No gather rate appears in the name of LinuxGSM. No cap is given beyond the game's default of 8 players per group. survival is the game mode here; gathering, building and raiding, as the game is usually played. Combat and raiding against other players are allowed. It appears under Modded in the browser: the game is changed by plugins or settings. Oxide plugins are running. VAC is not in use; Valve's anti-cheat is off.
A.11What is the map for LinuxGSM?
Size 5,000 and seed 878195062 define the procedural, game-generated map on LinuxGSM. Because size and seed determine the map, RustMaps can show it, linked from this page.
How to join
A.12How do you connect to LinuxGSM?
Enter client.connect 158.160.219.95:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.
Appendix BServer tags
What each of the server's tags means. Published as mp50,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmvanilla | Game mode. Survival on vanilla rules. |
mp50 | Max players. 50 slots are available. |
ts8 | Group limit. The team cap is 8, which is the game default. |
v2634 | Protocol. The game protocol is 2634; your client must match it to join. |
cs167781 | Build. Build 167781 is the one running. |
ptrak | Networking. Networking runs on RakNet, the game's standard layer. |
$r? | Region code. No region code is set. |
| Mods and access | |
^o | Oxide. Oxide (uMod), a plugin framework, runs on this server. |
^z | Modded. The game is altered by plugins or settings, so it is listed as Modded. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.